pz3 Posted June 28, 2010 Share Posted June 28, 2010 (edited) I've been thinking about this idea for a while. Almost a year to be exact. Well work started yesterday. Get ready for a kick in the butt! MOD Name: Sabotage Release date: TBA Type: TOTAL CONVERSION Storyline: After retaking moscow, the ghosts continue to conduct reconnaissance and find a rogue general still commanding hundreds of Russian elite soldiers and ultra nationalists. Through hit and run tactics the ghosts are supposed to disable the organization and render it dead. What they discover will put their abilities to the test and show the rest of the world what it takes to be a GHOST. Hold on tight guys! By the way... Need people to help! =P Looking for: -Modelers characters, levels, weapons, objects etc.... all of em! Quality work only! -Animators -Scriptors -Voice actors including one female with a good mic that doesnt pickup much noise and one gnarly ass dude to play the voice of the president and deliver an awesome speech! with a good microphone of course. plus others (more the marrier need decent microphones) -Audio techs Edited June 28, 2010 by pz3 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 28, 2010 Share Posted June 28, 2010 Sounds good to me pz3. You have a good intro to the story which can be one of the hardest things to come up with. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 28, 2010 Author Share Posted June 28, 2010 The story line was actually made within the past few days when I really started brainstorming. Its going to be easy to tell from start to finish through the briefings and videos played after missions. The thing I realized over the past year is telling the story through game play is almost impossible, although the start mission sounds and a few zone activated dialogues will definitly let you feel what the characters personalities are the rest has to be in the briefings. The missions of course will go along with the name of the mod "Sabotage" its about disabling the generals strong hold and breaking it down of course no stories good with no twists or peaks The guts of this mod is definitely going to be the quality The glory is that feeling of damn special forces freak stuff up. Quote Link to comment Share on other sites More sharing options...
Zeko Posted June 30, 2010 Share Posted June 30, 2010 Nice! I'm interested in level modelling. Do You have more details about it? Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 30, 2010 Share Posted June 30, 2010 Working on another mod at present, but would happily work on mission scripts if needed. Quote Link to comment Share on other sites More sharing options...
pz3 Posted July 17, 2010 Author Share Posted July 17, 2010 Got to play around with max a bit lately. Fun part is this is garbage work lol. Rendered in max Quote Link to comment Share on other sites More sharing options...
Sgt. Atoa Posted July 17, 2010 Share Posted July 17, 2010 pz3, Great to hear that you are working on a mod, good luck with your project 3ds max is an evil tool Quote Link to comment Share on other sites More sharing options...
migryder Posted July 20, 2010 Share Posted July 20, 2010 I've been seriously considering scripting 3-5 new Q missions for P2, but might opt to do something for SABOTAGE instead pz3.... mig Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 28, 2010 Author Share Posted August 28, 2010 The big blunder was trying to make a girlfriend happy lol! Back to work on this mod. Right hand love! Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 9, 2011 Author Share Posted June 9, 2011 (edited) Slow progress ( A year later) but im in no hurry. GR isn't going anywhere lol. Actually the whole mod got canned and I gave up but recently I decided what the hell... ill just make a mod until im happy or gr.net disapears. UI is getting a face lift slowly, and some modeling continues. M4 at 800polygons. Needs a remap / more cleanup. (trust me more not shown yet) Edited June 9, 2011 by pz3 Quote Link to comment Share on other sites More sharing options...
migryder Posted June 9, 2011 Share Posted June 9, 2011 interface looks clean, I like it...and seems we'll get more great M4 models from you! Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 9, 2011 Share Posted June 9, 2011 Love it! Storyline is very promising and UI samples are nice and clean. New weapon models from you can only mean excellence. Don't you dare giving up on this mod again! Very very much looking forward to this! Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted June 9, 2011 Share Posted June 9, 2011 Im interesting in doing some scripting if places are available. I can show you an example of my work if you want. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 9, 2011 Author Share Posted June 9, 2011 yep, ill keep you updated paladin. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 9, 2011 Author Share Posted June 9, 2011 This is only going to get more fun. I pretty much did all the UI / hud stuff I wanted. Calling that part done for now. Working on the harder stuff now. Quote Link to comment Share on other sites More sharing options...
Ruin Posted June 9, 2011 Share Posted June 9, 2011 Looks awesome man! Good to see a few of us older modders trying to churn out some stuff again! Weapon model is looking great so far. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 10, 2011 Author Share Posted June 10, 2011 Yep, figured I modded the game this far might as well keep on going (gump ha). Trying to make some foliage and props for the levels now. Just so I have a decent archive of stuff to use when I get to that point. I changed all the music already, similar in type to wowv3. Think for starters since I only made some basic maps before (although looking at the tutorials I completely understand them), I will try to make a Ft.Benning level and replace the original training map with it. If possible. Quote Link to comment Share on other sites More sharing options...
Operative Posted June 10, 2011 Share Posted June 10, 2011 Sadly, I can't see the images Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 10, 2011 Author Share Posted June 10, 2011 (edited) Riddle me this.... Initials, irrelevant to ghost... are they? JC DC HJ DW GF AN Edited June 10, 2011 by pz3 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 10, 2011 Share Posted June 10, 2011 (edited) DW= Denzel Washington sorry being a complete and utter nutta today Edited June 10, 2011 by Zeealex Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 11, 2011 Author Share Posted June 11, 2011 ohh i need to find fraps muahaha show you some of this tuff Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 11, 2011 Share Posted June 11, 2011 Google search found: Failure of Legionella pneumophila sensitivities to predict culture results from disinfectant-treated air-conditioning cooling towers. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 12, 2011 Author Share Posted June 12, 2011 Sorry tinker google won't help you much on this one. Nice try though. Hotel air conditioning sounds pretty intense! Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 12, 2011 Author Share Posted June 12, 2011 (edited) Hey if anyone else lurking this thread is good at any type of modding. Contact me via Xfire. Username: prozac360 this is a work in progress.... PREVIEW! Almost finished. Calling it done for tonight. Edited June 13, 2011 by pz3 Quote Link to comment Share on other sites More sharing options...
Operative Posted June 13, 2011 Share Posted June 13, 2011 Haha, I'm indeed lurking this thread, but I'm not good at any kind of Ghost Recon mod (maybe because I lack the tools) . But I wish you luck in your project . Quote Link to comment Share on other sites More sharing options...
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