Bota:16 Posted July 18, 2007 Share Posted July 18, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded Playing HH on the plane wreck map. I had played a few rounds with now problems, got GL'd (imagine that) and after I rewpawned the game CTD. Vista Home Premium 32-bit Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E 2GB DDR2 800 SB Audigy 2 ZS ASUS P5B Quote Link to comment Share on other sites More sharing options...
SAS_Dave Posted July 18, 2007 Share Posted July 18, 2007 (edited) Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Renderer: threaded Physics : threaded Playing HH on the plane wreck map. I had played a few rounds with now problems, got GL'd (imagine that) and after I rewpawned the game CTD. Vista Home Premium 32-bit Core 2 Duo E6600 nVidia 7800GT 256MB PCI-E 2GB DDR2 800 SB Audigy 2 ZS ASUS P5B I got problem too, here´s 2 crash logs: "Crash in application version: 30292.2673 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. Renderer: threaded Physics : threaded" "C STACK: binkw32 (???) : YUV_init SCRIPT STACK: data\lib\managers\viewportmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded" I run Win Vista Home Premium 32-bit Intel Core 2,4 GHz (2 CPU:s) RAM 2046 MB Nvidia GeForce 7900GTX Creative SB X-Fi The game crashes after mission 3 cut scene all the time (HELP) and it can also crash in the middle of the mission. Edited July 18, 2007 by SAS_Dave Quote Link to comment Share on other sites More sharing options...
tyler_durden Posted July 20, 2007 Share Posted July 20, 2007 (edited) Got this crash log while playing the second match on a server, on the Lagoon map. CRASH #1 TDM Lagoon Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: Graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded Not sure what map i was in but i got this crash log after playing a couple of rounds, both crashes occured during multiplayer team death matches. CRASH #2 TDM Arroyo Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? NxCooking (???) : NxReleasePMap Renderer: threaded Physics : threaded CRASH LOG #3 DM Arroyo Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: nvd3dum (???) : GetIAtomString Graw2 (???) : ??? Renderer: threaded Physics : threaded I played for about an hour and a half on singleplayer without any issues, (hopefully that continues). My Settings are set at (by auto detect). Aspect Ratio: 4:3 Refresh Rate: 60 Resolution: 1024 x 768 Brightness: 1.00 Enviromental Detail: 1.00 Physics: Normal Texture Quality: Medium Anistropic: 8X Effects Quality: High Dynamic Shadows: High Dynamic Lights: On Post Effects: High Anti Aliasing: Off Edited July 21, 2007 by tyler_durden Quote Link to comment Share on other sites More sharing options...
Satoh Posted July 20, 2007 Share Posted July 20, 2007 Crash log: Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded Occurred twice (so far) in multiplayer co-op on two different maps, though I don't really think the map has anything to do with it from looking at the error message. I got that once running 1024x768, and again (sooner) running 1680x1050 (my monitor's native res). After the crash from 1024 mode, I was dropped to desktop at minimum res (300x200 <?> @ 8bit). Using my monitor's native res in-game, I was dropped to desktop and stayed in native res. Monitor is a Dell 2007WFP 20" wide-screen flat panel. GR:AW2 v1.02 Win XP Pro SP2 Intel C2D E6400 2gb RAM NVidia GF 7900 GS/256mb -- NVidia 94.24 drivers Directx 9.0c Quote Link to comment Share on other sites More sharing options...
Satoh Posted July 20, 2007 Share Posted July 20, 2007 The complete "crashlog.txt" file so far.... ---------------------------------------------------------------------- Thu Jul 19 21:01:53 2007 Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 19 22:20:42 2007 Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 00:11:19 2007 Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. SCRIPT STACK: data\lib\units\extensions\hud\hudmarkers.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 01:21:43 2007 Crash in application version: 30292.2673 data\lib\units\types\beings\mods_human\huskfastrope.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\units\types\beings\humanhusk.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 02:32:03 2007 Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded GR:AW2 v1.02 Win XP Pro SP2 Intel C2D E6400 2gb RAM NVidia GF 7900 GS/256mb/PCIe -- NVidia 84.40 drivers * Directx 9.0c Notes: 1) Reverted to original driver set that came on my Dell XPS410: Dell/NVidia version 84.40 2) Set "Anti-Aliasing" in video drivers to "Application Controlled" which allowed me to play for a longer period in both single-player and multi-player before a crash 3) Using my monitor's native resolution (1680x1050@32bit) has helped tremendously with "graceful" crashing of the game to desktop, except in one instance where my video driver was caught in an "infinite loop" and required me to power down the system. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 27, 2015 Share Posted July 27, 2015 Crash in application version: 30899.3048 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. Direct3D could not allocate sufficient memory to complete the call. Renderer: normal Physics : normal Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 28, 2015 Share Posted July 28, 2015 Wed Jul 29 00:14:10 2015 Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? ntdll (???) : RtlWalkFrameChain graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? Renderer: normal Physics : normal What this error in editor? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.