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Some help with simple game mods, please...


DTW

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First I'll say I've tried to search for the answer and I've done everything I can so far, but I'm out of ideas by myself.

All I'm trying to do is to put my own music (like some stuff from the Predator soundtrack) in the game, namely the screens where you select your team.

I've already edited the tracks to match the wav, 16bits, 22050, stereo. I've also tried going into the music xml and changing that - like the number of entries and entering a new track- I named it "load4"... All I get is the game shutting off when it randomly tries to play that track I assume, because if it plays the tracks it comes with, it doesn't shut off.

I also tried just renaming my track as "load1", which is an existing file, and tried it with editing the xml and leaving the xml alone...

Also I'd like to cut down (drastically if possible) the number of random soldiers there are to choose from.

Ideally, I'd like to just have a team of guys, probably 6-9 total, on rotation as potential soldiers that I give custom names to. I've tried erasing all the existing ones and just leaving a couple to edit myself, but the game doesn't like that. It shuts down...

I'm sure this is easy stuff for some of you, so any help would be appreciated!

Thanks,


DTW

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Welcome to the forum :)

To add new music, you'll need to convert the sound file to the proper format. I think you've got that part right. Then you'll need to make a new mod folder. To do this, you can go into IGOR (the game editor found in your Red Storm Entertainment/Ghost Recon/ folder), hit File, hit Mods, and create a new one. Then go into your new mod folder (Ghost Recon/Mods/MyNewMod), find the folder inside called Sound, add a sub folder into Sound called Music, and place your new music in there. Nothing else needs to be done. You only need to do .xml work if you're adding sounds with new names, but in this case you are just replacing old sounds so it isn't necessary. Make sure the name matches up to the original sound and it should be fine. If you want the music to be played on the main menu, while browsing mission selection, reading briefings, choosing kits, etc. you should name your sound files after the original ones called 'action1', 'action3', 'load1', 'load3', and 'GR_Main_Theme'.

There is no way to remove soldiers from the selection. I hope you don't mean that you deleted original files when you "tried erasing all existing ones and just leaving a couple".....erasing original files can really mess up your game. The only thing I can think of is this: make a mod and add some new .atr files with the same names as the original specialist characters' .atr files (like Lindy Cohen, Will Jacobs, etc.) Then you can unlock the specialists and they will have your custom names. Also note that you can change the names of your men in campaign mode.

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DTW, welcome to gr.net.

I hope you are doing this without overwriting your original game files?

Set-up a mod folder that can be activated so if the game continually crashes there is no permanent harm to the original files.

Using the existing file names found in Mods\ Origmiss\ Sound\ Music folder.

When using existing file names it is not necessary to edit any of the .xml files found in the Origimiss/ Sound folder.

Editing .xml's is only necessary when using sound files with new names. Igor has a sub-editor called the Sound Volume Editor for this purpose.

The number of random soldiers is hardcoded I believe so I don't think it is possible to reduce their numbers.

In your mod it would be possible to rename them in their .atr files. Located in the Demolitions, Rifleman, Sniper and Heavy weapons folder found in the Actor folder in Orgmiss. Just copy those folders over to your mod's Actor folder. To edit them you will have to uncheck read only in their properties. For Desert Siege and Island Thunder it would be found in the same folders in those "Mods". One single syntax error in any .atr or .xml file will cause the game to crash so take pains when editing.

After a game crash, errors are written to the ike.log(not the IkeCrash.log) This is found in the Ghost Recon folder. Depending on the Operating System the compatibility tab at the top of the window may have to be pressed to get to it. Usually the last few lines point to the problem but not always.

If you play a campaign(works in no other mode) you can change your AI teammates names at the top of the loadout screen. Just back space the original name out and replace with something you want. That would be allot easier than editing almost 200 .atr files.

Good Luck.

Edited by wombat50
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Thanks guys- I'll try that.

First, I did backup my stuff, so no probs there. I can't get IGOR to save a new mod- I created the mod, but it didn't save to my mods folder... When I try to save, it says "the mission cannot be saved until an environment is specified"...

Is there a way to change the specialists to all be there at the beginning of a campaign? I tried writing them into the campaign xml, but I'm sure I did it wrong- it just made the game quit every time. Any info on that?

I would be happy just having them from the start, as I can rename them.

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Open Igor and before doing anything else go to:

File from the submenu select Mods and a new window appears.

In the lower left hand corner is a button named "new' press that

and another window appears where you can give the "new" mod a folder name and then save.

Edited by wombat50
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Ok so the "commoner" soldiers are always on rotation and there's no way of scripting or making the game always make certain soldiers available...

The heroes are always on, at least after you unlock them...

So I've tried through igor to create my own mod where all the heroes are unlocked after the first mission. It doesn't take. It didn't work.

Is that possible? Then I could concentrate my efforts on editing them to my liking...

What do you guys say? Possible or pipe dream?

Oh and Win 8 is an abomination.

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I think only one specialist can be unlocked per mission.

I think it is impossible to do them all at once.

I have not tried this myself but an idea I had.

My idea assumes that

all 15 missions of the original campaign are unlocked and the included specialists are unlocked.

Then only copy over the needed specialist files to "your mod" you want to edit.

For example: their .atr's, kits and body and face textures.

For a start, test by changing the ActorName in the .atr files.

I have another untested idea but it is very involved.

Edit:

Changed Astra Galinsky's name to Ruby Gomez in the .atr and it worked with the method above.

Edited by wombat50
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  • 7 months later...

Hello folks, it's been a while- got busy, but now I'm back.

I am happy to report that I finally got some sound files to work, but not all-

The "action" sounds don't seem to work- the load screens work and kitmusic one works, but not in-game... I thought it had in-game music, like when action starts, it ques up music? Am I wrong? If so, my goal has been reached.

By the way, I made sure all files were the right format and all that, so no differences there- It seems some music still won't play.

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