shakealeg1212 Posted July 27, 2014 Share Posted July 27, 2014 (edited) Im proud to release the beta of my first mod, High Speed. I am close to being finished, all the big work is done. all thats left are some small touches. nothing is final yet so if you have a complaint or suggestions feel free to speak up! im open to criticism as well. please report any bugs if you encounter them. my testing was limited. for the beta the Ghosts dont have vests, they will in the final version dont worry, the vests are still being worked on. some of the colors may be off a little, im still playing around with those. please enjoy and thanks to all those who helped me out! https://www.mediafire.com/?torgtmg2dvlktaw Edited July 27, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 27, 2014 Share Posted July 27, 2014 (edited) Downloaded and I'll have a look see. Edit: Nice clean work. Well done! Edited July 27, 2014 by wombat50 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 27, 2014 Author Share Posted July 27, 2014 i appreciate it wombat, glad you liked it Quote Link to comment Share on other sites More sharing options...
twcrash Posted July 29, 2014 Share Posted July 29, 2014 I tried out the skins and I think they look pretty cool. keep up the good work Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 29, 2014 Author Share Posted July 29, 2014 thanks twcrash!! Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 30, 2014 Share Posted July 30, 2014 Hey Shake, was wondering whether it was possible to make my own personal modification to your final release by using this camouflage pattern. Spent about 5 minutes on Photoshop making this subdued woodland edit of a fictional Digital DPM camo. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 30, 2014 Author Share Posted July 30, 2014 Sure, I have no problem with that! If you do decide to release it one day please give proper credit! Have at it! Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 31, 2014 Author Share Posted July 31, 2014 as much as i dont like ACU, im thinking about using it in this mod, the reason being ACU is used in almost every environment thus making this mod more versatile. thoughts? Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 31, 2014 Share Posted July 31, 2014 Just stick with woodland. Operators are given a degree of autonomy when it comes to their equipment, so they can wear woodland if they choose to. Or, go with Multicam. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 31, 2014 Author Share Posted July 31, 2014 Yeah true. I want this mod to be a one size fits all meaning it will work with any environment like snow wood jungle urban or desert. Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 31, 2014 Share Posted July 31, 2014 Yeah true. I want this mod to be a one size fits all meaning it will work with any environment like snow wood jungle urban or desert. UCP, despite its name, is hardly universal (though it has been called the best military camo by some people). Better off just using some kind of subdued woodland camo. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 31, 2014 Share Posted July 31, 2014 Have not had chance to test this yet will have a go soon Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 31, 2014 Author Share Posted July 31, 2014 hope you like it mr.moon! i may do an ACU add on pack for snow/urban maps. still not sure if i want to make High Speed all ACU or not, i just hate having activate mods for a certain terrain. also, i noticed the support CHRs have a vertice issue in the leg, ill fix that. any other problems let me know! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 31, 2014 Share Posted July 31, 2014 (edited) why don't you use the _des extension on the CHRs and assign a desert RSB that way if the actors are in an environment recognized to the engine as "desert" it switches the CHRs automatically. i believe that's how it works anyway, don't quote me. it's been a while since i've gone near character texturing like that, but you won't need to activate mods based on terrain. Edited July 31, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 31, 2014 Share Posted July 31, 2014 Zee's exactly right. And the "_cuba" extension for jungle or IT maps. Quote Link to comment Share on other sites More sharing options...
twcrash Posted August 1, 2014 Share Posted August 1, 2014 (edited) I know it isn't milspec but Realtree patterns would be pretty awesome and look great. Spot the shooter in this one and it's upclose even Edited August 1, 2014 by twcrash Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 1, 2014 Share Posted August 1, 2014 not as good as excam... i didn't say a word! XD they should make milspec versions of realtree camos, for use with Ghillie suits Quote Link to comment Share on other sites More sharing options...
nyleken Posted August 1, 2014 Share Posted August 1, 2014 I could always make crappy amalgamations of existing camouflage patterns. Kind of like the one I posted before. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 5, 2014 Author Share Posted August 5, 2014 you guys are welcome to use my models and add any camo you see fit. as long as im credited for the models Quote Link to comment Share on other sites More sharing options...
MrMoon Posted August 5, 2014 Share Posted August 5, 2014 Hi shake checked out the beta today. Cudos on editing the models they look good dude. I'm assuming you are going to add vests etc to the skins? Think you could maybe resize some of the camo though, and saturate the colours a bit too possibly too. I usually find my camo textures look a little cartoony before I fiddle around with the saturation. Good work so far though mate. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 5, 2014 Author Share Posted August 5, 2014 thanks for the feedback mr moon! vests (courtesy of zeealex) that will be added. noticed the woodland was over scaled, i can fix that. im not 100% happy with the colors myself, i usually find a shade that i like it and a few days later ill go back and change it lol. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 6, 2014 Author Share Posted August 6, 2014 im glad you guys like the new CHRs. to be honest they don't sit well with me, the arm and wrist issues may be small but they annoy me. i can be a bit of a perfectionist. i haven't been able to fix them yet either. since i haven't got any complaints i may leave them as is for the final version. thoughts? Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 16, 2014 Author Share Posted August 16, 2014 (edited) does anyone know why this happens? the models change at a distance. ive tried changing the LODs in the ATR files but this still happens. and its only happening on DS and IT maps EDIT: nevermind, i renamed CHR files wrong lol Edited August 16, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 16, 2014 Share Posted August 16, 2014 XD I was just about to say the LODs were probably mixed up. How are the vests working out for you? Anything I need to change? Quote Link to comment Share on other sites More sharing options...
MrMoon Posted August 16, 2014 Share Posted August 16, 2014 Remember first time I did that confused hell out of me lol. Quote Link to comment Share on other sites More sharing options...
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