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[anyone making] New Maps [?]


CJo1964

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Doing a complete remake of OGR will probably take years if it ain't a big group working on it. Some few maps with good quality is more doable with the interest that's around GRAW2 nowadays.

The good thing is that I have created a nice amount of new and decent detailed trees, bushes, grass and rocks and this is ofc usable more then once. So a map like M01_Caves with not too much building and props can be done pretty fast.

I also have the terrain for the map D08_Tank which Deleyt created for GRAW1 (http://www.ghostrecon.net/forums/index.php?showtopic=39389&st=0)

This terrain is ready for texturing and vertex painting. I could be interesting to let one of you have this to get you started on a landscape if the interest is there and if it's ok for Deleyt. It's a great terrain but it does take some time to set it up for GRAW2 and texture it.

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Biro,

If you can make a tutorial on this with links to needed programs etc. I am sure that I can start trying stuff with one of the smaller maps. I remember some of the Island Thunder maps are not that big.

I am already thinking of some maps that are big enough to build a nice mission on.

You mentioned you made some trees and bushes... Could you make some ss's? What is the size of those trees (mb's and not meters, LOL!)

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Biro,

If you can make a tutorial on this with links to needed programs etc. I am sure that I can start trying stuff with one of the smaller maps. I remember some of the Island Thunder maps are not that big.

I am already thinking of some maps that are big enough to build a nice mission on.

You mentioned you made some trees and bushes... Could you make some ss's? What is the size of those trees (mb's and not meters, LOL!)

I'll put together something when I start the official thread. The trees are between 10-25 meters tall and between 1-2 mb (megabyte I guess that's what you ment?) with all the files needed.

Nice work as usual from you Biro, looking forward to play your map.

The picture gives the impression that the map is pretty big, will it work with graws bad draw distance?

The map is just as big as the original Farm_Day map if you have played that one. 400*400 meters. I also have a mountain backdrop/background so the view distance will be bigger then 400 meters.

I don't really know what you mean with bad draw distance in GRAW2...I'm setting the draw distance to all object when I create them in the files. For example the smallest grass will be culled away on around 100 meters, but for example a tree will have an unlimited draw distance.

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Ha ok.....cool. Wonder if this will cause problems (size-wise). Trees are often used and 1-2 mb per tree...hmmmm

Let me know when you start this thread, post some screenies and explanation on how to proceed!

Remember the same trees are used multiple times. I plan to have around 10 different trees to create a nice diversion so it's not gonna be big size wise.

If I remember right, the characters in mp don't rendering after 150m.

If this is so, then it will be difficult with large open spaces as in old GR in Graw.

But I could be wrong there.

The plan is to setup this map together with atleast 1-2 more as a mod and not as a map. The reason for that is primary rendering distance on dynamic shadows which I'm not gonna start trying to explain, the second is called AK47.

Because of this it's possible to increase the draw distance on characthers.

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Riley Fletcher playing GRAW 2......BLASPHEMOUS !!!!

lol....you dont know what u r missing Riley.

GR1 was the Godfather of it all and this is what GROUND BRANCH will build on hopefully, but its soooo old, graphics crap etc.

Until GB is ready to roll out you really need to move forward.

:padlock:

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Riley Fletcher playing GRAW 2......BLASPHEMOUS !!!!

Sacrilege.

lol....you dont know what u r missing Riley.

Yeah I do. Any game that features routine crashes as a common part of gameplay is something I don't enjoy for long. Plus I am too dumb to make GRAW2 mods obviously.

GR1 was the Godfather of it all

IS the godfather :P

but its soooo old, graphics crap etc.

GR1 is like an antique; the older it gets, the more valuable it is. Graphics are great in my opinion but maybe I've played it for too long lol.

and this is what GROUND BRANCH will build on hopefully,

Hopefully.

you really need to move forward.

When GRAW2 lets me make a great mission in twenty minutes, allows me to have a full team of AI backup (9 men) along with my human companions, is much more open to modding, and features maps that are bigger than a parking lot with a row of locked doors in a drab urban environment, and doesn't take twenty minutes to load a single mission on my old PC, I'll move forward :D

You'll never convert me, don't waste your time :FIREdevil:

Back on topic now, sorry..........

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Riley Fletcher playing GRAW 2......BLASPHEMOUS !!!!

Sacrilege.

lol....you dont know what u r missing Riley.

Yeah I do. Any game that features routine crashes as a common part of gameplay is something I don't enjoy for long. Plus I am too dumb to make GRAW2 mods obviously.

GR1 was the Godfather of it all

IS the godfather :P

but its soooo old, graphics crap etc.

GR1 is like an antique; the older it gets, the more valuable it is. Graphics are great in my opinion but maybe I've played it for too long lol.

and this is what GROUND BRANCH will build on hopefully,

Hopefully.

you really need to move forward.

When GRAW2 lets me make a great mission in twenty minutes, allows me to have a full team of AI backup (9 men) along with my human companions, is much more open to modding, and features maps that are bigger than a parking lot with a row of locked doors in a drab urban environment, and doesn't take twenty minutes to load a single mission on my old PC, I'll move forward :D

You'll never convert me, don't waste your time :FIREdevil:

Back on topic now, sorry..........

Maybe not me, but if BIRO has his way with converting GR maps to GRAW 2 then you have no option.......we will hang out the banners and get Cpn Mitchell to personally escort you to where the real war is......lol.

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