deleyt Posted July 18, 2003 Share Posted July 18, 2003 (edited) OK guys. Here we go: In an combined effort to make a map that's low on polys, has the same quality as the original GR-maps and is playable at the same time, Zeko (SRS) and me have started a project called: Wilderness Castle. You can get the early-stage pictures of the castle at this link: Wilderness Castle It's just a solid model in 3DSM and has no textures yet. Some of the features that will be included are mentioned aswell. EDIT: The mapname is a working title right now. It can change in time and will be notified in this forum. D. Edited July 18, 2003 by |rsi|â„¢deleyt Quote Link to comment Share on other sites More sharing options...
SRS_Undertaker Posted July 18, 2003 Share Posted July 18, 2003 Sounds good!. Hmm Zeko how many projects you got going m8?. Quote Link to comment Share on other sites More sharing options...
bkriley Posted July 18, 2003 Share Posted July 18, 2003 Looks very cool, Good Luck with it!! Quote Link to comment Share on other sites More sharing options...
Zeko Posted July 18, 2003 Share Posted July 18, 2003 Sounds good!. Hmm Zeko how many projects you got going m8?. Two or three Quote Link to comment Share on other sites More sharing options...
Kamakazi Posted July 18, 2003 Share Posted July 18, 2003 Sweet Cant maps be 400x400 meters...why is this one only going to be 200x200...just wondering Will this be made public so that other mission makers (coughmecough) will get to make missions on it Quote Link to comment Share on other sites More sharing options...
Lancer Posted July 18, 2003 Share Posted July 18, 2003 Looks superb guys! Good luck with it. Quote Link to comment Share on other sites More sharing options...
Zeko Posted July 18, 2003 Share Posted July 18, 2003 Terrain is still in progress so maybe it will be bigger. So far it's around 360 polys but it's not finished yet( 85% done so far). More info soon... Quote Link to comment Share on other sites More sharing options...
BD_TheSpy Posted July 18, 2003 Share Posted July 18, 2003 looks really kool Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted July 18, 2003 Share Posted July 18, 2003 The map looks really great so far. I hope you do a really good job on the texturing part, that makes a whole lotta difference. And it'd be cool if you guys could package a SP mission for us non-MP folks. Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted July 18, 2003 Share Posted July 18, 2003 I hope you consider an open policy when it comes to releasing it. I mean I would like to include this map in the community mod more people can get access to your map. As long as we give credit to you I don't forsee a problem. What are your views? Also, a 400x400 map version would be better in my opinion so players would have a more enjoyable time. Also, also, lol umm........please test the inside areas for potential lag. For some silly reason when more players are in a tight space lag is increased. I for one can't understand why would that be. Quote Link to comment Share on other sites More sharing options...
San Posted July 18, 2003 Share Posted July 18, 2003 Nice castle, I can't wait to see the surrounding area with trees and a river ! Quote Link to comment Share on other sites More sharing options...
deleyt Posted July 18, 2003 Author Share Posted July 18, 2003 (edited) @ Kamikaze: The map is made 200x200 (aprox.) to ensure that gameplay is flowing. A map of 400x400 is simply too big and you would be running more then you want to. @ Suicide Commando: True, the textures will make the map much more vivid. We already tested some, but it's simply not ready for release. The geometry is our main focus right now. At least one SP mission will be included (done by Zeko) but probably a couple more will follow. @ Stalker_Zero: We do have an open policy for releasing the map. This includes (at least for my part) releasing the geometry (3DSM) so others can benefit from it. The release will come a couple of weeks later then the actual map though. The map will be tested intensivly on lag, glitchingspots, bugs or improvements before release. This is not gonna be a map with 100.000+ polys, so it shouldn't lag. We know that the original castlemap (included in the DS-cd) uses aprox. 34.000 polys. Our aim is 40.000 (the castle as it is now uses aprox. 3700!). Edited July 18, 2003 by |rsi|â„¢deleyt Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted July 18, 2003 Share Posted July 18, 2003 (edited) Well I'll really be looking forward to this map. Thanks a lot guys. Roughly how long do you anticipate the development will take? Edited July 18, 2003 by Suicide Commando Quote Link to comment Share on other sites More sharing options...
deleyt Posted July 18, 2003 Author Share Posted July 18, 2003 We started one week back from now. I reckon putting the details in and the texturing is gonna take a lot of time to get things right and the object-tagging will take some time too. So my wildest guess is in about 3-4 weeks from now. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted July 18, 2003 Share Posted July 18, 2003 Sweet, I'm sure we'll all hold you to that. hehe Quote Link to comment Share on other sites More sharing options...
deleyt Posted July 18, 2003 Author Share Posted July 18, 2003 (edited) LOL..sure thing..if we don't make it, I'll send the source to you and you can finish it EDIT: pictures of the tunnelsystem will be released in about 4 days from now (geometry). Edited July 18, 2003 by |rsi|â„¢deleyt Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted July 18, 2003 Share Posted July 18, 2003 LOL..sure thing..if we don't make it, I'll send the source to you and you can finish it Oohh, you got me there. Good one. Anyway, I look forward to seeing more of the progress shots. Quote Link to comment Share on other sites More sharing options...
|rsi| Zato Posted July 19, 2003 Share Posted July 19, 2003 This is exciting news Dee! The castle layout looks great and I'm looking forward to seeing it textured. Good Luck with the rest of the work! If you folks need any help with beta testing I'll volunteer! Quote Link to comment Share on other sites More sharing options...
BaMBaM Posted July 19, 2003 Share Posted July 19, 2003 WOW! Beaucoup SWEET! Keep taking your time, and finish it well. It looks to be real classic in the making. ps.....It looks much more like a 'wilderness outpost,' than a 'wilderness castle.' And we already have 3 (or more), so called, 'castle' named maps. Quote Link to comment Share on other sites More sharing options...
Zeko Posted July 19, 2003 Share Posted July 19, 2003 Wilderness castle is just working title. The name came to me when i tried to explain to Deleyt what type of map i got in mind so it will change when it will be finished. Thx Quote Link to comment Share on other sites More sharing options...
deleyt Posted July 20, 2003 Author Share Posted July 20, 2003 The underground tunnelsystem is complete. It's just the basic geometry that's ready, so the eyecandy is not there yet. Next stop: adding doors and windows. Quote Link to comment Share on other sites More sharing options...
Tater Posted July 20, 2003 Share Posted July 20, 2003 Looks very cool guys. Thanks for the effort. Quote Link to comment Share on other sites More sharing options...
Guest Cruusher Posted July 20, 2003 Share Posted July 20, 2003 I like castles, or any structure like it. Good CQB experience and that tunnel system will be interesting as well.......Looking forward to it's release!! Quote Link to comment Share on other sites More sharing options...
Papa6 Posted July 21, 2003 Share Posted July 21, 2003 Good job guys. look forward to the map when it's done. Sincerely, "former" =SeALZ=Papa6 Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted July 24, 2003 Share Posted July 24, 2003 To date I have had several donations of maps for the communtiy mod. ossetian woodlands (by battleborne) dedust (by ripperr6) traffic jam (by hartog) night conversion of Stronghold (by Cthehammer1) mytoan sniper custom alteration *still in the works* (original map by K1ller and alteration to be done by Immoraltwo) Your castle will be another great addition to the community mod. Showcasing the best of all the modders out there. You gave us permission to include your map and I can't wait to see how it turns out. Keep up the great work. :punk: Quote Link to comment Share on other sites More sharing options...
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