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Palyarmerc

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About Palyarmerc

  • Birthday 03/03/1969

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    Cotswolds, England

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  • Favourite Ghost Recon Mod.
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    armaholic.com

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    http://www.nomandown.co.uk
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  1. Brettzies No Weapons, Skins Only....
  2. Is this the TacMap Solution we have been looking for...?? I have discovered that there wasn't ever that much wrong with GRAW The graphics, physics, ballistics, tactics, blah, blah, blah...it's all there ! My main gripe was the lack of a tactical map we could share in Co-Op Multiplayer, but I'm hoping that's been fixed, thanks to BSR Vhladd's OGR Mod Y'see, with enemy AI so ferocious, to achieve an advantage in No-Respawn-Never-Played-Before-Maps Ghost Recon gave you the command map and sensors. It was nice to have an in-game equivalent of being able to say to your buddy " Hey, there's one over there.." I never forgave GRIN / UBI but on reflection GRAW is a pretty good successor to GR. Really good. DOWNLOAD : ogr_co_op.bundle.zip I've yet to test it out, but I have taken the necessary files from BSR Vhladd's mod and created a co-op version. It will require the map makers to have included a MiniMap, but this is usually the case, if not, it may even be possible to create a set of Grid-Map Minimaps to work with the custom co-op maps already in existence. Failing that, it wouldn't take long to open and fix for hardcore no respawn players. Pop the file into your MODS folder and activate as you would the ogr.bundle or nocom.bundle in your context.xml using <mod_bundle name="ogr_co_op"/>
  3. coop_crashsite_rain is now ready for release. Rain Animations and Sound Effects Download Link: coop_crashsite_rain Mission Author: Black Ghost Map Author: GRIN File Size: 1.8 Mb Version: 2.0 REQUIRES: RainSounds (language mod) Folder (2Mb) Required to play these rain missions Just extract all files to your game folder read-me instructions included start the mission using the context-rainsounds.bat Also, the default coop_crashsite had no fire or smoke at the crashsite not sure if it's cos it causes a problem in MP coop, but I have put the fires back in Missions and Mod as I update available at nomandown Also Available in Beige .... Download Link: coop_crashsite_desert (no rain - no mod required) Mission Author: Black Ghost Map Author: GRIN File Size: 1.8 Mb Version: 2.0
  4. Was actually disappointed hosted recently with no people joining me. Server name? NO RESPAWN Was it the block capitals do you think? Hmmmm I played coop_crashsite got thru to the end 99 kills and was wiped out by the enemy helos (well, distracted and shot by AI) The silenced weapons work well. You can take out plenty without alerting nearby enemies. Slow and steady, you get to enjoy the scenery, and GRAW2 does come with a deathcam, so sitting it out isn't that painful. As far as campaigns go, your Team AI work wonders, always having the first-drop on tangoes if they are positioned in cover first. Nearly all the campaign maps can be completed no-respawn with the only provisio being you really do need to know in advance where the snipers, machine-gun-nests and panhards are going to be (mostly, but still possible) yeah, no respawn is where the game is at for me
  5. I didn't get a sound mod folder in the zip. I'm guessing it's your rego_number.xml with a list of your maps for the english folder. Where can I get that?
  6. Add Rain to any map... here's a link to a demo Special thanks to: Radiator for his _rego community sounds project (and wiki tutorial !!) Brettzie for illustrating his method (by my reverse-engineering his mod) Xdxxdy for showing us this is possible Using an un-bundled mission modifier (simply creating eg, mission05 folder inside the english/levels folder) I Included these 3 folders (4 files) for the Rain Anim (from Xdxxdy's calavera example) english/effects/e_rain.xml english/objects/rain.diesel english/objects/rain.xml english/units/u_rain.xml Copy a misson xml/world.xml and xml/unit_list.xml to a new .. english/levels/mission_name/xml folder world.xml --> find <sounds>, copy, paste and rename a sound unit_list.xml --> find alphabetically a slot for your rain e.g <unit name ="rattlesnake" >, copy, paste this line ---> Setting up the sound http://graw2.pbworks.com/w/page/25463779/Adding%20New%20Custom%20Sounds Using Radiators Community Custom Sound Modifier which involves having the following structure. english/levels/sound/ --> a copy of the original (patch.bundle) sound/settings.xml a custom_sounds.xml (from Radiators tutorial, or Brettzies etc) a sound_rego_rain.xml (I've not registered (yet), and whilst not sharing added a rain_modifier.xml(+) a rain_sounds.xml (I created this one as not registered with Radiator's Project) (if using johntc02,Brettzies or any other sound modified addon, use their settings.xml. (if it exists**) --> add these two lines to the end of the <wavebanks> and <soundbanks> lists (if not exists**) --> english/levels/sound/settings.xml --> english/levels/sound/sound_rego_rain.xml --> english/levels/sound/sound_rego_rain.xml -- (+) a created rain_modifier.xml) --> english/levels/sound/rain rain_sound.xml,rain_wave.xml,e_rain_street.wav rain_sound.xml --> rain_wave.xml --> ...and that should do it !! I'm working on this a mod-folder, to include stock campaign missions with rain and rain sound. So far so good, except that the rain doesn't appear in the night missions. currently trying to find out why. EDIT -- forgot to add a small prop to the map (still testing) basic mission edit would be
  7. I've added another thing. The info is html, parsed from an online masterlist...hope it stays online til I learn query protocols A link on the IP redirects to an individual server output page. (it does work but...) Unfortunately my webhost is currently blocking the ports, but the list is viewable. No link to an uploaded version yet, but will be included in v2.5
  8. Update of changes: Centered all fields, removed stats for Zeus, C4 and Adats (redundant) Changed kill / death ratio, swapped for weapon Accuracy Map Images for Server Viewer, Map Statistics, Maps Played Added Medal System (next job is an option to remove them) Added Offline Server Image and Table (my current server is blocking mine, it does work) Added Longest player shot and CQB distance average Optimized for co-op graw2_stats_v2.4(feel free to report any problems or changes you'd like) example output (latest version changes linked at bottom of page)
  9. Gone about as far as I can with it for now. Single file uploads only, but the HTML tables are all centered and the medals and percentages all work ok. The Medals are kind of a fixed feature, but you could always set the scoring out-of-range to disable awarding them. Links above are the same, now updated. I'll work more on it if we play the marathon, if Red Sabre doesn't distract us that is
  10. I had trouble connecting with the FTP function. I know you can't host local server and FTP to Windows, I wonder if a web host has a similar problem connecting to it's own FTP server? I was too scared to use the executable, not being able to see the code inside. Also, I want to be able to administer which logs get uploaded, and not just upload all post game results. Truth? Too scared to test it, lol Gonna try to change the ftp2.php to just have a multiple file POST from the server, reading a local folder and renaming files as it uploads. I'm getting close to how i'd like it, so I'll release it as a newer version, thanks for giving the go-ahead on that. Why can't I find just the normal smiley? oh well, big grin then. (heh, big Grin)
  11. OK so I've managed to get it working a little bit. We need Jody to return and look at what I've done to re-work anything I missed. So, if you know PHP,MySQL and CSS you should be OK. Fixed the SQL file install Fixed some PHP errors (not Jody's, just out-dated code) Some table layout modification The server viewer is on a seperate page to speed up stats viewing. It still works good. The FTP upload is removed until I understand it better, so only uploading of individual game_log.xml's allowed. Not sure this isn't just for COOP, and TUG Teams one handles PvP better, but not sure if that's for just GRAW anyways. Well, it's a start. I want to host a COOP campaign, to play John TC02's two Campaigns, and intend to edit it further (if I'm really up to it and have nothing to do - a feeling not unwholly unfamiliar to me - which also got me to thinking "hey. Jody's a girl...I wonder if she's cute?) The idea being I implement a medal system akin to ghost recon classic whereby Bronze Stars, Silver Stars and Purple Hearts are awarded to players. A nice page on which to show medal images! Would be nice as a memento of the glory days, along with screenies, when the Campaign Marathon is over... Anyhoo. ...Laters...(on) http://www.nomandown.co.uk/GRAW2STATS/stats/index.php http://www.nomandown.co.uk/downloads/graw2_stats_v2_palyed.zip ...there are more statistics that weren't included that I'd like to add, like player weapon accuracy as a percentage and player kill range in metres. I like the idea of medals, but since I'd need to allow users to set the values to award them it should be a togglable option. Here's a screenshot of where it's heading so far....my own CSS style, you can change it easily.
  12. I could release a community version of v2.0. I'm guessing the code works for some people. I have also attempted to do some PHP renaming, text alterations and layout, but it's really up to the individual. And you really need to know about MySQL and PHP to get it to work, most people who use this software can do that no probs. What might be easier is I'll just post the code elements of v2 that I altered (it wasn't much) and anyone wanting help will find it here since Jody created a link in the program to this thread. The SQL was the main problem... but only involved removing all the ' commas. If I spend the right amount of time on it and make it Installable-User-Friendly I'll release it as a download, sure thing.
  13. Had a bit o' trouble with this - the TUG team one had too many errors to fiddle with (maybe later) Apart from the sql (which any good sql host should be able to find a work-around for installing tables) Basically finding modern examples of SQL table insert and equally, fixing PHP deprecated code. I'm doing a lot of this lately, so sorry for digging this up, but someone might need it one day.... I had to modify the first few lines of the stats/index.php where it said.. // if (isset($_GET['cat'])) { $cat = $_GET['cat'];} // was changed to (courtesy of StackOverflow PHP help) $cat = (isset($_GET['cat']) ? $_GET['cat'] : null); and it worked perfectly.
  14. Currently woking on a Grid Map Overlay. Just need to create a decent overlay png. Don't forget this idea has uses in other games. A friend suggested it's usefulness in IL2 Cliffs of Dover, for showing players which buildings had been destroyed at an airfield. Gotta think outside the box. http://nomandown.co.uk/tacmapup/gallery.php
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