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gvse

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  1. hmm:. How about this? http://forums.ubi.com/showthread.php/1694971-Maintenance-June-28
  2. Im on the fence. I want to like this game because I am tired of the rough edges of Ama3, but combat is too easy with enemy AI having slow reaction time. It's a shame because the world is beautiful and I would like to use the cover of night and rain to slowly approach a mission but it's hardly a necessity so why bother. Missions seem repetitive so far, with the worst being "activate something and then defend the place against hordes of approaching bots." Also I see way too often opportunities to release prisoners so that they provide support: this smacks of Far Cry and AC. The world itself is something to look at, but performance could be better too.
  3. They have some keys to give away: http://www.pcgamer.com/weve-got-some-ghost-recon-wildlands-beta-codes-to-give-away/ I got preload through a friend invite.
  4. mmm Ghost Recon Net twitter says "soon" gotta admit I keep checking my mailbox, the forum here, and twitter way too often today
  5. Thanks for the reply. All this looks really appealing to me. I used to make my own missions like that in Arma3, but that game is so rough around the edges that I gave up on it almost 2 years ago. One more question: it seems like an overkill that your avatar can carry 2 sizable rifles: can you leave one slot empty and instead carry more ammo to your primary weapon?
  6. Is it possible to approach that mission at night? If so how does it work, i.e. in Far Cry there used to be a house where you went and slept till the time when you wanted to do the mission. How is it here? Also, is AI awareness different at night? Finally, if you played solo with ai teammates: do they seem invisible to enemy ai (like in GRFS) or do they actually avoid enemy line of sight?
  7. oh, I thought this might be the case! Ill keep my ear to the ground then. Any conditions that need to be met? readiness to donate both kidneys, etc? ;)
  8. hi guys, is there any chance you will be giving away beta codes? knowing my luck i won't be selected for the closed beta.
  9. Thing is you don't "have to" get it. We knew what the original release consisted of and thus what we were paying for, and no one promised free content down the line. That does not mean I wouldn't be happy if they released it for free if only as a gesture of goodwill towards the customers who received a buggy product.
  10. I have a boxed version too, but nowhere does it say the dlc is coming. It's good news, though!
  11. I think it's harder to prove the "brokenness" of a game as opposed to the oven mentioned in the example above: a game is not a self-standing product, i.e. its operation depends on many other components that comprise each PC, as opposed to an oven, whose operation depends solely on the supply of power. So for me the game works just as it's been designed to work: smooth single player and temperamental multilayer as it it is p2p. I am not denying others' problems with the game but pointing out that it's hard to prove unequivocally that the game is "broken." Aside from that, they declared that they are working on the patch which is supposed to improve performance and network stability so let's hope this works. I must say the pvp is brilliant and highly addictive, alas, the infrastructure supporting it is far from ideal.
  12. Does anybody know whether Arctic Strike is planned for PCs? In case you are wondering, the game is working quite well for me, I love the multiplayer (naturally, apart from the disconnections), and I would like to see more maps.
  13. Affirmative. Downloading as I write.
  14. Guys, A small request: as you enter multiplayer part of the game check you friends tab, and if you see any online send them invites. Also check if you got some. It's the only way we can ever get to play together. I always send invites to ppl who are online, but they never join. I also never ever got an invitation. Btw, I think it won't work via uplay as it lists anyone who is logged into uplay but not necessarily to grfs.
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