seiken05 Posted June 25, 2013 Share Posted June 25, 2013 This is the information that I get Ike file. I would like to help me to know that may be failing. thanks. GhostRecon caused an Access Violation in module GhostRecon.exe at 0023:007f6f70. Exception handler called in Main Thread. Error occurred at 6/24/2013 21:46:44. C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Frank. 2 processor(s), type 586. 3840 MBytes physical memory. Read from location 00000000 caused an access violation. Registers: EAX=00000000 CS=0023 EIP=007f6f70 EFLGS=00010202 EBX=02de8b08 SS=002b ESP=0018fa48 EBP=0018fab8 ECX=0018fa64 DS=002b ESI=00000000 FS=0053 EDX=1e1c80f8 ES=002b EDI=00000d61 GS=002b Bytes at CS:EIP: 8b 0e 8b 51 04 8b 44 32 04 85 c0 0f 84 a1 00 00 Stack trace: 007F6F70: GhostRecon.exe! <no symbol>, <no file>, <no line> 1DF142A0: <no module><no symbol>, <no file>, <no line> 007F6940: GhostRecon.exe! <no symbol>, <no file>, <no line> 90909090: <no module><no symbol>, <no file>, <no line> Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 25, 2013 Share Posted June 25, 2013 That is the ikeCrash.log. The ike.log is the one that may give a glue. Let it crash again as the ike.log is rewritten every time there is a crash. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted June 26, 2013 Share Posted June 26, 2013 The Ike.log: ***** User's system configuration ***** CPU: AuthenticAMD 3013 MHz Recent AMD RAM: 3840 MB O/S: Microsoft Windows NT Family 6.1 Service Pack 1 build 7601 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1280x1024 window at 0,0 on monitor Monitor PnP genérico attached to NVIDIA GeForce GT 620 RSDisplayMgr::CreateGameWindow: Game running on primary display Monitor PnP genérico attached to NVIDIA GeForce GT 620 HAL (hw vp): NVIDIA GeForce GT 620 R5G6B5 RSSoundMgrPC: Selecting sound device Altavoces (VIA High Definition Audio) driver is {0.0.0.00000000}.{33a88d43-9371-4d08-bd17-308dbece770a} RSSoundMgrPC: Selecting sound device Altavoces (VIA High Definition Audio) driver is {0.0.0.00000000}.{33a88d43-9371-4d08-bd17-308dbece770a} Loading map c:\program files (x86)\red storm entertainment\ghost recon\mods\heroes unleashed\map\tg01c_outpost_night\tg01c_outpost_night.map RSFILEDATA: FindFile could not find file kedr-pss.kit Maybe this make crash? : RSFILEDATA: FindFile could not find file kedr-pss.kit Quote Link to comment Share on other sites More sharing options...
Variable13 Posted June 26, 2013 Author Share Posted June 26, 2013 The kedr-pss.kit file should be located in the mods/Heroes Unleashed/Equip folder. See if you can find it, and we can go from there. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted June 26, 2013 Share Posted June 26, 2013 Sorry. I could only find kedr.gun (did not get the kit that includes pss.gun). Look in the folders (deprecated_guns, items, kits_special etc ...) and nothing. Quote Link to comment Share on other sites More sharing options...
Ayu Taiyaki Posted August 6, 2013 Share Posted August 6, 2013 way late, but im having the same issue. HU latest release seems to be missing /all/ the .kit files in the equip folder I am going to install and /older/ version to see how that works Quote Link to comment Share on other sites More sharing options...
seiken05 Posted August 7, 2013 Share Posted August 7, 2013 way late, but im having the same issue. HU latest release seems to be missing /all/ the .kit files in the equip folder I am going to install and /older/ version to see how that works Where i can download a old version of this campaign? i need the .kit files too...... Quote Link to comment Share on other sites More sharing options...
Ayu Taiyaki Posted August 7, 2013 Share Posted August 7, 2013 way late, but im having the same issue. HU latest release seems to be missing /all/ the .kit files in the equip folder I am going to install and /older/ version to see how that works Where i can download a old version of this campaign? i need the .kit files too...... i found all the versions on Mod DB. i used..b5 or something of the like. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 26, 2016 Share Posted October 26, 2016 Mod Updated! 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 26, 2016 Share Posted October 26, 2016 Awesome work Apex, I'll be re-playing this at the weekend for sure. Thanks!More Details HERE. 1 Quote Link to comment Share on other sites More sharing options...
Variable13 Posted October 26, 2016 Author Share Posted October 26, 2016 Wow, fantastic, guys! I am so excited and blown away over this! Thank you so much for doing this update. I am going to dust off the old GR install cds tonight! 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 26, 2016 Share Posted October 26, 2016 I'm blown away that you picked up on this update so quick - gave me a warm and fuzzy feeling lol. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 27, 2016 Share Posted October 27, 2016 (edited) Yes, same here. Glad you like it, Variable13. I always felt really bad that later versions of Heroes Unleashed broke compatibility with your excellent Red Storm Rising mod, so I went through all the stuff needed from HU beta 4 and implanted it into RSR for this version, and it should now look and play exactly as you intended at the time of its original creation. It's such a classic (and classy!) campaign, and I highly recommend anyone who hasn't played it yet, to download and play the Red Storm Rising mod ASAP! Edited October 27, 2016 by ApexMods Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 27, 2016 Share Posted October 27, 2016 Kudos Apex. That's allot of working making it a stand alone. 3 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 27, 2016 Share Posted October 27, 2016 Appetizer intro: 4 Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 28, 2016 Share Posted October 28, 2016 I fired this up last night, seemed to hit a snag with the first mission though - there was no enemy assault..?I heard gunfire outside, took a peek out the front door and saw a bunch of friendlies down, took out one enemy and shut the door again. After that there was nothing, I eventually went outside and patrolled the town, the car park etc, nothing....? Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 28, 2016 Share Posted October 28, 2016 Hmm, I didn't touch the mission files, IIRC. Had no need to, either, as everything worked fine. Maybe Variable13 can chime in, what the issue might have been. Does the Ike.log say anything interesting? Quote Link to comment Share on other sites More sharing options...
Variable13 Posted October 28, 2016 Author Share Posted October 28, 2016 I will be installing and downloading the mod tonight, and can dig into this mission script. It's been way too long... 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 28, 2016 Share Posted October 28, 2016 It's been way too long...Oh yes, it has. 1 Quote Link to comment Share on other sites More sharing options...
Variable13 Posted October 31, 2016 Author Share Posted October 31, 2016 Ok, so my Win10 system hates the CD versions of GR. Does the Steam version allow the modding through IGOR? Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 31, 2016 Share Posted October 31, 2016 Yes the steam version works exactly the same. Dont buy it though, I'll gift it to you when I get in tonight, I have a spare one. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 31, 2016 Share Posted October 31, 2016 Maybe I'm quicker. Sent you a PM, Variable. Quote Link to comment Share on other sites More sharing options...
Variable13 Posted November 1, 2016 Author Share Posted November 1, 2016 (edited) I got GR up and running (thanks, Apex!) and played the first mission. There is a group of tangos in the far NE corner of the map that seem to not want to go anywhere, so I will check their path and timer. But I took them out and the mission completed. Edited November 1, 2016 by Variable13 3 Quote Link to comment Share on other sites More sharing options...
Jeza Posted November 3, 2016 Share Posted November 3, 2016 Holding the line!! 2 Quote Link to comment Share on other sites More sharing options...
101459 Posted November 4, 2016 Share Posted November 4, 2016 (edited) Wow! This defines 'longevity' in tactical realism gaming! Great, engaging content that still inspires, the labor of love of putting it together, and to see it and be reminded again: Ghost Recon is and remains the high water mark of tactical realism that is still unsurpassed in so many regards it's mind boggeling! Thank you Variable13 & ApexMods for keeping on and keeping this alive! You sirs, are a gift to realism gaming along with Rocky for keeping GRN going! And everyone else that contributed to the original work of course! Edited November 4, 2016 by 101459 1 Quote Link to comment Share on other sites More sharing options...
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