2nd Ranger Posted January 6, 2005 Share Posted January 6, 2005 M249 SPW perhaps? LSR_m249spw_acog LSR_m249mag Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 6, 2005 Author Share Posted January 6, 2005 M249 SPW perhaps? LSR_m249spw_acog LSR_m249mag ← That'll work! Now I have to make the huge command line to take their weapons away and reconfig from scratch...oh..I was going to use the JAM ammo which all the LSR weapons take anyways... Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 6, 2005 Share Posted January 6, 2005 Nooooooooo! Never ever ever use JAM ammo with LSR weapons! Quote Link to comment Share on other sites More sharing options...
Sart Posted January 6, 2005 Share Posted January 6, 2005 JAM evil... Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 6, 2005 Author Share Posted January 6, 2005 (edited) AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! The LSR readme says that the JAM2 ammo works... But I will switch it all around...I guess I should put LSR ammo in the crate too eh? EDIT Guys..the default LSR soldiers come with JAM ammo...my "team" has had no problems so far... The guys with the M4's are keeping the JAM ammo, but because I couldn't find the proper JAM ammo for the M249, I used LSR ammo for that. Edited January 6, 2005 by en4rcment Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 6, 2005 Share Posted January 6, 2005 (edited) If you don't believe us, try and shoot something. Unless you're using the actual Jam soldiers. Then it should be fine. Edited January 6, 2005 by 2nd Ranger Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 6, 2005 Author Share Posted January 6, 2005 (edited) If you don't believe us, try and shoot something. Unless you're using the actual Jam soldiers. Then it should be fine. ← I did, and all is working well (LSR DESERT RANGERS) Edited January 6, 2005 by en4rcment Quote Link to comment Share on other sites More sharing options...
fr1j0l3 Posted January 7, 2005 Share Posted January 7, 2005 Some nice tools I use are Pbox, for packing your mission into a pbo file and unpacking pbo files so you can take a look at them and Comref which gives you references to all the commands with examples and makes it nice and easy to write briefings and the description files, makes adding respawns a doddle. Theyre over here Comref http://ofp.gamezone.cz/index.php?showthis=6172 Pbox http://ofp.gamezone.cz/index.php?showthis=7278 ← nice links. (comref link works now) thanks Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 7, 2005 Author Share Posted January 7, 2005 Ok..who wants to help me?? Here's what I need to happen... I already have one objective completed and it works great. The second objective is to locate and take over a truck containing "specific" cargo. The truck will be unmoving and empty of soldiers. The player(s) need to bring that truck to extract with them. Here's my questions: 1- Is there a way to load "objects" into vehicles? I need one vehicle to be carrying a crate or box (Does the covered 5T truck always come with an ammo crate in it?). 2- How do I make an objective counter? I need to insure that the player completes both objectives before going to extract. 3. In addition to the 2 obj's being completed, the player also needs to bring the TRUCK to extract with him. So, how do I script this? Be as detailed as possible because I am really weak with this right now... Quote Link to comment Share on other sites More sharing options...
T_1 Posted January 7, 2005 Share Posted January 7, 2005 I can't give you tho code, but what you need is 1. Load the weapons and ammo into the truck like you would an ammo crate 2 & 3. The extract objective could have the conditions Objective_1_Complete AND Objective_two_complete. and Truck is within 10 of Extract. I don;t have thetime to work out the specifics for you but hoefuly that point you in the right direction. Now where did I put my paintbrush ................. Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 7, 2005 Author Share Posted January 7, 2005 Thanks for the reply T, that gives me a direction to go in. OFPEC is back up AND I have the 300 page manual AND the command reference. BTW- I found out the covered 5T truck does have an ammo crate in it automatically. Now I can "pretend" my cargo is in that crate. Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 8, 2005 Author Share Posted January 8, 2005 (edited) :'( I can't find a command to put in the trigger condition that will detect if the "truck" has made it to extract... Help Edited January 8, 2005 by en4rcment Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 8, 2005 Share Posted January 8, 2005 truck distance extract <10 Or whatever. 'truck' being your truck's name, 'extract' being the name of your extract zone, be it a trigger or a marker or what have you. Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 8, 2005 Author Share Posted January 8, 2005 Thanks Ranger... I've been having trouble with my extraction trigger. It seems that if I put in the "condition" that obj 1 AND obj 2 both have to be complete..it auto triggers (upon the 2nd obj being completed), ignoring the part that the WEST has to be present... I have a plan for that though...If only there were 100 hours in a day... --- BTW- I'm going to be doing enemy placements soon. Are there any tips/tricks/scripts you guys normally use when setting up enemy units? Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 8, 2005 Share Posted January 8, 2005 I just place 'em and waypoint 'em. With the obj conditions; What is the exact code you have in the condition line? Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 8, 2005 Author Share Posted January 8, 2005 (edited) I had WEST PRESENT marked up top..and then in the condition I had: obj1c==1 AND obj2c==1 (I made obj 1 and 2 = 1 when completed). But the weird part (for me) was that the trigger would go off as soon as obj1 and 2 were completed. I thought it had to wait for WEST PRESENT also...apparently not. Now I made two triggers at extract. One completes the third obj ( which really is just getting the truck to extract)..and then one ends the game when all three obj's are = 1...I haven't added the truck distance thing yet. 1 pebble at a time... Edited January 8, 2005 by en4rcment Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 8, 2005 Share Posted January 8, 2005 (edited) It needs to be this and obj1c==1 AND obj2c==1 and then the truck thing. this and needs to be there so it knows 'West present' is a condition. Edited January 8, 2005 by 2nd Ranger Quote Link to comment Share on other sites More sharing options...
en4rcment Posted January 8, 2005 Author Share Posted January 8, 2005 OH... Thanks Ranger!! I needed that badly!!! I'll try it out tomorrow when I have time to mission script some more. Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted January 9, 2005 Share Posted January 9, 2005 sniff sniff, I can smell somebody whos just got hooked on editing lol, isnt it a pain in the ###### when you cant get what you want to work properly Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.