Pyro_Monty Posted August 5, 2003 Share Posted August 5, 2003 List of known effects from ThePlatoon.com. Types that work without settings: - EXPLOSION_LARGE_DIRT - EXPLOSION_LARGE_ELECTRICAL - EXPLOSION_LARGE_TYPE1 - EXPLOSION_LARGE_TYPE2 - EXPLOSION_LARGE_TYPE3 - EXPLOSION_LARGE_WATER - EXPLOSION_MEDIUM_DIRT - EXPLOSION_MEDIUM_ELECTRICAL - EXPLOSION_MEDIUM_TYPE1 - EXPLOSION_MEDIUM_TYPE2 - EXPLOSION_MEDIUM_TYPE3 - EXPLOSION_MEDIUM_WATER - EXPLOSION_SMALL_DIRT - EXPLOSION_SMALL_ELECTRICAL - EXPLOSION_SMALL_TYPE1 - EXPLOSION_SMALL_TYPE2 - EXPLOSION_SMALL_TYPE3 - EXPLOSION_SMALL_WATER - GENERAL_TYPE - Low Poly Explosion Types that use X=Delay, Y=Duration: - FIRE_LARGE_TYPE1(X)(Y) - FIRE_LARGE_TYPE2(X)(Y) - FIRE_LARGE_TYPE3(X)(Y) - FIRE_MEDIUM_TYPE1(X)(Y) - FIRE_MEDIUM_TYPE2(X)(Y) - FIRE_MEDIUM_TYPE3(X)(Y) - FIRE_SMALL_TYPE1(X)(Y) - FIRE_SMALL_TYPE2(X)(Y) - FIRE_SMALL_TYPE3(X)(Y) - SMOKE_LARGE_TYPE1(X)(Y) - SMOKE_LARGE_TYPE2(X)(Y) - SMOKE_LARGE_TYPE3(X)(Y) - SMOKE_MEDIUM_TYPE1(X)(Y) - SMOKE_MEDIUM_TYPE2(X)(Y) - SMOKE_MEDIUM_TYPE3(X)(Y) - SMOKE_SMALL_TYPE1(X)(Y) - SMOKE_SMALL_TYPE2(X)(Y) - SMOKE_SMALL_TYPE3(X)(Y) - GENERAL_TYPE14(X)(Y) - Explosion Napalm Fire and Smoke can be used without settings for a infinite effect. Type that use X=Range (0=3m 1=6m 2=12m),Y=Delay: - DAMAGE(X)(Y) Types that use X=Size, Y=Delay: - DECAL_TYPE1(X)(Y) - DECAL_TYPE2(X)(Y) - DECAL_TYPE3(X)(Y) Types without fully known settings. (The AMOUNT of settings for them are not fully know either. - DEBRIS_TYPE1 - DEBRIS_TYPE2 - DEBRIS_TYPE3 - GENERAL_TYPE01 - ? - GENERAL_TYPE02 - Smoke Low - GENERAL_TYPE03 - ? - GENERAL_TYPE04 - Flame Low - GENERAL_TYPE05 - Debris Large - GENERAL_TYPE06 - Smoke - GENERAL_TYPE07 - Smoke - GENERAL_TYPE08 - Smoke Explosion Small - GENERAL_TYPE09 - Smoke Explosion Large - GENERAL_TYPE10 - Debris Medium - GENERAL_TYPE11 - Blood Explosion - GENERAL_TYPE12 - Debris Small Dirt - GENERAL_TYPE13 - Explosion Silent - GENERAL_TYPE21 - Flame Low w/Bang - GENERAL_TYPE22 - Flame Low - GENERAL_TYPE23 - Smoke Explosion - GENERAL_TYPE24 - Bullet Hits Asphalt - GENERAL_TYPE25 - ? - GENERAL_TYPE26 - Bullet Hits Dirt - GENERAL_TYPE27 - Flame Large - GENERAL_TYPE28 - Splash Large - GENERAL_TYPE29 - Splash Small - GENERAL_TYPE30 - Flame Low - GENERAL_TYPE31 - ? - GENERAL_TYPE32 - ? - GENERAL_TYPE33 - Flame Medium - GENERAL_TYPE34 - Flame Large - GENERAL_TYPE35 - Flame Medium - GENERAL_TYPE36 - Smoke Small - GENERAL_TYPE37 - Fire Embers - GENERAL_TYPE38(X)(Y)(Z)(Delay) - Sparks - GENERAL_TYPE39 - Flame Low - GENERAL_TYPE40 - Flame Low - GENERAL_TYPE41(X)(Y)(Z)(Delay) - Debris Large - GENERAL_TYPE42 - Smoke Light - GENERAL_TYPE44 - Smoke Large - GENERAL_TYPE45 - Fire Medium - GENERAL_TYPE46 - Splash Small - GENERAL_TYPE47 - Fire Large - GENERAL_TYPE48 - Smoke Large - GENERAL_TYPE49 - ? - LIGHTHALO_TYPE1 - LIGHTHALO_TYPE2 - LIGHTHALO_TYPE3 - SHELL_CASING - SHOCK_WAVE_TYPE1 - SHOCK_WAVE_TYPE2 - SHOCK_WAVE_TYPE3 - SPOTLIGHT_TYPE1 ATTENTION: Do not try the following types. They throw you back out to Windows. - GENERAL_TYPE15 - GENERAL_TYPE16 - GENERAL_TYPE17 - GENERAL_TYPE18 - GENERAL_TYPE19 - GENERAL_TYPE20 - GENERAL_TYPE43 - GENERAL_TYPE50 Thanks to Stalker. Quote Link to comment Share on other sites More sharing options...
AO3_Chucky Posted August 6, 2003 Share Posted August 6, 2003 " was wonering if you used any of these? - SHELL_CASING - SHOCK_WAVE_TYPE1 Quote Link to comment Share on other sites More sharing options...
Stalker Posted August 6, 2003 Share Posted August 6, 2003 GENERAL_TYPE you forgot Quote Link to comment Share on other sites More sharing options...
Pyro_Monty Posted August 6, 2003 Author Share Posted August 6, 2003 GENERAL_TYPE you forgot Which category is that under? I'll add it to the list. Quote Link to comment Share on other sites More sharing options...
Stalker Posted August 6, 2003 Share Posted August 6, 2003 types that works without settings Just: GENERAL_TYPE (it is a little lowpoly explosion...) Quote Link to comment Share on other sites More sharing options...
Stalker Posted August 7, 2003 Share Posted August 7, 2003 Thanks to Stalker. np Quote Link to comment Share on other sites More sharing options...
AO3_Chucky Posted August 8, 2003 Share Posted August 8, 2003 Thanks to Stalker. np right but what about - SHOCK_WAVE_TYPE1 dose screen shake or what ? Quote Link to comment Share on other sites More sharing options...
Matt03 Posted December 1, 2003 Share Posted December 1, 2003 Which is the effect that is used for a claymore explosion or something simalar to that? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted December 2, 2003 Share Posted December 2, 2003 Don't think any of them are directed explosions. They all show in a 360 degree from. Quote Link to comment Share on other sites More sharing options...
fr1j0l3 Posted December 8, 2003 Share Posted December 8, 2003 fyi... GENERAL_TYPE34 - Flame Large looks more like falling water or steam or something, not flames Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted December 8, 2003 Share Posted December 8, 2003 Where is it labeled that? All those general effects that are on our old list are tested and labeled by Commander Squinks. Then there was the UBI list in the map making PDF. Haven't looked at that much lately so I don't remember if they even have any descriptions in it. Quote Link to comment Share on other sites More sharing options...
fr1j0l3 Posted December 9, 2003 Share Posted December 9, 2003 Where is it labeled that? All those general effects that are on our old list are tested and labeled by Commander Squinks. Then there was the UBI list in the map making PDF. Haven't looked at that much lately so I don't remember if they even have any descriptions in it. first post in this sticky thread... I was usin a few of them in Igor, that 34 one looked like water, not fire... just passin along what I found.. Quote Link to comment Share on other sites More sharing options...
Stalker Posted December 9, 2003 Share Posted December 9, 2003 I was usin a few of them in Igor HOW Quote Link to comment Share on other sites More sharing options...
fr1j0l3 Posted December 9, 2003 Share Posted December 9, 2003 ok, I chose my words too quickly... Trying out a variey of effects fora mission I was trying, so I ended up just going through a bunch of them to find the right effect... change the effect name, go to GR, jump in the mission and watch. rinse, repeat. Quote Link to comment Share on other sites More sharing options...
Chavez Posted December 9, 2003 Share Posted December 9, 2003 I have a script with 20 effects in a row just out from insertion. They trigger every 4 sec together with displaying the name of the currently triggering effect. When I want to test some effects I just copy them from the effect list and into the type box and also use the same paste to paste them into the displaymessageall box. On a bright day I might extend that script to include all effects and include it here for DL. Just gotta get my HD back up and running. Working from my laptop (craptop) now Quote Link to comment Share on other sites More sharing options...
[Wx] Force Posted March 29, 2004 Share Posted March 29, 2004 (edited) I got a list also,mine looks a little differant than yours. 1.) But, here is a list of some effects that has been found by the modding community. Special thanks to Commander Squinks for his huge contribution to this list. Types that work without settings: - EXPLOSION_LARGE_DIRT - EXPLOSION_LARGE_ELECTRICAL - EXPLOSION_LARGE_TYPE1 - EXPLOSION_LARGE_TYPE2 - EXPLOSION_LARGE_TYPE3 - EXPLOSION_LARGE_WATER - EXPLOSION_MEDIUM_DIRT - EXPLOSION_MEDIUM_ELECTRICAL - EXPLOSION_MEDIUM_TYPE1 - EXPLOSION_MEDIUM_TYPE2 - EXPLOSION_MEDIUM_TYPE3 - EXPLOSION_MEDIUM_WATER - EXPLOSION_SMALL_DIRT - EXPLOSION_SMALL_ELECTRICAL - EXPLOSION_SMALL_TYPE1 - EXPLOSION_SMALL_TYPE2 - EXPLOSION_SMALL_TYPE3 - EXPLOSION_SMALL_WATER Types that use X=Delay, Y=Duration: - FIRE_LARGE_TYPE1(X)(Y) - FIRE_LARGE_TYPE2(X)(Y) - FIRE_LARGE_TYPE3(X)(Y) - FIRE_MEDIUM_TYPE1(X)(Y) - FIRE_MEDIUM_TYPE2(X)(Y) - FIRE_MEDIUM_TYPE3(X)(Y) - FIRE_SMALL_TYPE1(X)(Y) - FIRE_SMALL_TYPE2(X)(Y) - FIRE_SMALL_TYPE3(X)(Y) - SMOKE_LARGE_TYPE1(X)(Y) - SMOKE_LARGE_TYPE2(X)(Y) - SMOKE_LARGE_TYPE3(X)(Y) - SMOKE_MEDIUM_TYPE1(X)(Y) - SMOKE_MEDIUM_TYPE2(X)(Y) - SMOKE_MEDIUM_TYPE3(X)(Y) - SMOKE_SMALL_TYPE1(X)(Y) - SMOKE_SMALL_TYPE2(X)(Y) - SMOKE_SMALL_TYPE3(X)(Y) - GENERAL_TYPE14(X)(Y) - Explosion Napalm Fire and Smoke can be used without settings for a infinite effect. Type that use X=Range (0=3m 1=6m 2=12m),Y=Delay: - DAMAGE(X)(Y) Types that use X=Size, Y=Delay: - DECAL_TYPE1(X)(Y) - DECAL_TYPE2(X)(Y) - DECAL_TYPE3(X)(Y) Types without fully known settings. (The AMOUNT of settings for them are not fully know either. - DEBRIS_TYPE1 - DEBRIS_TYPE2 - DEBRIS_TYPE3 - GENERAL_TYPE01 - ? - GENERAL_TYPE02 - Smoke Low - GENERAL_TYPE03 - ? - GENERAL_TYPE04 - Flame Low - GENERAL_TYPE05 - Debris Large - GENERAL_TYPE06 - Smoke - GENERAL_TYPE07 - Smoke - GENERAL_TYPE08 - Smoke Explosion Small - GENERAL_TYPE09 - Smoke Explosion Large - GENERAL_TYPE10 - Debris Medium - GENERAL_TYPE11 - Blood Explosion - GENERAL_TYPE12 - Debris Small Dirt - GENERAL_TYPE13 - Explosion Silent - GENERAL_TYPE21 - Flame Low w/Bang - GENERAL_TYPE22 - Flame Low - GENERAL_TYPE23 - Smoke Explosion - GENERAL_TYPE24 - Bullet Hits Asphalt - GENERAL_TYPE25 - ? - GENERAL_TYPE26 - Bullet Hits Dirt - GENERAL_TYPE27 - Flame Large - GENERAL_TYPE28 - Splash Large - GENERAL_TYPE29 - Splash Small - GENERAL_TYPE30 - Flame Low - GENERAL_TYPE31 - ? - GENERAL_TYPE32 - ? - GENERAL_TYPE33 - Flame Medium - GENERAL_TYPE34 - Flame Large - GENERAL_TYPE35 - Flame Medium - GENERAL_TYPE36 - Smoke Small - GENERAL_TYPE37 - Fire Embers - GENERAL_TYPE38(X)(Y)(Z)(Delay) - Sparks - GENERAL_TYPE39 - Flame Low - GENERAL_TYPE40 - Flame Low - GENERAL_TYPE41(X)(Y)(Z)(Delay) - Debris Large - GENERAL_TYPE42 - Smoke Light - GENERAL_TYPE44 - Smoke Large - GENERAL_TYPE45 - Fire Medium - GENERAL_TYPE46 - Splash Small - GENERAL_TYPE47 - Fire Large - GENERAL_TYPE48 - Smoke Large - GENERAL_TYPE49 - ? - LIGHTHALO_TYPE1 - LIGHTHALO_TYPE2 - LIGHTHALO_TYPE3 - SHELL_CASING - SHOCK_WAVE_TYPE1 - SHOCK_WAVE_TYPE2 - SHOCK_WAVE_TYPE3 - SPOTLIGHT_TYPE1 ATTENTION: Do not try the following types. They throw you back out to Windows. - GENERAL_TYPE15 - GENERAL_TYPE16 - GENERAL_TYPE17 - GENERAL_TYPE18 - GENERAL_TYPE19 - GENERAL_TYPE20 - GENERAL_TYPE43 - GENERAL_TYPE50 I got some igor console cmds i found along the way. Basic Commands | -----------------------------------------------------| | F5: Easy Aim-->Makes your reitucle aim faster | F6: Threat Indicator-->Enabales Threat Indicator | CTRL: Pixel Zoom-->Stretches out pixels creating | a zoom effect | KP4: Overbright-->Makes some things brighter | KP_7: WireFrame-->Renders the scene with lines | so you can see everything | KP_2: 1x Speed | KP_5: 2x Speed | KP_8: 10x Speed | | ---------------------------------------------------- | Advanced Commands | ---------------------------------------------------- | | KP_ADD: Increases minimum rendered polygon count | KP_SUB: Decreases minimum rendered polygon count | KP_9: Decreases maximum rendered polygon count | KP_6: Increases maximum rendered polygon count | KP_3: Draws Points instead of not drawing polygons | F8: Sets min polycount to right b4 soldiers | are hidden | F9: Resets min/max polygon count Huh! Edited March 29, 2004 by -[NCM]-force Quote Link to comment Share on other sites More sharing options...
Recon Posted April 9, 2004 Share Posted April 9, 2004 Which effects make an explosion sound? I've tried loads but they're all silent. Quote Link to comment Share on other sites More sharing options...
Thug4Life Posted April 10, 2004 Share Posted April 10, 2004 What does the advanced commands do, cuz I dont get it? Quote Link to comment Share on other sites More sharing options...
Stalker Posted April 11, 2004 Share Posted April 11, 2004 Recon,Apr 9 2004, 18:24 ] Which effects make an explosion sound? I've tried loads but they're all silent. you need to use sounds during an explosion like a_exmetal.wav ... just try the sounds from origmiss out Quote Link to comment Share on other sites More sharing options...
Recon Posted April 11, 2004 Share Posted April 11, 2004 Ahh... thanks. Quote Link to comment Share on other sites More sharing options...
kukomamasan Posted June 22, 2004 Share Posted June 22, 2004 aight know its a bit late, but to help others that read above, im using explosion_large_type3(0)(3) as an explosion sound effect Quote Link to comment Share on other sites More sharing options...
AO3_Chucky Posted October 18, 2006 Share Posted October 18, 2006 Which effects make an explosion sound? I've tried loads but they're all silent. I use this (tmp_expl_third.wav) and (a_exmetal.wav) works well Quote Link to comment Share on other sites More sharing options...
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