Zeealex Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) waiting on test results for mission numero 3 before going further plus i seem to have retaken an interest in writing again so I'm letting my mind wander Edited April 19, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 FINALLY been Able to sort out the Music issues i'm just hoping to god you like the choices i have made. i may change the Filenames according to priority of the music playback, say, Kitmusic (Two Steps from Hell- To Glory) being changed to Action1 (Two Steps From Hell- Protectors of the Earth) and vice versa. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 Please replace the current sound file with this one: http://www.mediafire.com/?lv5npdyp5fd2u3g Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 20, 2012 Share Posted April 20, 2012 kitmusic.wav does nothing in-game. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 i've heard it play when i reset the music switch, i'll change it over with action1.wav then Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 20, 2012 Share Posted April 20, 2012 Maybe you're right. Doesn't play any other time though. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 yeah, i'll change it over. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 (edited) sorry about the large file size by the way. almost the same size as the mod before adding it, i think the .wav compression is the culprit. Could you do me a big favour and check Afteract_loss works by losing the game? I didn't hear much. updated music file, replace old music file: http://www.mediafire.com/?x16blgjd8w5fklw Edited April 20, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 20, 2012 Share Posted April 20, 2012 I've had strange issues with the afteract_loss sound file. Finally figured out it only plays if you lose a MP game, maybe just PvP games. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 20, 2012 Author Share Posted April 20, 2012 (edited) Thanks for that Heads Up, at least i know what is causing the awkward silence now The music will feature: Two Steps From Hell - To Glory for "action1.wav" KPM - Culture Clash - Metamorphosis 6 for "GR_Main_Theme" http://www.youtube.com/watch?v=Xbrk8wjziI0 Two Steps From Hell - Protectors of the Earth for "action 3.wav Groove Addicts - The Fallen for "afteract_loss.wav" Two Steps From Hell - Immortal for "Afteract_vic.wav" http://www.youtube.com/watch?v=oygK7_ePgec Death1- One of Riley's own compositions, got to nab it off the laptop. Please take a listen and tell me what you think. Plenty of others to find space for INCLUDING TRAILER MUSIC (ironic, considering all tracks listed are for trailers XD)and one track for the end of the campaign as the player extracts so pass along suggestions fitting into that genre and I will take a look. That's another thing i've been meaning to ask, is anyone able to get in game footage when the missions are nailed down for said trailer? Edited April 20, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 23, 2012 Author Share Posted April 23, 2012 anyone Tested mission 3 yet? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 1, 2012 Author Share Posted May 1, 2012 Hey Guys, I've decided, instead of Making High Res Map Textures a forced part of the mod, i will create another mod with ALL GR, DS, and IT maps retextured, understanding that lower spec systems or Linux based ones may not be able to render them. So as a Repeat: High Res Map Textures will be an OPTIONAL DOWNLOAD on the side for anyone who wants them it is a generic mod not an addon. Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 2, 2012 Share Posted May 2, 2012 Good idea. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 7, 2012 Author Share Posted May 7, 2012 thanks Work continues on Scripting, however the lighting editor is STILL crashing on me, the little ###### time to look for a map! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted May 9, 2012 Share Posted May 9, 2012 I hope you're still working on this! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 9, 2012 Author Share Posted May 9, 2012 (edited) yeah, I’m working on mission 4 now, got the retextured maps to do as well, I’m trying to get those done and ready as soon as possible I’m trying to find a decent map though. Rewriting an old narrative as well, just to make it a tad more realistic in contextual terms Edited May 9, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 8, 2012 Author Share Posted July 8, 2012 ABORTED if anyone wants to have a play about with the idea of this. feel free i think i may have the old file lurking about too. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 8, 2012 Share Posted July 8, 2012 I was looking forward to a new campaign. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 8, 2012 Author Share Posted July 8, 2012 i might re-start it some time after Ghost Recon: Infinity is finished Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 9, 2012 Share Posted July 9, 2012 Aborted?!? Better call it "put on hold for now". Ghosts never surrender! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 9, 2012 Share Posted July 9, 2012 Could this not be merged into Infinity? I could rescript the originals as requested while you could script the new missions? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 9, 2012 Author Share Posted July 9, 2012 That's actually a good idea! just have them as side missions instead of a full campaign?? @Apex, yeah, might as well. PUT ON HOLD TO FAVOR OTHER MODS Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 9, 2012 Share Posted July 9, 2012 Yes, I think you should include them because really, you're one of the only few active mission scripters left. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 9, 2012 Author Share Posted July 9, 2012 (edited) okie dokie i'll see if i can tweak the four that was there, and add them in Edited July 9, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 9, 2012 Share Posted July 9, 2012 Much better. Quote Link to comment Share on other sites More sharing options...
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