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SCAR - L + EOTECH


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great! :thumbsup: this was something i was hoping would be possible. Any pointers on how you did it? those would be much appreciated. Where is Paulkel's thread?

SCAR-H + sniper scope

SCAR-H + ecotech

:o=

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great! :thumbsup: this was something i was hoping would be possible. Any pointers on how you did it? those would be much appreciated. Where is Paulkel's thread?

SCAR-H + sniper scope

SCAR-H + ecotech

:o=

its in the other thread that was started by me in the weapons modding section, on the second page.

Another Picture:

scar-eotech-loadout.jpg

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yep i have a working sniperscope at SCAR-H and SCAR-L, tried to do the same thing with EOTECH but i didnt work, the game crashes when you select the sight in the weaponselection, i dont have any names or corect icons for the sniper sights yet but that will come and dont try to add the scope to M8 it wont work, its look kinda weard but thats not the big problem, when you bring up the scope to aim you wont se anything else than black, you cant for some reason look thry the sight and i think thats becuase the sight is placed to far at the back of the weapon so the eye come to close to it.

here is the sniperscope to the SCARs and in the XML files there is preperd for the EOtch the same way as the sniperscopes, Use at your own risk and do whatever you want with them

SCAR Sniperscopes

edit, i will post this in the other thread to, lets make that the more or less official weapon modification thread

Edited by veneratio
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That is really very cool. :thumbsup:

How would you put an Aim Point on the M46? I don't why the M46 has no combat site mods for it. M46 support weapons can be used with Aim Points.

silent_op

I know, I was wondering that myself. I tried to add one but the game crashed in the loadout screen. I think I can fix that, but I'm not sure that it will work in game.

But you're right, the M46 has a rail on the top of it in the game, as well as in the real world.

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I manage to attatch the aimpoint at the SAW and aim with it but it was offcenter and i think thats becuase it has the ironsight implented in the model, so the SAWs ironsight is not an addon therefore the game will always use the ironsight and not the addon, maybe if you can remove the ironsight as a sight but i dont knowm have to try, i think if im not misstaken that the aimpoint is in the file i shared in erlier post but is not sure on that.

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I manage to attatch the aimpoint at the SAW and aim with it but it was offcenter and i think thats becuase it has the ironsight implented in the model, so the SAWs ironsight is not an addon therefore the game will always use the ironsight and not the addon, maybe if you can remove the ironsight as a sight but i dont knowm have to try, i think if im not misstaken that the aimpoint is in the file i shared in erlier post but is not sure on that.

try changing the animation type for the saw aimpoint to "ironsight" and see if that changes anything.

It looks sexy, though. I wish GRIN would lend some insight into why this off center-ness happens.

If we knew the cause, we might be able to fix it.

Edited by Scubaman3D
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at the pictures I already changed the animtype to ironsight, it was untill then i could actualy use the sight, before i couldnt even use the ironsight with the aimpoint, think we have to set a new center when you use the aimpoint yes.

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at the pictures I already changed the animtype to ironsight, it was untill then i could actualy use the sight, before i couldnt even use the ironsight with the aimpoint, think we have to set a new center when you use the aimpoint yes.

Do you think the process you used could, for example, add a supressor on to the saw??

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at the pictures I already changed the animtype to ironsight, it was untill then i could actualy use the sight, before i couldnt even use the ironsight with the aimpoint, think we have to set a new center when you use the aimpoint yes.

Do you think the process you used could, for example, add a supressor on to the saw??

I dont realy know, it has bin said before that there is points on the modle specified to addons and i dont think the saw got one of those, i dont think that the SAW has an specified point for the aimpoint, the only thing ive dove with the aimpoint is to say that it is a ironsight therefore the game accept it as a sight but still use the ironsight center or something like that, so i think we have to get the proper moddingtools before we can get the aimpoints working at the SAW, but i dont say that im going to give up at this option, i think i will make it like a mission for me self to get an working aimpoint at the SAW :P

If we only could make out if the aimpoint possision and if the weapon have an aimpoint possision is described in the XML files or the deisel files and another thing, what is the .dxe for kind of file?

Edited by veneratio
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Well its not the pritiest but it is an working EOTECH sight. What ive done is to move the crosshair at the EOTECH and i duplicated the original EOTECH addon and the option where the croshair is located so you got an perfectly working EOTECH to the MRC and an working sight to the SCAR weapons.

If anyone wants it you can PM me to get the files.

EOTECH_Aim01.jpg

EOTECH_Aim02.jpg

EOTECH_Aim03.jpg

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looks great !

is there also a posibility to make the aimpoint fit the mrc ?

or is there any one who has the thought of making a mod to make any scope fit any weapon ? or is that too much to ask ?

i like the progres you guys make love the way you tackle this limitation of scopes :D

good luck

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well this is just the beginning, when the SDK tools is released it going to be mutch esier to mod and then it will come a SAW with aimpoint and also a MRC, what i can do now is reverse the progress of the EOTECH and make an aimpoint to it, will try that, dont want it meself couse i never play with the MRC but i can do it for the community

Just a note, this game is awfull easy to mod with the xml files, this is the first game i ever modding and now i doing things i never thought i would do.

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WOW that is great first mod ever :P

i think that when the community tries to mod things grin did not think of they will look at it as a posible option for a patch or expansion

with people like you experimenting they too see what is posible and what we would like to see

thanks very much, you do a great job here modding keep it up !!

Edited by sui317
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ok a little update, think i got evrything corect now

SCAR

------------------

Aimpoint defualt

Sniperscope (working)

EOTECH (Semiworking)

Aimpoint cross (working)

aimpoint with sniperreticle (not working)

MRC

------------------

EOTECH Def

EOTECh dot (working)

Aimpoint Cross (working)

Aimpoint Dot (not working)

Sniperscope (not working)

SAW

------------------

Aimpoint Dot (not working)

The odd part is that you can add the EOTECH reticle to the aimpoint without problem and thats include the scar, ni offcenter settings have to be made and add the aimpoint dot to the EOTECH at the MR-C dosent demands any changes either.

this is what hapend when you add the sniperreticle to the aimpoint and the reticles possision was in front of the sight, you could se it when not aiming hanging there in the air, same for EOTECH Dot but it had a circle around the dot so in first person it was acceptible but i dont know how it looks in 3rd person.

And these guys call them self special forces, look at him i has attatched the sight in rong direction :P

aimp_snip01.jpg

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