Jump to content

Forums

  1. Ghost Recon: Wildlands

    1. GR: Wildlands - General Discussion

      All chat about Ghost Recon Wildlands

      2,713
      posts
    2. Wildlands Screenshots

      Show off your fantastic Wildlands Screenshots here!

      420
      posts
  2. Ghost Recon: Future Soldier

    1. GR:FS Game Zone

      Post in here to arrange games with other forum members,
      or advertise or find a GR:FS Clan to join, or a Ladder to play in!

      226
      posts
    2. GR:FS - Xbox 360

      Discussion on the Xbox 360 version of Ghost Recon: Future Soldier

      3,444
      posts
    3. GR:FS - PlayStation 3

      Discussion on the PS3 version of Ghost Recon: Future Soldier

      390
      posts
    4. GR:FS (PC) - General Discussion

      Discussion on the PC version of Ghost Recon: Future Soldier

      3,934
      posts
    5. GR:FS (PC) - Tech Support

      Post here for technical assistance with INSTALLING and RUNNING GR:FS

      228
      posts
    6. 2011 GR titles for Handheld Gaming Systems & Wii

      For discussion on the 2011 GR titles for Handheld Gaming Systems (Includes "Shadow Wars" on the Nintendo 3DS, "GR Predator" on the PlayStation Portable) and also for Ghost Recon on the Wii

      159
      posts
  3. Ghost Recon Phantoms

    1. GR: Phantoms (PC)

      Forum for the Free-to-Play PC version of this title.

      866
      posts
    2. GR: Online - Wii U

      Forum for the Wii U version of this new title.

      49
      posts
  4. Ghost Recon: Commander

    1. Ghost Recon: Commander

      New "companion gaming" title for Facebook & Mobiles that links to the upcoming Future Soldier & GR:Online titles.

      38
      posts
  5. GR: Advanced Warfighter 2

    1. GR:AW 2 - Game Zone

      Post in here to arrange games with other forum members.
      or to Advertise or find a GRAW2 Clan to join, or a Ladder to play in!

      900
      posts
    2. 25,953
      posts
    3. GR:AW 2 (PC) - Tech Support

      Post here for technical assistance with INSTALLING and RUNNING GR:AW 2

      3,710
      posts
    4. 18,696
      posts
    5. GR:AW 2 - Xbox 360

      Discussion of GR:AW 2 for the Xbox 360

      3,393
      posts
    6. GR:AW 2 - PS3/PSP and Wii Consoles

      Discussion of GR:AW 2 for the PSP, PS3, and the Wii.

      150
      posts
  6. GR: Advanced Warfighter

    1. GR:AW - Game Zone

      Post in here to arrange games with other forum members,
      or to advertise or find a GR:AW Clan to join, or a Ladder to play in!

      329
      posts
    2. GR:AW (PC) - General Discussion

      Discussion of GR:AW for the PC

      51,570
      posts
    3. GR:AW (PC) - Tech Support

      Post in here for technical assistance with INSTALLING and RUNNING GR:AW.

      8,319
      posts
    4. 14,515
      posts
    5. GR:AW - Xbox 360

      Discussion of GR:AW for the Xbox 360

      7,587
      posts
    6. GR:AW - Xbox/PS2

      Discussion of GR:AW for the Xbox & PS2

      171
      posts
  7. Ghost Recon 2

    1. GR2 Console - General Discussion

      Discussion of Ghost Recon 2 for Consoles.

      3,032
      posts
    2. GR2 PC - [Cancelled]

      a READ ONLY record of discussion on the now cancelled PC version of GR2.

      11,642
      posts
  8. Ghost Recon

    1. GR - Game Zone

      Post in here to arrange games with other forum members,
      or to advertise or find a GR Clan to join, or a Ladder to play in!

      11,887
      posts
    2. 24,951
      posts
    3. GR (PC) - Tech Support

      Post in here for technical assistance with INSTALLING and RUNNING Ghost Recon.

      11,733
      posts
    4. 119,214
      posts
    5. GR - Console Versions

      All discussions regarding console versions of Ghost Recon.

      1,074
      posts
  9. Other Gaming

    1. The Video Gaming Industry Discussion

      For general and NON-TITLE specific, discussion on video gaming & It's Industry.

      2,297
      posts
    2. 42,866
      posts
    3. PC Gaming Software

      For discussion about software that is used to aid/enhance the gaming experience.

      383
      posts
    4. Console Corner

      Discuss Console, games and hardware in here.

      4,268
      posts
  10. Ghost Recon.net the Website

    1. Site Feedback

      Suggestions, support or otherwise, anything about these forums + website.

      14,674
      posts
  11. Other Topics

    1. Real World Military

      Discuss real world military, special forces etc. in here.

      24,674
      posts
    2. 32,065
      posts
    3. 8,263
      posts
    4. Humor

      Found something hilarious on the web? Share it!

      18,537
      posts
    5. "Off Topic" Posts

      Discuss anything else in here!

      72,518
      posts
  • Member Statistics

    25,337
    Total Members
    3,864
    Most Online
    zork
    Newest Member
    zork
    Joined
  • Upcoming Events

    No upcoming events found
  • Posts

    • f12 removes the HUD element in the lower right hand corner. Name of primary and secondary and counts for each.
    • Heroes Unleashed V1.0.1 now available for Download.
    • Yes, I tried it before.  Gave "HU - No Crosshairs" the highest priority, but it seems it has no effect in the game.  "HU - No Reticules" disables all reticules, and "HU - No Scopes" disables all long distance scopes, so that is not what I want.  I kind of worked around that by using key F9 which is by default bind to "remove all HUD" and that includes ALL reticules, everything, when I want.  With ACOG I remove everything when I am not sighted, and enable it only when sighted, for maximum realism. As for the red pips representing the "feel" of the weapon.  It's debatable, I can see some benefits to it, but in the end I think it's another element that is essentially very arcade. If you want to have a stable weapon, just don't run -- it's simple as that. In reality no one is sprinting and hip shooting, all shots are very precise from the sighted position.  And that's why you don't need an artificial pips crosshairs to tell you that.  If you are stationary, your weapon is stable... Another thing I noticed -- I can disable stance and weapon information by using F keys, but is there a simple way to remove ammo count from the weapon information?  It is very unrealistic to know exactly how many bullets you have left in the mag.  Milsims like Project Reality and Squad disabled it for good reason.
    • Here is another combat model. Basic, working and armored. Two specialists are customized will alter originals without affecting any game files. Must be high priority. gantz.zip
    • There's a bunch of add-on mods included with HU, think the No Crosshairs is what you want. Dig into the XTRAS folder, lots of interesting stuff there. The various add-on mods let you tune things to how you want it. As for the realism, how else do you represent the "feel" of the weapon? We don't have a physical model that lets you see the recoil and adjust accordingly. Without the pips, it's harder to tell how stable you are at any given time. Just saying that there's various tradeoffs related to making things "realistic," depends on what you want to represent and how.  
  • Popular Contributors

  • Forum Statistics

    • Total Topics
      56,171
    • Total Posts
      610,619
  • Who's Online (See full list)

    There are no registered users currently online

×