FPWV is nice.
I figured out the crash. Just a kit trying to call a gun file that doesn't exist (mk17cqcap was supposed to be mk17cqc5xap, oof). Fixed.
A couple screenshots. First one is new menu background showing off new artwork by Operator Grim and another one with SP character change to HU - Tertia Optio v2. I doubt I'll stick with those exact skins. I'll probably be updating them later, not sure how modern I want to get with camouflage patterns and such.
I see you're using the FPWV mod too, nice. I only discovered that upon returning to GR, and I'm loving it. Feels great to come back to my favorite FPS and have it completely revamped by a mod like that.
Jack, you're right in the middle of my very narrow avenue of expertise right now haha. This looks really cool so I'll download the mod and check it out sometime this week, and see if I can nail the CTD problem if you don't figure it out first.
You probably thought of this already. I don't have allot of experience making kits. When I make one it takes me too long for lack of experience.
Maybe the CTD with the kits has something being mis-identified in the 0 or 1 slot in the .kit file?
The choices are HandHeldItem, Firearm, ThrownItem. Maybe one is just identified incorrectly?
I think a syntax error in a file won't let the game launch or causes a CTD immediately.
Thanks, though there are definitely things I'm missing along the way. I know of a CTD bug with the rifleman kits centered around some Mk17 kits.
Got some nice sounds to play with as well from Insurgency. Unfortunately, mono and 22kHz takes a LOT out of them, but they still retain their impact. I'm ok with sounds that aren't as "pleasing" to listen to when shots at close range create the illusion of impact and are more realistic. Also helps that I've got a sound designer I'm talking with that is helping me to better understand how things work that I can hopefully use for this mod.