The fifteen missions in GR2 are looking to be much less linear and scripted
which seems to me to be at odds with (1) the non-linear missions I've played and enjoyed time after time in Ghost Recon (!), and (2) the scripted sequences we've seen in GR2 movies (i.e. NPC SAS characters, and something else that slips my mind right now), that we never saw in any GR1 missions!
Or am I in the Twilight Zone here?!
I'm not getting into a "one is better than the other" debate, it just seems that what IGN has posted is, uhm, baloney!
Edit> Wow that was alot of exclamation marks for me, better go lie down now.
Edited by Rocky, 13 August 2004 - 09:16 PM.