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    • How to copy out maps from mods
      By remix79 · Posted
      True. I do love having 150 different maps at my fingertips in HU, though. Oh well.
    • Burners Ghost Recon: Wildlands E3 2016 Gameplay Analysis
      By Zeealex · Posted
      It's microtransaction heaven. 

      but hey, it looks... sorta okay, not okay with those crazy ass hairstyles though. just a stock bun thanks.

       
    • Health System and Body Damage
      By nyleken · Posted
      Wildlands's current health systems seems to be mired in a shroud of secrecy. The gameplay videos released seem to indicate that they're going for regenerating health, yet those same videos also suggest that they're playing with god mode turned on for the purposes of demonstration. In fact, it seems like Ubisoft itself wasn't sure just 5 months ago. On an article by The Bitbag, an Ubisoft moderator stated that the game was still relatively early in development and that such a feature wasn't being disclosed just yet. Fast forward to now and we're still not absolutely sure. It's very likely that Ubisoft will strive for regenerating health. Fortunately for those who prefer non-regenerating health (such as myself), Ubisoft has set a precedence of sorts for not implementing one: Rainbow Six: Siege. Despite a rocky launch, mediocre reviews, and a lack of an anti-cheat system at release, the game has actually enjoyed quite the post-launch success. In fact, more people are playing it now than at launch. What more, it's a AAA video game title by a big budget studio with no health regeneration and no respawn system in place. It's not a tremendous success by any means but it at least shows that Ubisoft is willing to take a risk and disregard modern trends for something that's not strictly old-school or modern. It's somewhere in between. Of course, that doesn't mean Wildlands will follow through, what with the different developers and all. If they do add regenerating health, they could take a few notes on an open-world game that also had such a health system: MGSV. The latter's introduction of regenerating health into the series didn't actually cause all that much controversy because it still emphasized stealth gameplay. Health regenerated overtime but Snake also had a significantly lower set amount of health than before. What could be a survivable firefight in MGS3 is instead a death warrant in MGSV. Furthermore, if Snake's health depleted to a certain threshold he had to administer medicine before being able to fight back effectively. A barrage of mortar shells and enemy sniper overwatch meant that players had to be mobile while also avoiding sniper fire.
    • Burners Ghost Recon: Wildlands E3 2016 Gameplay Analysis
      By nyleken · Posted
      Kind of wishful thinking but the idea of Ubisoft remaking OGR with most its gameplay design kept intact but with some modern tweaking welded onto it, like character customization and first-person iron sights is something I'd like to see in the future. It'd kind of make permadeath more impactful. EDIT: Of course, charactersmith is most certainly going to be a cash cow for Ubisoft. Want that nice set of plate carriers available for your squad? Too bad, you gotta shell out $4.99!
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