A note on cheating and exploits -- we've all seen how cheating can destroy the gameplay experience for everyone. EA and DICE take cheating seriously and we are taking an aggressive stance in preventing exploits which allow people to cheat. The biggest source of all BF cheats and exploits are client-side modifications. With the release of patch 1.4, we are disabling all client-side mods. Unfortunately, this means that the client side mods that aren't used for cheating will also be affected. DICE and EA have spent the past few months trying to engineer a solution which allows client-side mods to work while stopping the cheats. Ultimately it proved impossible to do so in such a way that prevented future client side mods from opening up new methods of cheating and exploitation. However, this doesn't mean that all mods are unusable. By making the mods into full server-side mods (Desert Combat for example), everyone can experience the cool factor that these mods offer.
Developer disable mods!
#1
Posted 20 April 2003 - 07:32 PM

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"Unthinking respect for authority is the greatest enemy of truth" Albert Einstein
#2
Posted 20 April 2003 - 07:43 PM
wow
I guess there will be 2 types of BF1942 players, patch 1.4 players and non patch 1.4 players.
Well those with 2 pcs can now have one pc with 1.4 patch and the other pc with all sorts of mods.
If this happens to the next GR, they better damn well put alot of maps, weapons, and create a character modes. Or else its not gonna live long.*
*I truly hope Im wrong though.
#4
Posted 20 April 2003 - 07:44 PM
Ghost Recon could do with that.

Hand written note from British Mercenaries in Oman to the men of the April, 1980 Iran Hostage Rescue Mission:
"To you all, from us all, for having the guts to try."
#6
Posted 20 April 2003 - 08:01 PM
I'll just run a seperate version for MP gamez
I very much doubt that will be neccesary. You'll just have to remember to deactivate your Merciless Packs (or whatever) before you log on to the server (ie. create a new shortcut).
Think about it this way... There is no difference between a client-side and server-side mod until you join a server right? It clearly states that server-side mods are still supported so the only difference between 1.31 and 1.4 is that you won't be able to run Merciless (for example) on a server that's not hosting it.
If this were Ghost Recon, it would be business as usual, except that the guys who've screwed with their RSB's (full screen NV etc.) would be **** out of luck.
See what I'm getting at?
Edited by Meprolite, 20 April 2003 - 08:05 PM.

Hand written note from British Mercenaries in Oman to the men of the April, 1980 Iran Hostage Rescue Mission:
"To you all, from us all, for having the guts to try."
#7
Posted 20 April 2003 - 08:12 PM

#8
Posted 20 April 2003 - 09:53 PM
there are not so many cheaters out there ( maybe ) and when someone is cheating he is getting banned after the first match !!!
Mods are wonderful
without mods GR wont live anymore..............
#9
Posted 20 April 2003 - 10:27 PM
I for one rarely use mods, but I know lots of you do (I hate having to pick through hundreds of kits to find a kit I want to use.) Missions, I do like as they just give you new objectives without adding more kits.
#10
Posted 20 April 2003 - 10:29 PM

GhostRecon.net | Rainbow Six | PSP Guides | Support GR.net | My Blog | My Game Videos
"Unthinking respect for authority is the greatest enemy of truth" Albert Einstein
#11
Posted 20 April 2003 - 11:06 PM
And that in and of itself is what really bites for those of us who play fairly.At the end of the day - it's another thing that cheaters have brought down on us.
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#12
Posted 20 April 2003 - 11:47 PM
But I could be wrong

#13
Posted 20 April 2003 - 11:55 PM
But this also would mean the elimination of SP mods.
Any missions would have to be co-op etc etc.
#14
Posted 21 April 2003 - 12:41 AM
#15
Posted 21 April 2003 - 12:47 AM
my two cents
Edited by Aggressor, 21 April 2003 - 12:49 AM.

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