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Ghost Recon Future Soldier


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GlobeTrotting


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#1 EricJ

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Posted 23 September 2003 - 09:34 AM

Hi, this is a 16 mission campaign mod I conceived in Febuary (really didn't think I'd do sixteen....), and due to circumstances (going to the field and such) has delayed the mod quite a bit, as well as some laziness.

But the campaign isn't so much a story, just a collection in a way of a storyline, which is mainly hostage rescue stuff, as well as a few shoot em ups interspersed, along with a stealth mission. In a way it's jumbled, but then again, it's my first real time scripting missions, and working with people who have helped throughout the months:

BajaBravo: For letting me use his Ranger and SFOD-D characters from his SabreTeams Mod.
Cocobolo DTD: For use of the IDF characters from his IDF v1.3 mod. Also helped in mission testing
Jack57: Needless to say, he has done mission testing, and help with this campaign, particularly the scripting angle.
The_Slink: Mission Testing.
NGRU_Crazy1: Mission Testing.
benelli_hk: Mission Testing.
Argyll: For use of one of his M4 variants for G16 - Plucking Feathers.
SnowFella, for letting me use his OKO Holosight and suppressor for the AKS-74UT.

Big thanks to these guys for enduring this kinda slow process and help, and recommendations as well! :thumbsup:

The main link describing some other stuff is here:

Link

Campaign link is below:

Campaign Mod Link

File size is 9.93MB

Right now I've been working on a second campaign, where you're helping the Spetsgruppa Vympel solve a whodunit attack on Moscow.

And last but not least, thanks Rocky the patience for the transfer, and putting it on FilePlanet :thumbsup:

Edited by EricJ, 23 September 2003 - 09:45 AM.


#2 Jack57

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Posted 23 September 2003 - 09:52 AM

Yeah, sorry Eric that I haven't got around to playing some of the latest iterations, but I can vouch for the fact that there are some excellent missions in this mod. I think the Globetrotting angle is a refreshing change and works very well.

Good work :thumbsup:
Cheers, Jack Posted Image


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#3 apd1772

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Posted 23 September 2003 - 09:21 PM

When loading mission 6 in the campaign, it crashes to desktop. Here's the IkeLog:

***** User's system configuration *****
CPU: GenuineIntel 2253 MHz Pentium 4
RAM: 512 MB
O/S: Microsoft Windows 2000 5.1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 800x600 window at 0,0 on monitor Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
RSDisplayMgr::CreateGameWindow: Game running on primary display Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
HAL (hw vp): NVIDIA GeForce4 Ti 4200 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
SOUND: Cannot Find: G06_briefing.wav
Loading map c:\program files\red storm entertainment\ghost recon\mods\mp1\map\d04_riverbed\d04_riverbed.map
RSFILEDATA: FindFile could not find file bjb_cqbpistol.rsb
RSFILEDATA: FindFile could not find file bjb_cqbpistol.rsb
Unable to find bjb_cqbpistol.rsb anywhere.

I have DS & IT activated as well as one other mod - M4 Armory.
What can I do to fix the problem?

Thanks. And great mod!

#4 AO3_Chucky

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Posted 23 September 2003 - 09:43 PM

:wall: I've had lots crash. maybe not your comp. but in script? on mission six some times an actor or weapon form one other mod then the one your using like orgmiss from m2?


:-" Chucky

Edited by AO3_Chucky, 23 September 2003 - 09:43 PM.

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#5 phatbenny

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Posted 23 September 2003 - 09:51 PM

Played mission 1 - looks promising...but...cleared all tango's and tanks/SAM's - but three problems:

1) eliminate SAMs objective didn't complete
2) couldn't rescue hostage - just moved her around a bit
3) mission wouldn't complete (extraction zone had appeared)

Any ideas/known problems? - looking forward to mission 2

#6 EricJ

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Posted 24 September 2003 - 05:47 AM

Sh#$, not a good start eh?

@apd1772, I figured out the problem with 06, as it appears I was not too careful in including the models and such.

@A03_Chucky. It has to be one of the kits in Mp2. I'll redo the mission so I use some original kits, if it's going to be a problem.

@phatbenny. Gonna have to relook at the mission, as I thought the problem was fixed.

Patch V1.1

Fixes:
-Kit problems in G06
-Missing model and texture for G06.

Simply Unzip this to the GlobeTrotting folder, and it will ask to replace the folders, and click OK. It will also overwrite the old mission too. Will have to look at G01 later on, as I don't have much time right now to run over it.

Edited by EricJ, 24 September 2003 - 09:59 AM.


#7 EricJ

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Posted 24 September 2003 - 02:36 PM

Okay phatbenny, you have to take the hostage to the extraction zone for completion. Then the SAM objective will be fulfilled, as well as reaching the Extraction zone. I just went through the mission and everything worked.

#8 egobirchy

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Posted 24 September 2003 - 02:48 PM

Thanks for looking at this Eric. I was over at phatbenny's last night and was watching him pay the mission. The problem he had was that he couldn't 'collect' the hostage. ie - he would bump into her, but she wouldn't then follow.
Suggest temporary solution is to do the old 'autowin'.

#9 Stalker

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Posted 24 September 2003 - 03:02 PM

hey eric!

say rocky to post the link to this thread in the news.......


jsut finished mis01 and had no problems :thumbsup:
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#10 apd1772

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Posted 24 September 2003 - 03:16 PM

Nice missions so far. The Patch worked for Mission 6. Game CTD after selecting soldiers/kits in mission 8 though....


***** User's system configuration *****
CPU: GenuineIntel 2253 MHz Pentium 4
RAM: 512 MB
O/S: Microsoft Windows 2000 5.1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 800x600 window at 0,0 on monitor Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
RSDisplayMgr::CreateGameWindow: Game running on primary display Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
HAL (hw vp): NVIDIA GeForce4 Ti 4200 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
SOUND: Cannot Find: G08_briefing.wav
RSFILEDATA: FindFile could not find file 1

#11 EricJ

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Posted 24 September 2003 - 04:10 PM

Hmm.... I don't know what to say, do you have Island Thunder apd1772? If not, then that could be the only problem I can think of, as the effect I have listed could be searching for that file that may be in the Mp2 folder. Also, I looked around, and those files listed are not present. I honestly don't know what the problem is man as there shouldn't be those files around the folders.

@egobirchy. It may be the fact that enemies are around? Because I do it in the order of moving to the town first, eliminate enemies around there, then move on to either of the SAM sites while taking care of anybody that comes in the way. Then after all the SAMs and enemies are cleared, I then go and bump the hostage, and she comes right along. It could be that enemies are around that is preventing her from moving. Plus behind that bombed out house is another enemy. It just could be AI.... Run through the mission as so and get back to me, as said before, I've had no problems doing that, as well, I've done that way on numerous tests and gotten the same results.

@Stalker. I've already gotten him to post it on the main page (download link) but the discussion thread isn't much yet.......

#12 apd1772

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Posted 25 September 2003 - 01:15 PM

I have IT already activated and I went ahead and reinstalled the mod. I was then able to get to the "loading mission" screen, and then it CTD at that point while loading. Here's the ike.log. Let me know if anything looks out of place. Thanks!

***** User's system configuration *****
CPU: GenuineIntel 2253 MHz Pentium 4
RAM: 512 MB
O/S: Microsoft Windows 2000 5.1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 800x600 window at 0,0 on monitor Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
RSDisplayMgr::CreateGameWindow: Game running on primary display Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
HAL (hw vp): NVIDIA GeForce4 Ti 4200 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
SOUND: Cannot Find: G08_briefing.wav
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m13_airbase\m13_airbase.map
RSFILEDATA: FindFile could not find file b01_eli_mg_1.atr

#13 EricJ

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Posted 25 September 2003 - 01:30 PM

Ahh, that's the problem. Okay, this is a lesson learned, make sure you have all the correct actors, and not ones from mods, or make sure they are there. I'm learning.

This should fix it.

As far as the halo effect RSB's I don't know, as they aren't any of the mod folders.

Edited by EricJ, 25 September 2003 - 01:32 PM.


#14 apd1772

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Posted 25 September 2003 - 09:29 PM

Great missions so far. Sorry for bringing these up, but another CTD at mission 12 while loading mission. :) I haven't changed any settings.


***** User's system configuration *****
CPU: GenuineIntel 2256 MHz Pentium 4
RAM: 512 MB
O/S: Microsoft Windows 2000 5.1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 800x600 window at 0,0 on monitor Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
RSDisplayMgr::CreateGameWindow: Game running on primary display Korea Data Systems Visual Sensation VS-195 attached to NVIDIA GeForce4 Ti 4200
HAL (hw vp): NVIDIA GeForce4 Ti 4200 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1f.sys
RSSoundManager: EAX 2.0 Support Detected
SOUND: Cannot Find: G12_briefing.wav
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m02_farm\m02_farm.map
RSFILEDATA: FindFile could not find file anim00.rsb
RSFILEDATA: FindFile could not find file anim00.rsb
Unable to find anim00.rsb anywhere.
RSFILEDATA: FindFile could not find file b01_eli_rifle_2.atr
SimHuman: Load: could not parse b01_eli_rifle_2.atr

#15 Thumper1518

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Posted 26 September 2003 - 12:46 AM

EricJ: I like your campaign so far, but I have found that in mission 2 I cannot set off the objectives, no matter how long I stay around any of the observation points. Any idea why?
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