no problem, i am not a 3d modeler too, so, if you want something like this, once again, i mean that i can convert a certain file, so you will see how it looks before it will be exported to game format (model parts, helper points and so on), you know what to do.
and If there are still any barriers out there, let me know. You never know what barrier will do next.
my goal is to replace outdated official plugins with new ones + possibility to import files, so, i think it's (almost) what you want.
I will check files later, it's not a problem at all, but you can try this:
1. Get this (https://github.com/AlexKimov/RSE-file-formats/blob/master/010Editor-templates/QOB.bt). it's format template.
2.and this https://www.sweetscape.com/010editor/
3. Open .qob in 010 editor and apply template (Menu - Templates - Run Template - Choose QOB.bt).
4. Now you can see a structure tree, move down to points, choose your point and change pos values (X, Y, Z). Actually it's a matrix, but you need only a translation part.
5. Repeat for every single file you want.
process from "my side" looks like this
Alright so used to play Ghost recon on xbox 1, now i am a playstation 4 owner and have picked up this game, just started all over again yesterday, i know the basics and what not used to be tier level 20 whatever on xbox, I got a mic , Imma stoner in my mid twenties, Not huge into pvp more looking for guys to complete story with.
If you wanna play and have some fun and have some laughs feel free to add me DarthBakedd.
again only mature peeps only, look forward to playing with some of yall,
We have a slight language barrier because what I am trying to say is that I need that gun in a .qob file.
I just never done models. I can make it in a .max file. How to attach to unit? How to attach the blowback? How to attach weaponround?
I noticed some tutorials.
I will check the directions.
It's going to take some time.
This is looking really nice.
The Blood Oil player models have an issue where it seems the attachment point for weapons isn't correct on the hands (the grips for some weapons end up on the back of the hands). Do you know if that could be fixed at some point?
Also, a bulk reskinner tool would be nice. The one that exists currently can only do 1 file at a time. Since a lot of character models have the 3 LODs, it'd be nice to be able to assign the same texture files to them at the same time. Just a wishlist idea.
Good work so far, looking forward to what comes next.