Hey thumper thanks dude, you know you can quickly remove them sunglasses by opening the atr files as txt documents and remove the attachments by deleting a few lines and save as a new atr The attachments section looks like this <HeadAttachmentNormalLOD>Mexico-Helm.qob</HeadAttachmentNormalLOD> <HeadAttachment>Mexico-Helm.qob</HeadAttachment> <HeadAttachmentJungleLOD>Mexico-Helm.qob</HeadAttachmentJungleLOD> <LowSpineAttachmentNormalLOD>1stcavspecialistbelt.qob</LowSpineAttachmentNormalLOD> <SpineLowAttachment>1stcavspecialistbelt.qob</SpineLowAttachment> <LowSpineAttachmentJungleLOD>1stcavspecialistbelt.qob</LowSpineAttachmentJungleLOD> Just delete the ones associated with heads and you're good Nice work with the lighting wombat.
I get along OK except for one room, the main plaza, that crashes every time I turn on dark maps in the lighting tool. So no go for me. I would still apply the gr_lights_exe to this map as shown in the previous post. The actors would blend in rather than sticking out like a sore thumb. I'd give my eye teeth for the unlit versions of the RSE maps.
You might be right, though my assumption is as I've said is that it's more like GTA or Just Cause then anything related to realism no less tactical realism -- which clearly Ubisoft hasn't been making for over a decade. My issue isn't lack-luster game design, it's: broken, flawed infrastructure and ghetto middle-ware; they can obviously build compelling game designs, but there's absolutely no excuse for the kind of network code and MMS these games are strapped to; the issues are well known, documented, and described in the industry journals and developer forums. If Wildlands offers enough in the way of compelling game mechanics I'll probably buy it, the costs of games is trivial to me; which unfortunately is not the case for far too many people who are mislead and for whom a game purchase is a substantial amount of money. This is why we see so much albeit ridiculous, understandable ire when Ubisoft drops another golden poo. Again, the networking in Ubisoft games is terrible, as the OT makes clear 'Ubisoft isn't talking about that at this time', or any other for that matter -- which continues to be an egregious disconnect with the reality of mp gaming on Ubisofts horrible networking/MMS lash-up. These are facts that some can tolerate, but is so bad many can't even play the games even a year or years after release and useless patches -- this is patently unacceptable and just ridiculous, especially for what are essentially MP only games, after nearly two decades of mature robust mp netcode delivers performance so far surpassing what games like Siege, GURFUS, or the last two R6 games it's beyond the pale... The media? I guess, or what ever... I just feel mislead and again disappointed by all Ubisoft's early hype about this game as to how they were going to be so transparent with their marketing, customers, solve real problems, respond to customer questions. All I see is what came before; where the questions are easy or along the lines of what Ubisoft wants for marketing purposes they'll answer, but anything outside the comfort zone like real world networking it's still off limits, not 'being discussed', or gets six frowny faces from Ubisoft... C'mon this is 2016, indie Developers with nothing budgets get this much right and their network code as well...
I don't think you're going to enjoy Wildlands, it doesn't sit in that niche IMHO. Still, there's a few months to release so we'll need to wait and see the media that gets released over the coming months.