ajitesh Posted July 28, 2020 Share Posted July 28, 2020 (edited) May be silly question . I want to change the insertion zone in the coop(LAN) . I want a particular point to be insertion zone .Btw for Firefight200(HX5 gametypes) . Any help would be appreciated Edited July 28, 2020 by ajitesh Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 28, 2020 Share Posted July 28, 2020 I believe Harntrox implemented random insertion zones for his HX5 game types, although I’m not sure, especially for firefight. In vanilla firefight, the insertion zone is usually one of the four team bases defined in a map’s MIS file, marked as “SP / CO-OP BASE” in Igor. With a mod you can then easily change which base to use, either in Igor or with a text editor, by changing this zone attribute. Quote Link to comment Share on other sites More sharing options...
ajitesh Posted July 28, 2020 Author Share Posted July 28, 2020 (edited) I didnt get it . I dont know what are team bases. You explained well but cant understand . Can you repeat if possible? Edited July 28, 2020 by ajitesh Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 28, 2020 Share Posted July 28, 2020 Open a vanilla mission file (*.mis) in Igor and look at the zones tab. You’ll find the team bases and their properties. Play around with the Igor game editor a bit. You’ll learn a lot from just looking around in original missions. Quote Link to comment Share on other sites More sharing options...
ajitesh Posted July 28, 2020 Author Share Posted July 28, 2020 (edited) First I got confused of team bases word(as it is not there). What I did it I edited map recon insertion zones at a point and marked as SP/COOP base. Seems working now and How to know safe zones in a map (for insertion)? Edited July 28, 2020 by ajitesh 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 28, 2020 Share Posted July 28, 2020 My bad, the four team bases are “Base 0” to “Base 3”. With “safe zone” you mean places without enemies nearby? For vanilla game types, enemy actors are spawned at “Point 0” to “Point 35” in Firefight, Recon etc., for Defend they are spawned in points or zones tagged with “Assault Platoon (0-3)”. A good map setup should have little to no enemy spawn locations near SP/COOP Base and Recon Insertion, a very good map setup has all points and zones a fair distance from each other, or at least out of line of sight. Proper balance in placement of map points and zones is a cornerstone of how well a map plays in game types, especially for adversarial multiplayer. But I digress... 🙂 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 28, 2020 Share Posted July 28, 2020 (edited) 10 hours ago, ajitesh said: Btw for Firefight200(HX5 gametypes) . Any help would be appreciated Try the attached. There was one opposing force actor and a couple of opposing force kits that were called on in the script that are not present in HX5.(coop) hx_firefight-762.gtf Installation: -Delete previous version, (coop) hx_firefight-762.gtf) in HX5/mission folder. Place attached (coop) hx_firefight-762.gtf in HX5/mission folder. Before editing, it crashed for me but worked after edits to the script. Edited July 28, 2020 by wombat50 1 1 Quote Link to comment Share on other sites More sharing options...
ajitesh Posted July 29, 2020 Author Share Posted July 29, 2020 (edited) It works perfect now . Now I can play many coop Firefight200(elite) without getting killed at insertion(As I got 4 platoons and 17 soldiers).Thank you so much wombat Edited July 29, 2020 by ajitesh 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 29, 2020 Share Posted July 29, 2020 Frostbite maps FB01 and FB02 crashed using HX Firefight 200. FB03 worked. I have not tried anymore. So expect this on some maps and I am not sure if it is worth the time to track down the problem. 1 Quote Link to comment Share on other sites More sharing options...
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