RussiaGhost Posted February 23, 2020 Share Posted February 23, 2020 If you do not impose a texture on the face model in 3D max, the game will have a model with a white face, even if the texture is written in the atr file. How to register texture work for a model? <ModelFace>will_jacobs_head.rsb</ModelFace> <BlinkFaceName>will_jacobs_head_blink.rsb</BlinkFaceName> I registered it. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 23, 2020 Share Posted February 23, 2020 Maybe I don't understand. I assign different textures with Mike Schell's Skinner Characters, vehicles, sky-boxes or most models. Looks like this: RSE uses head.rsb in the character file but then it can be assigned a specific texture in the .atr. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted February 23, 2020 Author Share Posted February 23, 2020 I can assign 2 materials directly. So he reads only him. I also tried to read it with multimaterial, although from the example with bones he also reads everything normally. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted February 23, 2020 Author Share Posted February 23, 2020 Found how it works.2 Rules.1. For models, there should be multi material from at least 2 slots.2. The texture for the face should be Head.rsbThen it will be normal to take the face texture from the atr file.All other names will automatically work only as a mandatory texture for the model and if it is removed the model will have a white face. 3 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 23, 2020 Share Posted February 23, 2020 (edited) I know nothing about 3D Studio Max. White faces in the player setup screen in MP will lead to a crash when the game is started. Edited February 23, 2020 by wombat50 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 25, 2020 Share Posted June 25, 2020 On 23/02/2020 at 16:12, RussiaGhost said: Found how it works.2 Rules.1. For models, there should be multi material from at least 2 slots.2. The texture for the face should be Head.rsbThen it will be normal to take the face texture from the atr file.All other names will automatically work only as a mandatory texture for the model and if it is removed the model will have a white face. Nice summary, RussiaGhost. IIRC, the head.rsb file actually needs to be present for the atr reference to work, oddly enough. Quote Link to comment Share on other sites More sharing options...
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