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Super_Criquet

Transfer of actors

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Je voudrais ajouter quelques personnages du jeu à mon mod.
Comment fais-je ?
J'ai ma petite idée mais j'ai besoin d'être confirmée.

Par exemple: Papashvili. De quels fichiers ai-je besoin?

Face: ICE_Rebel_Leader_head_2ver.rsb (dans le dossier Texture?)
Blink: ICE_Rebel_Leader_head_2ver_blink.rsb (dans le dossier Texture?)
LOD 1: ICE_Rebel_Leader_1ver.chr (dans le dossier Character?)
LOD 2 : ICE_Rebel_Leader_1ver_elb_Lel .chr (dans le dossier Caractère?)

Quoi d'autre ? (George, aide-moi! Lol)

Je voudrais également transférer:
Moroshkin, Warlord et Priego.

Edited by Super_Criquet

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If you have Desert Siege and Island Thunder those characters should appear in Igor.

To import characters the needed files are:
-Character files,  and there are three for each character, .chr, . a_chr, .b_chr
-Actor. .atr
-the body and face textures, .rsb

The texture names can be found in the .chr file using Mike Schell's Skinner in the Download Section:
Ghost Recon Skinner

...and I am probably forgetting something.

Edited by wombat50

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Hello Don,

Thank you.

How do I get my characters to appear there? 

Should I create "path" folders?

 

For Papashvili, I saw that there were 5 files according to the contents of m01_papashvili :

<ActorFile>
    <VersionNumber>1.000000</VersionNumber>
    <ArmorLevel>2</ArmorLevel>
    <FolderName/>
    <ActorName>Papashvili</ActorName>
    <ClassName>demolitions</ClassName>
    <ModelFace>ICE_Rebel_Leader_head_2ver.rsb</ModelFace>
    <BlinkFaceName>ICE_Rebel_Leader_head_2ver_blink.rsb</BlinkFaceName>
    <ActionFaceName/>
    <ShellFaceName/>
    <KitPath/>
    <ModelName>ICE_Rebel_Leader_1ver.chr</ModelName>
    <LOD2>ICE_Rebel_Leader_1ver_a.chr</LOD2>
    <LOD3>ICE_Rebel_Leader_1ver_b.chr</LOD3>
    <Weapon>5</Weapon>
    <Stamina>5</Stamina>
    <Stealth>5</Stealth>
    <Leadership>6</Leadership>
</ActorFile>

Platoon soldiers.jpg

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To be clear,  you want to make Papashvili  a Ghost that you can play?

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<ActorFile>
    <VersionNumber>1.000000</VersionNumber>
    <ArmorLevel>2</ArmorLevel>
    <ActorName>_Бакур_ _Папашвили_</ActorName> Change Name as Your language.
    <ClassName>rifleman</ClassName>
    <ModelFace>ICE_Rebel_Leader_head_2ver.rsb</ModelFace>
    <BlinkFaceName>ICE_Rebel_Leader_head_2ver_blink.rsb</BlinkFaceName>
    <DesertModelFace>ICE_Rebel_Leader_head_2ver.rsb</DesertModelFace>
    <DesertBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</DesertBlinkFace>
    <JungleModelFace>ICE_Rebel_Leader_head_2ver.rsb</JungleModelFace>
    <JungleBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</JungleBlinkFace>
    <KitPath>rifleman</KitPath>
    <ModelName>ICE_Rebel_Leader_1ver.chr</ModelName>
    <LOD2>ICE_Rebel_Leader_1ver_a.chr</LOD2>
    <LOD3>ICE_Rebel_Leader_1ver_b.chr</LOD3>
    <Weapon>5</Weapon>
    <Stamina>5</Stamina>
    <Stealth>5</Stealth>
    <Leadership>6</Leadership>
    <ScaleX>1.000000</ScaleX>
    <ScaleY>1.000000</ScaleY>
    <ScaleZ>1.000000</ScaleZ>
</ActorFile>

Save this as papashvili.atr in you folder for you actor Rilfeman.

ScreenShot36.jpg

Edited by RussiaGhost
  • Like 1

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