Super_Criquet Posted January 24, 2020 Share Posted January 24, 2020 (edited) Je voudrais ajouter quelques personnages du jeu à mon mod. Comment fais-je ? J'ai ma petite idée mais j'ai besoin d'être confirmée. Par exemple: Papashvili. De quels fichiers ai-je besoin? Face: ICE_Rebel_Leader_head_2ver.rsb (dans le dossier Texture?) Blink: ICE_Rebel_Leader_head_2ver_blink.rsb (dans le dossier Texture?) LOD 1: ICE_Rebel_Leader_1ver.chr (dans le dossier Character?) LOD 2 : ICE_Rebel_Leader_1ver_elb_Lel .chr (dans le dossier Caractère?) Quoi d'autre ? (George, aide-moi! Lol) Je voudrais également transférer: Moroshkin, Warlord et Priego. Edited January 24, 2020 by Super_Criquet Quote Link to comment Share on other sites More sharing options...
wombat50 Posted January 24, 2020 Share Posted January 24, 2020 (edited) If you have Desert Siege and Island Thunder those characters should appear in Igor. To import characters the needed files are: -Character files, and there are three for each character, .chr, . a_chr, .b_chr -Actor. .atr -the body and face textures, .rsb The texture names can be found in the .chr file using Mike Schell's Skinner in the Download Section:Ghost Recon Skinner ...and I am probably forgetting something. Edited January 24, 2020 by wombat50 Quote Link to comment Share on other sites More sharing options...
Super_Criquet Posted January 25, 2020 Author Share Posted January 25, 2020 Hello Don, Thank you. How do I get my characters to appear there? Should I create "path" folders? For Papashvili, I saw that there were 5 files according to the contents of m01_papashvili : <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <FolderName/> <ActorName>Papashvili</ActorName> <ClassName>demolitions</ClassName> <ModelFace>ICE_Rebel_Leader_head_2ver.rsb</ModelFace> <BlinkFaceName>ICE_Rebel_Leader_head_2ver_blink.rsb</BlinkFaceName> <ActionFaceName/> <ShellFaceName/> <KitPath/> <ModelName>ICE_Rebel_Leader_1ver.chr</ModelName> <LOD2>ICE_Rebel_Leader_1ver_a.chr</LOD2> <LOD3>ICE_Rebel_Leader_1ver_b.chr</LOD3> <Weapon>5</Weapon> <Stamina>5</Stamina> <Stealth>5</Stealth> <Leadership>6</Leadership> </ActorFile> Quote Link to comment Share on other sites More sharing options...
wombat50 Posted January 25, 2020 Share Posted January 25, 2020 To be clear, you want to make Papashvili a Ghost that you can play? Quote Link to comment Share on other sites More sharing options...
Super_Criquet Posted January 25, 2020 Author Share Posted January 25, 2020 Yes 😉 I would like to do the same for certain actors. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted January 26, 2020 Share Posted January 26, 2020 (edited) <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>_Бакур_ _Папашвили_</ActorName> Change Name as Your language. <ClassName>rifleman</ClassName> <ModelFace>ICE_Rebel_Leader_head_2ver.rsb</ModelFace> <BlinkFaceName>ICE_Rebel_Leader_head_2ver_blink.rsb</BlinkFaceName> <DesertModelFace>ICE_Rebel_Leader_head_2ver.rsb</DesertModelFace> <DesertBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</DesertBlinkFace> <JungleModelFace>ICE_Rebel_Leader_head_2ver.rsb</JungleModelFace> <JungleBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</JungleBlinkFace> <KitPath>rifleman</KitPath> <ModelName>ICE_Rebel_Leader_1ver.chr</ModelName> <LOD2>ICE_Rebel_Leader_1ver_a.chr</LOD2> <LOD3>ICE_Rebel_Leader_1ver_b.chr</LOD3> <Weapon>5</Weapon> <Stamina>5</Stamina> <Stealth>5</Stealth> <Leadership>6</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Save this as papashvili.atr in you folder for you actor Rilfeman. Edited January 26, 2020 by RussiaGhost 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.