die7 Posted November 30, 2019 Share Posted November 30, 2019 (edited) Hi all, since I would like to save your time here some starter help movies Chapter 1: start editor ref to documentation create own mod create new mission adjust weather activate the mod test new mission https://drive.google.com/file/d/1NFB2fE5xWfFmNwXRJThrNLNLTJ8HAOAV/view?usp=sharing other chapter will follow ... Edited November 30, 2019 by die7 4 1 Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted November 30, 2019 Share Posted November 30, 2019 Ok but you realise not many people are modding GR now. Maybe newer games you will get/give value. Quote Link to comment Share on other sites More sharing options...
die7 Posted November 30, 2019 Author Share Posted November 30, 2019 3 hours ago, Lightspeed said: Ok but you realise not many people are modding GR now. Maybe newer games you will get/give value. Sure I understand your worries , and exact that's one of the reason why I've started, beside of that I do not play newer games and know lot of other ppl which not follow today's games industry , and regarding Igor movies can say as long one person is helped I see my duty as done 4 Quote Link to comment Share on other sites More sharing options...
die7 Posted December 1, 2019 Author Share Posted December 1, 2019 Hi, chapter 2 is done and covers: Chapter 2: create Company create Platoon Create Team Add Actors to > Team Change Actor, kit, position Create objectives Mission was created which contains 3 objectives: Kill Patrols Kill BigBoss Go to Extraction Create script which: Set flags for Patrol1, Patrol2, Player Platoon, Big Boss Set Variable for Player Platoon Check if patrol1 is killed check if patrol2 is killed check if BigBoss is killed Check if Player is near to extraction Zone and continue if Patrol1 and Patrol2 are killed and finish mission In attachment you will find mission which was build in the movie and here is the link to movie chapter 2 https://drive.google.com/open?id=180UcU5TXD65QuPhV4Uz5dH_MN64MR4cM test-mission-01.mis 1 1 1 Quote Link to comment Share on other sites More sharing options...
Giampi Posted December 5, 2019 Share Posted December 5, 2019 If this was done 10 years ago it would have been a blast. Nowadays it is however still very interesting. It would be interesting to put the videos on a Youtube channel or even better set up a course on Udemy. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted December 9, 2019 Author Share Posted December 9, 2019 (edited) On 05/12/2019 at 14:17, Giampi said: If this was done 10 years ago it would have been a blast. Nowadays it is however still very interesting. It would be interesting to put the videos on a Youtube channel or even better set up a course on Udemy. Thank you Giampi, my wish is to keep this great game alive by creating mods/mission etc. but also to motivate other players for modding. Well, I'm not sure regarding Youtube or Udemy since is my English is definitely not perfect , and I do not have to much experience with creating e-learning movies but I try my best to explain, but it could be a thing. Hope I will get internet next days (moved to new house) so I can deliver chapter 3 and 4 on coming weekend. Edited December 9, 2019 by die7 2 Quote Link to comment Share on other sites More sharing options...
Super_Criquet Posted January 18, 2020 Share Posted January 18, 2020 Bonjour 😊 C'est intéressant ! De mon côté j'ai remis mon nez dans Igor pour le mettre en français, et ainsi profiter pleinement du logiciel et de comprendre son fonctionnement. J'ai réussi à créer/modifier une mission. A présent je cherche à mettre des otages/otages alliés, etc... Plutôt des otages alliés comme des soldats par exemple. Est-ce que à tout hasard vous savez comment faire ? Ma version de Igor c'est la 1.0. Chez-vous aussi ? PS : Moi non plus je ne suis pas trop l'industrie des jeux d'aujourd'hui car j'ai pas une carte graphique de compétition "lol" 😂 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted January 21, 2020 Author Share Posted January 21, 2020 Hi, chapter 3 is done and it covers: Chapter 3: Adding static and dynamic (triggered) plans to enemy's Adding (multiple) zones to the patrols (master trick) Adjusting engine's AI by adopting/adding : Pace, Alertness, Combat ROE, Movement ROE Creating and using defending zone and stations Creating Intro movie (placing and switching to different cameras) Playing music file by trigger Debugging/Fix :))) Consulting Igor editor advanced documentation PC Cheat codes for mod development (airoe, aiinfo, names, superman, range) In attachment you will find mission which was build in the movie and here is the link to movie chapter 3 :https://drive.google.com/open?id=1zcWMhWUCVGLYaDeDUkxMngVjcnypjqIv test-mission-01.mis 2 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 8, 2020 Share Posted July 8, 2020 Wow, how did I miss this? Great thread, die7! Great thread, indeed. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted July 8, 2020 Author Share Posted July 8, 2020 (edited) thank you Apex, I will provide at least 3-4 movies more to complete serie Edited July 8, 2020 by die7 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 8, 2020 Share Posted July 8, 2020 I’ve added your vids to my dropbox, so they’re available for viewing and download in the Video Tutorial Series sticky thread. Hope you’re ok with that? 3 Quote Link to comment Share on other sites More sharing options...
die7 Posted July 9, 2020 Author Share Posted July 9, 2020 sure I am ..woow nice collection I need to take close look, definitive after my mod is done I would like to create at least one map, this collection will be helpful 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 13, 2020 Author Share Posted October 13, 2020 (edited) Here some short Igor editor movie how to get drones (or remote explosions or what ever) in use https://drive.google.com/file/d/1f4ZnstU_ec6VGOYVzNgEzgac9EMhzt60/view and attached is the script part which shows how was it made in detail drone_tutorial.txt and here almost final version https://drive.google.com/file/d/1oMw7CW42QZy8QwkidzlzdMj2-jyGDmhj/view Edited October 16, 2020 by die7 1 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 16, 2020 Author Share Posted October 16, 2020 Here some short Igor editor movie how to get Napalm attack in loop https://drive.google.com/file/d/15DASoPgURVa2eLSAXzzeHfCB5Tp191EG/view?usp=sharing improved version with debris..however I recommend to increase random int 2X more as you have effects in my case 5 effects it will be low 1 high 10 https://drive.google.com/file/d/1I-havB2j8VLL7eNy9SgFYfUmFjFXHin0/view?usp=sharing Napalm_run.txt 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 18, 2020 Author Share Posted October 18, 2020 Here some short Igor editor movie how to get dynamic weather conditions (rain direction change, fog reduced/increased, max spot distance inc/dcr) this should even more improve the game immersion https://drive.google.com/file/d/1tbhapnVkbFpQV8YqRsW5jFOE3yiSyd5o/view?usp=sharing dynamic_weather.txt 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 18, 2020 Author Share Posted October 18, 2020 10 hours ago, die7 said: Here some short Igor editor movie how to get dynamic weather conditions (rain direction change, fog reduced/increased, max spot distance inc/dcr) today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this.... working solution example is attached dynamic_weather_inifinitive.txt 2 Quote Link to comment Share on other sites More sharing options...
die7 Posted October 21, 2020 Author Share Posted October 21, 2020 (edited) Here some short Igor editor movie as last part which deals with dynamic weather. In this movie you will see : Rain change dir - rain, wind, fog, change directions every 30 sec Fog changes distance - fog will be reduced from fog far 60m till up fog far 120m - Max Spot will be increased from 80 to 140m and opposite - fog will be increased from fog far 120m till up fog far 60m - Max Spot will be reduced from 140 to 80m Night falls once the fog is on 60m and max Spot on 80, night falls part will start and it will change color of the fog (get darker all colors - 41) and fog will be increasing from 60 to 21m short version movie devel version movie dynamic_weather_inifinitive_reduce-inc_fog_night_falls.txt Edited October 21, 2020 by die7 mistake in the script corrected 1 Quote Link to comment Share on other sites More sharing options...
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