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The devil is in the details


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If has been made into a video game the odds are that there have been bugs in it. Breakpoint is no exception. As I have been exploring Aurora j have come across some bugs that are kinda nerve wracking after seeing all the issues wildlands had with bugs. Some of them kinda funny like other operators flying escort outside of the helicopter to the annoying ones like getting in a vehicle when trying to reload and all those in between. As I have not come across any MAJOR bugs my self, I feel that getting an early jump on the ones that are out there now would show that the devs are trying their best to keep the game bug free. 

Between the bugs and the inconsistencies I have seen in this game, big or small, it shows me that they were not ready to release the game. There so many little things that went through with out getting noticed like my tac 50 carrying 556 ammunition or the ghost gillie top, in the shop says available in battle rewards but in battle rewards it says one gets the gillie pants. Bottom line is that I feel they should have spent another couple of days double checking everything making sure that it is all in order.

 

One last thing........ if I may ask them to bring back drift mechanics from wildlands that would be top notch.

 

If any of you see anything in the game that you don't like, please share and bring them to light.

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The timeline for Breakpoint was really short, especially if you compare it to previous timelines - it just came out too quick on the heels of Wildlands.

So yeh, a bit more time spent on getting BP ready would certainly have help reduce these silly bugs, which would have been one less thing for people to get annoyed about.

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On 17/10/2019 at 23:19, Assuredwheel04 said:

Between the bugs and the inconsistencies I have seen in this game, big or small, it shows me that they were not ready to release the game.

This kind of statement always makes me smirk.  Is there ever a product that is launched that doesn't have glitches?  Vehicles, electronics, insurance,... milk?

Unfortunately the "ready-ness" of a game for the market isn't tied to a lack of bugs.  It is a financial decision.

Who knows how those decisions are made inside of a company by a mix of accountants, co-investors, board of directors, Microsoft approval, Playstation approval, etc.  Does the director of game development really get to make the decision on his/her own that a game is ready for market?  No.  From what I know and understand of programming an the business world... it is a wonder to me that anything gets accomplished.

Game production is like wind-surfing in a hurricane with an accountant on the board with you.

Edited by Ick
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Just hear me out. i am not saying that they did a bad job on the game, and from what i have heard is that some places are even being sold out of the game. like i said every game has issues and it sucks but that is just the way it is especially with all-online games, but my point behind saying that is the way this game came out and the issues that it has had in just a short amount of time, the game feels rushed. I will be the first to say that i don't know much about  programming in the business world, i do understand at least a little bit about production and making it a goal to make the customer happy or satisfied, what ever you want to call it. I get that while trying to make the customer happy you also got to take care of the investors, accountants, the board of directors, etc. I am also not saying that any heart did not go into making the game like i said i think that it is a great game, but i am saying that instead of making it available for the time period where only pre orders get to play, or the early release, and let everyone play on the true day that the game came out they could have really been using that time to their advantage and done a little better job on the quality inspection aspect and just double checked the little things so they are not working their butts off to try and make things better.   

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3 hours ago, Ick said:

This kind of statement always makes me smirk.  Is there ever a product that is launched that doesn't have glitches?  Vehicles, electronics, insurance,... milk?

But there is - cars and mobile phones being the most obvious but the list goes on. Pick any product in your kitchen.

There has become a terrible complacency in the gaming world and it is unacceptable.

Products with terrible issues are released on the basis of day one patches and regular updates. What about actually having a game ready before launch? Launching before it is ready is corporate decision based on many factors, release window competition, budgets, etc etc - but if you choose to release a product that the dev team tell you is not ready, you should expect to be pulled up for it by the people who line your pockets.

And please, please do not tell me games development is difficult - yes it is complex, more than I can imagine, but it's no more difficult than any other complex multi million pound product - also remembering these are one and zeros developers are dealing with, not physical products which brings a while other range of difficulties. 

 

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The game didn't have a few bugs it was full of them.  No open world game is going to be without them but this game was not ready to ship. 

This was supposed to be a AAA title and it was shipped way too early.  Why do people love games from companies like blizzard over companies like EA or Ubi?  Or why do tech lovers enjoy Apple products so much?  Polish....a polished product that shows quality.  That's what sets the professionals apart from the wannabes.

Edited by BigOlBrain
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