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DeCENTralized COMmand: A CENTCOM/Heroes Unleashed Addon


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Got another video of Operation Gold Scorpion. The enemy definitely tried to maneuver on us multiple times and got pretty close to taking one of us out. Pay attention to your angles, they aren't just waiting for you to show up.

 

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Beta v6.0 released. Includes new missions including one that should scratch that old school R6 itch. Attached is the briefing for that mission. WARNO a01 - Moonlit Banshee.pdf

Version: Beta v6.0 Download: https://drive.google.com/open?id=1Jveu58B067vtcqYZblU5jg5tXu5YrrEA Beta v2.0 -> Beta v2.1 Patch: https://drive.google.com/open?id=1ED39hqRRdJElQUGX18D5mMabZCbErX

So I've had a couple commissions made for this mod made theNadeFace. https://instagram.com/thenadeface One is for the Operation Black Mamba. It is VERY possible that you will encounter a scene si

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For demonstration purposes I used taskforce_body_dcu.rsb and used it to replace all desert skins for regular Ghosts, who match up mostly on textures but not totally.  So what I think is happening here - and bear with me, I have no modding experience so I may have some things wrong - is the way the models take textures from the .rsb files is everything has an allocated slot that gets applied to the model. The .chr for every class but the Rifleman needs an extra strip of texture where the forefoot and laces go, and in the case of Support and Marksman the higher cut of the black jungle boot/tan desert boot also fills in part of that texture that the Rifleman's lower-cut boot doesn't fill. The Rifleman is the only class where the boot texture is 2 vs 3 pieces, but the TF245 skins all use the Rifleman as the template.

Edited by TJbrena
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Posted (edited)

Mk12 Mod 0 with suppressor from the DTD Team Mod. There may be a Mod 1 in a mod but I have not seen it.
Click on photo for better quality image.
MK12 .jpg

 

Edited by wombat50
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@TJbrenaModels essentially have a mapping to them that determines which parts of the textures go where on the model, with some models working differently than others.

@EliasComandoDo you have a model that works in game for it? I don't think having this would change gameplay much (if at all) since I already have a Mk12 in there, but shouldn't he hard to put in if I have a model.

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Maybe take the m16a4 model from heroes mod

Remove the both iron sights and the barrel keeping the rails covers

And from the mk12 mod 0 take the scope the barrel and suppressor

Thats is a idea😊

 Or the other case 

What softwares uses to make or edit weapons maybe can help

I edit many guns in operation flashpoint

😁😀

 

Edited by EliasComando
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Sadly, it doesn't work like that in OGR. I can't just take the weapon models and change components easily.

If you can get me a 3d model and texture files that can be imported into 3ds max, then I may be able to get it imported into OGR. No guarantees though.

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I do some personal changes with the ghost and weapons use m81 woodland and coyote ciras plate and use too 3 colour desert i hope so like them

Also i use Reshade from crosire for more image quality 😄

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Edited by EliasComando
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Looks nice, but those vests are Paraclete RAVs. Also looks like you're running your own custom kits as well. You can grab the CIRAS from one of the ACU textures.

Eagle Maritime CIRAS

Spoiler

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Paraclete RAV

Spoiler

hqdefault.jpg

 

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Yes nice in that case would also have to look for the pouch that are the same color and tone that look the same I also plan to make the same change with the blood oil models that are woodland and 3 color desert😀

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At least in MP, you can play as normal Special Forces which mostly use the same models except in full M81 and DCU. MP is nice even when playing solo since you can take advantage of AI backup. I don't plan on changing the Ghosts anytime soon.

Working on finishing up the next update, will feature a few more missions:

  • A simple convoy ambush deep in the Amazon Rainforest
  • A raid on a small group of rebels and their advisors in the forests of South Ossetia
  • A high-speed night hostage rescue that should scratch the R6 vibe

Also in the early stages of another sound overhaul, but likely won't see that for a while. I preferably want to release it in one go. This sound update will also experiment with separate 1st and 3rd person sounds by taking advantage of the npc gun system that Heroes Unleashed uses for added realism and immersion.

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Well i do thats changes because i wont to make a nearly skins like the original ghost from 2008 to 2010 (even expansions)

 

Sadly i cant find someone to make new guns and scopes for the game 😑

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