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CENTCOM: Violence of Action


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Jack,

Since you are very kindly offering up the possibility of applying a camouflage of our choice to Ghosts, I'm hoping that you'll strongly consider creating uniforms with the US4CES woodland and arid patterns?  Note that in said analysis article, that the US4CES OCIE  pattern for vests and pouches worked optimally with the different camouflages.

In light of the fact that the Ghosts are well funded, the OCIE pattern could perhaps be tweaked to better match the uniform's patterning that it is being worn with (that is, it would be shifted a bit more to the green for the woodland pattern, and a bit more to the tans for the arid pattern). 

Considering that said camouflages work well against vision enhancement devices in various ranges of spectrum, it seems to me that these patterns would be excellent at keeping our Ghosts stay ghosted wherever they're deployed.

If you chose to pursue making uniforms with these camouflage patterns, feel free to cover the tactical headgear with matching camouflages.  

If you're going so far as to reskin faces, perhaps have them covered with coyote brown balaclavas.

Thank you again for the kind offer.  I hope that my linked articles assist you in making your decision(s) and assists in your creation of the uniforms.    

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  • 4 weeks later...

So figuring out how I want the Ghost to look. I'm going to go for a 2000-2007ish look and using several different camouflage patterns to get more of that special operations vibe.

Camouflage Patterns

  • M81 Woodland
  • Desert Combat Uniform (3 color desert)
  • Multicam
  • Tiger Stripe
  • Desert Tiger Stripe
  • German Flecktarn
  • German Tropentarn
  • British DPM Woodland
  • British DPM Desert
  • Canadian CADPAT Temperate Woodland
  • Canadian CADPAT Arid Regions

The pattern selection is multinational and period-correct. It leans mostly on the US side of things, but the variety should make it work well for deniable operations since I'm going to limit US insignia and markings.

4 sets of Ghosts planned:

  • SPEAR Fleece Jackets: these models are cool enough to get their own set, plus they also have a lighter feel than some of the other models.
  • Boonie Hats Galore: going to fit in-between fully armored Direct Action guys and super lightweight setups. Will have a mix of armor and no armor. The armor will be in the form of a low profile plate carrier with a chest rig worn on top of it.
  • Direct Action: plate carriers and ballistic helmets.
  • VBSS: fit that maritime niche in, just using a single skin with Multicam, uses the SEAL VBSS Support model. Notice that the helmet is NOT a ballistic helmet.

So pics are a thing.

Spoiler

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Things I want to do before releasing update:

  • Finish the Ghosts (hopefully going to have a custom unit patch for these guys)
  • Finish a couple personal skin requests (make the skins, put them on models, setup kits for models, insert into MP kit restrictions)
  • Put in a ballistic sniper for sniper games. Going to use the M110 for this part.
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Some personalized skins that should be appearing in the next version. Some awaiting approval since I just got around to making these. The personalized skins will be available in ALL COOP kit restrictions, with none in the PvP kit restrictions at this time. Think of them as advisors from insert your own head canon here.

Spoiler

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After experimenting with solid color tops instead of camo, I'll probably be making use of them for the Ghosts when I get around to the other sets of them. Also sent a dev version to Twitch streamer Justinred87 and he streamed him trying it out. Looking at doing it again with an updated dev build. New update is mostly complete, I'm mostly worried about testing at this point and making smaller adjustments as needed.

 

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Thanks for the mod but im new in Ghost recon modding community and i have a doubt about Violence of action mod:

I have install the mod , i have the new campaign and single missions but i cant access to the new multicam skins and other skins you show in the pictures, i just use the default woodland and desert bdu camo to come with centcom mod.

I have try in single and multiplayer and the same.

How can i change the modern skins and gear you show in the last video and pictures?

 

Hope someone know how to change the skins and if they are not included with the mod , please can you tell me where can i download? , thanks.

 

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The new skins aren’t in the current version. What you see in the stream and video in the last couple posts is a dev version of the next update I sent to justinred87 AKA Cobra493.

Given the size of the mod, I don’t want to constantly release every little update as a new version. Lots has been going on with the dev version. You can expect to see some of the new skins in the next version when I release it.

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5 minutes ago, Jack Wachter said:

The new skins aren’t in the current version. What you see in the stream and video in the last couple posts is a dev version of the next update I sent to justinred87 AKA Cobra493.

Given the size of the mod, I don’t want to constantly release every little update as a new version. Lots has been going on with the dev version. You can expect to see some of the new skins in the next version when I release it.

Thank you very much for the clearification , Now i know everything is ok with my mod setup , then i will wait for the next update , look like really awesome , thanks for the modding work. 

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So plans for a future winter expansion have been adjusted. Winter maps and skins will be available in the base mod, but a winter optimization add on may be made that consists of some sound adjustments (so that walking through snow doesn't sound like water) among other minor things.

Spoiler

unknown.png20190411221802_1.jpgunknown.png

 

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20 hours ago, Jack Wachter said:

So plans for a future winter expansion have been adjusted. Winter maps and skins will be available in the base mod, but a winter optimization add on may be made that consists of some sound adjustments (so that walking through snow doesn't sound like water) among other minor things.

 

  Hide contents

unknown.png20190411221802_1.jpgunknown.png

 

Look like very nice , waiting for the first release with all those nice skins and gear

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Am I the only one who wanted some more sound work done?

From the change log

Spoiler

__Version 1.0.12b
LAR-8 REPR zoom bug fixed
Kit image additions
SPEAR jacket character variations added
Prototype Ghost skins added
CIA Ground Branch model changes
SEAL CQB variations added
Ghosts VBSS kit restrictions added
Blood Oil mission fixes
Ghost AI backup adjustments
OPFOR MP actors added and new setup for MP platoons 2-4
Read Me split into multiple documents for better organization
New MP PvP kit restrictions
Missing environment file bug fix
Skybox fixes
Ballistic M24 and M110 added with custom PvP kit restrictions
Non-VoA kit restrictions all renamed to "Not for VoA" to prevent confusion on what is VoA and what isn't
MP kit restriction name convention change
MP kit restriction order adjustments
Custom personal skins added for all COOP kit restrictions
Binocular overlay from Heroes Unleashed added
MP AI backup no longer uses pistols
Frostbite and winter assets added
New maps added
L119A1 sound fix
Some Crane stock M4 model fixes
Sound updates for AK-47, AK-74, AK-107, AKS-74U, HK416 series, G36 series, and XCR series
Aimpoint reticle fix
CIA Rifleman AR10/LAR8 actor name fix

Also got more than my custom Ghosts for winter stuff.

unknown.png

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14 hours ago, Jack Wachter said:

Probably going to setup something like this guy for the singleplayer setup at some point. Thoughts?

20190423231617_1.jpg

Look like very nice , how do you do to change to the new gear settings and uniform skins in the multiplayer option?. Everytime i load a mission me and my team are with old bdu skins and there is no option to change uniforms. 

 

Thanks

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Change the kit restriction to what interests you. There's a few listed as "Not for VoA" but once you get past those, you'll be where you need to be. Another thing is that multiple kit restrictions per faction exist. The only difference is the AI backup settings, see the relevant text document for more information. This is to account for the fact that you can't adjust the AI backup in MP. Some missions require you to bring multiple things (like AT and demo) and aren't accessible by yourself, but the current SP setup should provide enough weapons to play with for now.

"Multiplayer Kit Restriction Guide.txt" is the file to check out. It provides the list of factions, the AI backup options, and details for the PvP setups. Also shows them in the order that they appear. The AI backup are also labeled as "AI Backup," so find those 3 characters when choosing your kit to check what exactly they are bringing.

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1 hour ago, Jack Wachter said:

Change the kit restriction to what interests you. There's a few listed as "Not for VoA" but once you get past those, you'll be where you need to be. Another thing is that multiple kit restrictions per faction exist. The only difference is the AI backup settings, see the relevant text document for more information. This is to account for the fact that you can't adjust the AI backup in MP. Some missions require you to bring multiple things (like AT and demo) and aren't accessible by yourself, but the current SP setup should provide enough weapons to play with for now.

"Multiplayer Kit Restriction Guide.txt" is the file to check out. It provides the list of factions, the AI backup options, and details for the PvP setups. Also shows them in the order that they appear. The AI backup are also labeled as "AI Backup," so find those 3 characters when choosing your kit to check what exactly they are bringing.

Thanks now i did work in MP. There exist some option to change it in Single player missions or campaigns?

Edited by Panth283
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PROPOSED SINGLEPLAYER SETUP

Standard Characters

  • MICH 2000, tactical headset, Maritime CIRAS, PCU jacket, and basic cargo pants
  • 3 variants per environments
  • Face variants
    • 4 full beard
    • 4 partial facial hair (all have at least a mustache)
  • Helmet variants
    • BDU camouflage cover: M81 woodland and DCU
    • MARPAT camouflage cover: woodland and desert
    • Paint: green and desert
    • Snakeskin: green and desert
    • Solid color: black, dark sandstone, olive drab
  • Will be available in MP (pics are from local MP test)
  • Kits: a streamlined version of what they will have in MP to keep load times down

Specialists

  • Will include a standard set, but any faction changes for SP will likely be done by just changing the specialists
Spoiler

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Started process of setting up SP kits. Standard characters will not have nearly the arsenal that exists in MP, but this is due to large kit folders having a noticeable load time. Rifleman kits are sitting at about 450 kits right now, will experiment with load times and see if I need to scale it back some (SR-47 will be the first to go in that case).

The standard group of specialists will be used to add in weapons not included in the standard kits. Looking at making addons for different groups so you can play them in SP.

image.png.603bfa5b0247e92c7f5c59e56aa283f3.png

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