wombat50 Posted June 10, 2018 Share Posted June 10, 2018 I got to thinking maybe it was hijacking so edited it out. Now that I know it is OK I'll put it back in. 1 Quote Link to comment Share on other sites More sharing options...
DJ LFD Posted October 14, 2018 Share Posted October 14, 2018 (edited) Hi, new here... @pz3: Can you do a "Getting Started Map Building" for either 3ds max 5 or any version of Max (I'm using 2016 ATM, but have the trial version of 5 gathered from the "Heroes Unleashed" Mod via ModDb.com.) Map Scale, Texturing with .rsb, and Polygon Limitations, [Terrain, Prop and Vegetation Collision Primitives] and Vegetation Application and Poly-Limits, etc. would be very helpful. I am looking to build some maps from other games like R6 Siege, Rogue Spear, or HITMAN (2016). Edited October 14, 2018 by DJ LFD Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 14, 2018 Share Posted October 14, 2018 There are some Ghost Recon modding tutorials here, hope some help! Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 18, 2018 Author Share Posted October 18, 2018 I will get around to it at some point. Maps can be a big lengthy process. GR modding videos will happen just not sure when. Lot of big changes here on my side. Work and life gets in the way. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 18, 2018 Author Share Posted October 18, 2018 (edited) On 14/10/2018 at 12:35, DJ LFD said: Hi, new here... @pz3: Can you do a "Getting Started Map Building" for either 3ds max 5 or any version of Max (I'm using 2016 ATM, but have the trial version of 5 gathered from the "Heroes Unleashed" Mod via ModDb.com.) Map Scale, Texturing with .rsb, and Polygon Limitations, [Terrain, Prop and Vegetation Collision Primitives] and Vegetation Application and Poly-Limits, etc. would be very helpful. I am looking to build some maps from other games like R6 Siege, Rogue Spear, or HITMAN (2016). Follow up on a few of these. Let me start with a basic work flow for learning Focus on getting a map rigged and setup. Dont worry about textures and art. Just get it into the game and able to run around in it. The level builder pdf can be pretty confusing but it has the answers for most of it. Trial and error through it. Its the best way to learn but not the easiest. Follow along with other tutorials already here on gr.net Maps break down into a few things. Room groups, sherman levels, and portals. Once you understand these you have the foundation you need to continue. Focus on creating command maps after. Then focus on lighting. Scripting etc... Last but not least. Windows,water, glass, doors, trees, destructible items, these all require a little individual rigging or prep. Skyboxes are fairly simple as well but ill get into that later. Textures are rsb just like any other game model. Less is more. So utilizing atlasses for many objects is important. The terrain can be two maps mixed. A basic color map mixed with a detail texture map. It works and looks ok. The polygon limitations are pretty simple. GR does not handle high density mesh well due to its lighting system. Create your level in the same style as GR and thats about as good as it gets. Unfortunitly you cant fake it to make it better. So things like accurate prebaked lighting, huge texture atlases they dont really improve quality much. I tested it. It works on really small levels but nothing big. You can create modular levels and assets. Its best to weld it all at the end to prevent collision issues. Also do utilize lots and lots of hidden colliders. Geomtery thats more complicated will not offer good collision at all. Take it step by step and before you know it you will have a map finished. Tutorials for trees and vegitation are on gr.net as well. Use 3dsm 5 for building the level. You can use other versions for creating mesh but the bulk of work is done in 5. This should be confusing sounding and it will be lol. Let me know if you need me to talk about anything. Edited October 18, 2018 by pz3 1 Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted July 24, 2019 Share Posted July 24, 2019 (edited) This default settnigs OBJ export for blender 2.8 RC2. __init__.py In 2.8 I like many things more, for example, work in the window uv. Nodal editor of materials works everywhere, context menus are added to the right button as in 3D max and a lot more convenient and enjoyable to work with. Edited July 24, 2019 by RussiaGhost 1 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 5, 2020 Share Posted April 5, 2020 So seems these videos are gone. Did anyone by chance archive these? I'm mainly looking for weapon exporting stuff since I managed to get 3ds Max 5 working on my laptop. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 13, 2020 Share Posted June 13, 2020 Got them. Will upload and link later. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 23, 2020 Share Posted June 23, 2020 Here‘s my Dropbox link. Let me know how it works. 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 23, 2020 Share Posted June 23, 2020 Link works, can view the videos. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 23, 2020 Share Posted June 23, 2020 Hope pz3 comes back to finish this. He‘s sorely missed. Such a great modder. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 24, 2020 Share Posted June 24, 2020 I‘ve pinned this topic and edited the OP (previously edited by Rocky). On the road now, will embed videos in OP later. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 24, 2020 Share Posted June 24, 2020 This video tutorial series absolutely needs to be featured and expanded in the future. If anyone wants to add tutorial vids, please do so in this thread (here‘s looking at you, Zee, Wombat, Jack etc.) 🙂 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, ApexMods said: This video tutorial series absolutely needs to be featured and expanded in the future. If anyone wants to add tutorial vids, please do so in this thread (here‘s looking at you, Zee, Wombat, Jack etc.) 🙂 what could I contribute? :') 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 24, 2020 Share Posted June 24, 2020 How about whipping up a quick vid on how to create a new GR character model? 😬 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 24, 2020 Share Posted June 24, 2020 What should I contribute? 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 24, 2020 Share Posted June 24, 2020 Take your pick. Any part of GR modding explained through a little video makes it more approachable, e.g. to potential future GR modders. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 24, 2020 Share Posted June 24, 2020 (edited) I have a couple short YT videos from several years ago. Making Kit Icon Textures with PhotoShop https://youtu.be/gZzh6sMSci4 For Weapon Sounds: Calculate Rate of Fire with a calculator to make sustained fire audio file or three round burst file using Audacity. https://youtu.be/m2-KdZwvZKg Edited June 24, 2020 by wombat50 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 25, 2020 Share Posted June 25, 2020 Thanks, Wombat. I‘ve added your sound tut to the dropbox folder, will do the kit art later. Need to polish up the OP, too (with embedding etc.) 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 15, 2020 Share Posted July 15, 2020 This is something I recorded a while back. May not be a tutorial, but shows an older setup I used for reskinning models. I've made some optimizations since then, but may still be useful. 2 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 21, 2020 Share Posted July 21, 2020 Thanks a lot, Jack. We need more video tutorials, especially for newcomers. I keep getting PMs and emails about this. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 19, 2020 Author Share Posted September 19, 2020 Going from blender to virtual machine to 3dsm5 was kind of a night mare so I pulled them down. How on earth you got 3dsm running is beyond me. I can't even get gr running anymore. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted September 19, 2020 Share Posted September 19, 2020 From what I hear, GR shouldn’t be a problem at all, no matter which Windows you run. For 3dsm I use a Virtualbox VM I can export for you, if you’d like. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 19, 2020 Author Share Posted September 19, 2020 You got it all going? Your exporting weapons now? 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted September 19, 2020 Share Posted September 19, 2020 Got to admit have not tried exporting yet. Import works fine though. 🙂 Quote Link to comment Share on other sites More sharing options...
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