Jack Wachter Posted April 6, 2019 Author Share Posted April 6, 2019 Some testing with winter stuff. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 8, 2019 Author Share Posted April 8, 2019 More winter testing, but direct action guys. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 22, 2019 Author Share Posted April 22, 2019 Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted April 24, 2019 Author Share Posted April 24, 2019 Testing continues. Modifications and adjustments of original texture: Ball cap that was under the helmet made invisible Left leg M4 magazine pouches made invisible Black sleeves added under the coat Glove and shoe options added Paraclete RAV switched to an Eagle Maritime CIRAS Front M4 magazine pouches switched to open top pouches Face changed to a simpler balaclava with dual comm wires, grabbed various faces from CENTCOM and 1990s Delta Force (faces look a little weird due to the head model meant for a full face balaclava) Plans Eagle Maritime CIRAS: khaki, olive drab, Multicam Coat and Pants: solid color variants only NVGs: got a couple NVG attachments I want to try and get working. Monocular (probably a PVS-14) and binocular (looks like a PVS-15) Ball Cap: may have some that bring the ball cap back since I do have a reference for ball cap under helmet Spoiler Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted May 11, 2019 Author Share Posted May 11, 2019 Started messing with recolors of tiger stripe with some gradients, colors based on the different variations of Multicam (normal, arid, tropic, and alpine). Ghost Recon Tiger Stripe (Transitional) Spoiler Ghost Recon Tiger Stripe (Arid) Spoiler Ghost Recon Tiger Stripe (Tropical) Spoiler Ghost Recon Tiger Stripe (Arctic) Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted June 8, 2019 Author Share Posted June 8, 2019 Updated camo Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
SKIP Posted June 9, 2019 Share Posted June 9, 2019 Looks very cool Jack! Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 25, 2019 Author Share Posted July 25, 2019 Testing some guys supposed to represent a JSOC Task Force. Camouflaged Maritime CIRAS vests over plain clothes. 3 clothing variations with 3 camo settings for the vests (Multicam, AOR 1 and 2, and AOR Universal) for a total of 9 variants per environment (winter will likely be 8, 2 clothing variations and 4 camo patterns). Spoiler 1 Quote Link to comment Share on other sites More sharing options...
SKIP Posted July 25, 2019 Share Posted July 25, 2019 They looks good, i like them. Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 26, 2019 Author Share Posted July 26, 2019 Concept for upgraded Ghosts for HU addon I'm working on (it's not Cloak). Still using some UCP, but just the tops. Spoiler Quote Link to comment Share on other sites More sharing options...
Sicario168 Posted September 11, 2019 Share Posted September 11, 2019 On Wed Apr 24 2019 at 11:13, Jack Wachter said: Testing continues. Modifications and adjustments of original texture: Ball cap that was under the helmet made invisible Left leg M4 magazine pouches made invisible Black sleeves added under the coat Glove and shoe options added Paraclete RAV switched to an Eagle Maritime CIRAS Front M4 magazine pouches switched to open top pouches Face changed to a simpler balaclava with dual comm wires, grabbed various faces from CENTCOM and 1990s Delta Force (faces look a little weird due to the head model meant for a full face balaclava) Plans Eagle Maritime CIRAS: khaki, olive drab, Multicam Coat and Pants: solid color variants only NVGs: got a couple NVG attachments I want to try and get working. Monocular (probably a PVS-14) and binocular (looks like a PVS-15) Ball Cap: may have some that bring the ball cap back since I do have a reference for ball cap under helmet Hide contents @Jack where can we get those skin mods 1 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted September 11, 2019 Author Share Posted September 11, 2019 My Violence of Action mod has some of this in there, though I think these exact ones aren't available. Quote Link to comment Share on other sites More sharing options...
WOKI Posted September 14, 2019 Share Posted September 14, 2019 (edited) hi jack, i love your works! btw can we have some combat shirt version from gen1 AC multicam to gen2 also AOR1 and AOR2. and woodland combat shirt gen3. would love to see them as we dont have this version yet. with long sleeve and short version maybe. Thanks for all your works jack! Edited September 14, 2019 by WOKI Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted September 14, 2019 Author Share Posted September 14, 2019 I don't think I'm going to go the combat shirt route, at least not with these models. I have to work with the shapes of the models and how the textures are laid out. With that said, I do have some stuff with Multicam, AOR 1, AOR 2, AOR Universal, DPM woodland and desert, Flecktarn, and Tropentarn in the works. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 16, 2020 Share Posted July 16, 2020 This is all absolutely beautiful work, Jack! I‘m inspired, and may need to „borrow“ some stuff for HU in the future. Hope this falls under our „Sharing is Caring“ policy?🙂 Meanwhile, there’s still no download entry for Tertia Optio here at the GR.net download section. Rocky? 😬 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 18, 2020 Share Posted July 18, 2020 Just noticed that none of the characters blink. Thought it might be a file name problem, but there are no blink textures at all. 🤔 Quote Link to comment Share on other sites More sharing options...
Jack Wachter Posted July 18, 2020 Author Share Posted July 18, 2020 That's one of the issues with the Blood Oil faces: no blink textures. Though you can go and grab the blink portion from either CENTCOM or 1990s Delta mods. 1 Quote Link to comment Share on other sites More sharing options...
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