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Daedalean

Weapon modding, not modeling

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Here is another combat model. Basic, working and armored. Two specialists are customized will alter originals without affecting any game files. Must be high priority.

gantz.zip

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also this. this is mostly experimental and I don't really have a supporting icon for it.

didn't feel like adding one

again just a mod activate an deactivate at any time

recon 10.zip

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On 04/04/2018 at 02:32, ApexMods said:

Daedalean, your mod(s) would benefit greatly from a little more information / documentation. What exactly is it that they do? From what I understand, you have added weapons and a new combat model?

Forgot to put a few extra things into the mod, like sound.

as far as documentation

I don't know how to publish it.

for example kill energy in the aTEX is 84 for anchor angle

Velocity is 3290 meters a second and a circle

It requires good care

recon 10 (2).zip

download.jpeg

Edited by Daedalean
just food for thought, image included in not in any way related to the site. I thought it required an explanation not to be assumed that the m4 type gun is to be confused for a shotgun. can be used for reference

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Some more information is mostly contained in a pdf file that I currently can not add due to size limitations.

A single page example, however would add a perspective to the content

Clean example:

Screenshot_2018-06-12-21-39-49.png

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This one just includes the ODST heavy bunker buster. Strictly for the ODST use. I can't decide if there should be a launcher for the striker or just a pda unit.

 

ODST Weapons (4).zip

Edited by Daedalean
had to change the file, forgot that there is a timer switch that causes errors
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