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Daedalean

Weapon modding, not modeling

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Here is another combat model. Basic, working and armored. Two specialists are customized will alter originals without affecting any game files. Must be high priority.

gantz.zip

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also this. this is mostly experimental and I don't really have a supporting icon for it.

didn't feel like adding one

again just a mod activate an deactivate at any time

recon 10.zip

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On 04/04/2018 at 02:32, ApexMods said:

Daedalean, your mod(s) would benefit greatly from a little more information / documentation. What exactly is it that they do? From what I understand, you have added weapons and a new combat model?

Forgot to put a few extra things into the mod, like sound.

as far as documentation

I don't know how to publish it.

for example kill energy in the aTEX is 84 for anchor angle

Velocity is 3290 meters a second and a circle(of the top of my head it's supposed to be well over 420mPA, I think it was 456)

It requires good care

recon 10 (2).zip

download.jpeg

Edited by Daedalean
just food for thought, image included in not in any way related to the site. I thought it required an explanation not to be assumed that the m4 type gun is to be confused for a shotgun. can be used for reference

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Some more information is mostly contained in a pdf file that I currently can not add due to size limitations.

A single page example, however would add a perspective to the content

Clean example:

Screenshot_2018-06-12-21-39-49.png

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This one just includes the ODST heavy bunker buster. Strictly for the ODST use. I can't decide if there should be a launcher for the striker or just a pda unit.

 

ODST Weapons (4).zip

Edited by Daedalean
had to change the file, forgot that there is a timer switch that causes errors
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As I do not really have any internet connection at this time

I do not even know if any of this work is a start or will ever get finished.

just an update with a few extras

!note- the programming combat model actually ties building glass to the level 2 armor so this model makes some levels impossible 

!extra note it makes vehicles extraterrestrial and prone to scatter damage

ODST Weapons (5).zip

Edited by Daedalean
add note

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Some one owns this mod

I thought why not make giant alien weapons

I kept the ui elements original other than that the shotgun and granade launcher have not been modded

 

Quake3.zip

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next thing on my mind are planetary destruction weapons. some like from the sound age of the ancient Egypt mixed with the new atomic age.

I'll interim in between

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here is the Spartan Weapons mods

no models. they have names. all in sniper kits, as per agreement. didn't finish all the described weapons

 

Edited by Daedalean

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50 minutes ago, Daedalean said:

here is the Spartan Weapons mods

no models. they have names. all in sniper kits, as per agreement. didn't finish all the described weapons

land and rock 12.zip

this mod has the most sarcasm

well. I am still looking for a guy for this anyway

Edited by Daedalean
edit comment

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will be temporarily taking a brake from this mod for some ender mechanical engineering. doing some Zone of the Enders Jehuty and oranbek catapult modeling

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fixed the incorrect ui elements and the missile is turned backwards now

modeled, sounds working, sniper kits, names

 

Edited by Daedalean

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updated the multiplayer kit locations for the sniper soldiers, requires no restrictions on kits

available options are to play co-op with or without ai support

it's in the edit server options in the game

 

Edited by Daedalean

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just added pistols only to the multiplayer

changed the appropriate model for standard rifle

the pistol is currently in silent mode

version is still the same

 

Edited by Daedalean

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Some one owns this mod

I thought why not make giant alien weapons

I kept the ui elements original other than that the shotgun and granade launcher have not been modded

will leave this here

this mod just has most of the elements done

I have not tested much

mostly in single player

 

Edited by Daedalean

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same mod, but fixed the damn non-numbermatic problem

I make spelling mistakes sometimes

 

Edited by Daedalean
forgot the ammo change

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