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nyleken

New tacticool items coming soon?

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There's a thread on /r/ghostrecon that showcased a FAST Helmet with NVGs and counterweights along with more camos available for the Crye Combat Shirt.

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I guarantee it has to do with Tier 1 mode. Wish it was for purchase. I'm perfectly fine at my tier level. If I go up any more I'm gonna take a beating.

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Any updates on this or is it just rumored? I feel like these leaks could be effecting the release dates of these items. I remember hearing they were gonna release an American themed pack for 4th of July. Never happened. Hopefully it's not the same deal with these.

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On 7/20/2017 at 15:15, mwgfghost said:

I guarantee it has to do with Tier 1 mode. Wish it was for purchase. I'm perfectly fine at my tier level. If I go up any more I'm gonna take a beating.

What tier are you at?  I just hit 35 and I have not noticed any difficulty changes from 50-35

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3 hours ago, xxxToasTy said:

What tier are you at?  I just hit 35 and I have not noticed any difficulty changes from 50-35

Really? It told you every 5 tiers that it would lock your difficulty cap.

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I played through the entire game in Extreme, too.

A lot of fun but also very, very unbalanced. It's like the aimbots in the first Ghost Recon, except they're dual-wielding MAC-11s now.

Also, whoever thought that having reinforcements spawn in the moment you're in hunted mode needs to be reprimanded for such a terrible decision.

 

EDIT: That grid pattern on the Crye shirt still bothers me. Why is it there and why is it so bloody prevalent? 

Edited by nyleken

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12 minutes ago, nyleken said:

Also, whoever thought that having reinforcements spawn in the moment you're in hunted mode needs to be reprimanded for such a terrible decision.

 

EDIT: That grid pattern on the Crye shirt still bothers me. Why is it there and why is it so bloody prevalent? 

it's not immediate, normally your position has to be known by more than 3 enemies for reinforcements to arrive. but the reinforcements at times will spawn right on top of me and kill me instantly, which i don't think is fair. 

as for the pattern, it's a detail map, it's most likely being multiplied onto the model by the shader and as a result it shows much more clearly than it should, i do believe ubisoft were working on a fix for this among other issues like some clothing items being too dark or bright. 

Edited by Zeealex

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6 minutes ago, Zeealex said:

it's not immediate, normally your position has to be known by more than 3 enemies for reinforcements to arrive. but the reinforcements at times will spawn right on top of me and kill me instantly, which i don't think is fair. 

as for the pattern, it's a detail map, it's most likely being multiplied onto the model by the shader and as a result it shows much more clearly than it should, i do believe ubisoft were working on a fix for this among other issues like some clothing items being too dark or bright. 

Hunted mode has two stages, I believe: relaxed and tactical. I might have triggered the latter a little too often, hence why I've gotten a lot of instances of reinforcements coming in immediately.

 

They haven't fixed the detail map issue yet but they did address the brightness issue... somewhat. It seems that they fixed the issue with the shirts and pants having different brightnesses but the problem is that quite a few people seem to have their Multicam textures switch between mustardy-yellow and being darker. On my end it's been consistently dark, much to my relief, though I've noticed that the vests and backpacks have even darker textures.

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To get back on topic, everything is FINALLY in game. I was worried that they weren't going to add em since some genius leaked the content online like some of the other things. The beret, nvg helmet, tats, and a few others are in a pack you have to buy, but the combat shirt and pants are available in ALL camo patterns. Yee yee!

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