pz3 Posted February 1, 2017 Author Share Posted February 1, 2017 Todays mission was to go out and find a decent 1080p monitor or tv at $100 or below. I went to one pawn shop found a 1080 took it home. Only to find out it was a mislabeled 720p. Took it back and asked about a unlabeled monitor being sold in a desktop kit. The computer and monitor bundle was 350$ I checked specs and wow... okay so how much for just the monitor I say. Ohh I'll do 130$ the guy says. Sold. 4K Monitors do not cost 130 used... I cant believe he sold me this. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) Im now a firm believer in having a fully calibrated monitor if you plan on doing any graphics. Going through all my old photos ists nuts how off everything is. Goal for this photo from the time it was taken is to have its poor exposure correctedvas best as possible to gain back the original scene lighting. Left Out of camera. Middle 720p edit Right 4k calibrated. Although granted it looks more grey and mundane now on my cellphone. I had a few discussions with other photographers on the importance of exagerating lighting for less then accurate devices. On a proper display though the other two are absolutely horrible. Also im feeling pretty confident in most modeling packages now. Starting to like them all to be honest. really start to feel their unique differnces. Space ship blocked out for fun in maya. Edited February 1, 2017 by pz3 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 3, 2017 Author Share Posted February 3, 2017 (edited) King lizard blocked out for fun. I might finish this one. I might be remaking the castle in unity as a portfolio piece. MR render of it. Edited February 3, 2017 by pz3 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 9, 2017 Author Share Posted February 9, 2017 Fooling around today. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 12, 2017 Author Share Posted February 12, 2017 Havent done much for content creation lately or any art work for that matter buttttttt....... Still keeping myself busy. Dont know if anyone here remembers but i had a website years ago called pzmods. mostly had no idea what i was going to do with it. Now though........ Pzdevs is mine! planning on having it hosted after I get it ready to launch. This won't be a "blog" however a somewhat more professional website with a store and various other cool things. Debating if it needs a forum or not and what kind of audience i want it to attract. Indie devs/students or maybe more professional studios. That question might be unanswered for a bit. I think ill do a few iterations of the design before I answer it fully. So heres a basic sneak peek at the mobile version. 4 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 23, 2017 Author Share Posted February 23, 2017 Enjoyed this thread so far? Follow my facebook page. PZDevs On Facebook Also officially started the Blender Tutorial Series. More to come! 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted February 28, 2017 Author Share Posted February 28, 2017 Modeling in Blender 3 Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 1, 2017 Author Share Posted March 1, 2017 Just an update. I got most of what I can mirror done. Finish up the main pieces then start adding in the screws and finer details. 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 2, 2017 Author Share Posted March 2, 2017 So modeling weapons for GR1 mods was really enjoyable after years of trial and error. I was able to knock down the entire process to only a couple hours in later versions of max. However with GR's dependence on 3dsm 5 I don't really plan on modding the game any more. However if you ever wanted to I strongly suggest building most assets in newer software and porting them over to the old version of max. Makes life easier imo. Any question on my previous work flows let me know. Its not hard to knock out weapon models un 30 minutes and a complete uv map / texture in another hour. Speed model of a glock in blender shows its possible. its actually faster in max. X10 speed minor clipping to match music track. Didnt finish the model entirely but you get the point. I just wanted to see how blender handles low poly weapons. apperently just as good. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted April 13, 2017 Author Share Posted April 13, 2017 Blender series is at episode 7 if you want to check it out. No videos lately. Not starting them until ryzen 1700 system is built. Have started on some model work for an Android game. I won't discuss which one yet. A former Need for Speed Dev has been doing all the work. One man wrecking crew. Hitting 60fps on galaxy S2s at the moment. This track is actually about halfway done. Already did a couple laps on it. Its good to go. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) Took down all my videos and decided to just keep it a little more loose. Don't want to store all these video files. A video of this track drama. Lol. Edited April 20, 2017 by pz3 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted April 24, 2017 Author Share Posted April 24, 2017 Now its getting more fun 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted April 28, 2017 Author Share Posted April 28, 2017 Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 16, 2017 Author Share Posted May 16, 2017 (edited) Well, I was going to do a Space X rocket modeling tutorial but got carried away with rendering a bit. Track is still a WIP. Edited May 16, 2017 by pz3 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 24, 2017 Author Share Posted May 24, 2017 Was thinking about aliens and UFOs lately. So why not. Little concept work. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 25, 2017 Author Share Posted May 25, 2017 Started on it for fun. Wont be finished. Also this... Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 26, 2017 Author Share Posted May 26, 2017 Have at it! This is a unity executable game for the track I was working on. It was used only as a test bed for the track itself. *NOTE* No user interface is setup. Once you launch. If you get stuck, fall off the world somehow, or want to exit you must press ALT + F4 Download here. https://drive.google.com/file/d/0B7EfM5ReEDfSV3p3Z0ZidWF6Z3M/view?usp=drivesdk Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 31, 2017 Author Share Posted May 31, 2017 Blenders Sub Division seems to not behave as you wpuld expect any other major program to work. Creates some strange topology anomolies. Its most definitly an algorythm issue in catclark. In my frustration I tried an old technique out on a Star Ship and this helicopter. Much better results and much quicker to build. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) I am going to be Illustrating a kids book over the coming months. So today I decided to play around with some modeling techniques animating, lighting, renderibg, and rigging. Learned a lot. But a lot more coming! Oh btw. I read the oroginal book almost 4-5 years ago. It would make pixar blush in its creativity. Something like moana and finding nemo.... but. One of these didnt exist when it was written. Edited June 7, 2017 by pz3 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) So the main villan will be a lobster named crusher. I bought me a lobster to get some textures... then ate him. That aside. Continuing rigging practice. IK and controllers next. If you never done animation before this is kind of how it works. 1. Build your puppets / set 2. Wire it all together. 3. Animate your show. Fortunitly im not doing full animation. Simple posing but... still rigging it properly. For my own purposes. Humanoid test mesh I made sometime ago with a basic bone rig. Set up to fight. Edited June 8, 2017 by pz3 2 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 26, 2017 Author Share Posted June 26, 2017 Restarted my whole series in a couple days but I'm liking it more this way. Their all new. Check out the channel if you want to learn blender. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 28, 2017 Author Share Posted June 28, 2017 I really love doing buildings but haven't ever stopped to take the time to do one to finish. So I'll continue that tradition and not finish this one. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 28, 2017 Share Posted June 28, 2017 Nice. I appreciate a wide variety and types in video games. Arma series seems to use a few buildings over and over. I have this vague recollection that GRAW had good architecture with a wide variety. I think your model is more appealing then the photo of the building. 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 29, 2017 Author Share Posted June 29, 2017 (edited) When it comes to games and buildings. They can be eye sores. I find buildings with real unique structures tend to be the best. Like this one here. Follows the same principle but. Is just a strip mall design and no one pays any attention to these. Here is another more interesting one Edited June 29, 2017 by pz3 1 Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 29, 2017 Author Share Posted June 29, 2017 1 Quote Link to comment Share on other sites More sharing options...
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