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Panhard Issues


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Hi Guys,

I am having trouble getting my panhard02 to move to designated point.( being panhard02_unload). Panhard01 works fine but panhard02 just won't move(location 5 in mission below). panhard02 appears and passengers as well and will attack but just can't get it to move. I have redone the vehicle ai graph and human ai graph is there with no broken parts. It activates as soon as location 5 is triggered but thats it. I have also tried starting the trigger at start of mission with no luck.( highlighted below )

If anyone can help that would be great.

Thanks Popey71

<?xml version="1.0" encoding="ISO-8859-1"?>
<!--
This is a basic mission template created by davros for the wiki at graw2.pbwiki.com
Please register and contribute to the community of knowledge on making GRAW2  coop missions

It required you to define the following things in the map editor.
coop_spawn : the initial spawn location for the ghosts
loc_trig01        : the first trigger location - causes the enemy patrol to spawn
loc_trig02         : another location on the map. Displays a message on the screen...up to you to make it do more :)
loc_extraction : the location the ghosts need to get to to extract
Patrol01          : a mexical patrol

=============================================================================================

Mission created by <put your details here> - <date created>
CONTACT ME AT <your contact details> FOR INFORMATION ON THIS MISSION

===========================popey_ahmada_v1==================================================================
-->
<mission_script>
    <xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/>
    <xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/>
    <xi:include href = "/data/levels/common/coop_rules.xml"/>


<!--Set up for the game
==================-->
   <event name = "start_mission">
        <!--Environment variables wind, smoke etc-->
        <element type = "SetWindEnable" value = "true" start_time = "2"/>
        <element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/>
        <element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/>
        <element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/>
        <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/>

        <!--Start the first trigget location, and a trigger for group01 dying and for the objectives complete/end of game trigger-->
        <element type="StartTrigger" name="t_loc_trig01" start_time = "1"/>
           <element type="StartTrigger" name="t_loc_trig02" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_trig03" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_trig04" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_trig05" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_trig06" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_trig07" start_time = "1"/>
        <element type="StartTrigger" name="t_loc_abrams07" start_time = ".5"/>
        <element type="StartTrigger" name="t_patrol07_dead" start_time = "2"/>
        <element type="StartTrigger" name="t_extraction" start_time = "2"/>

        <element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat06" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="adat07" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="abrams05" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="abrams06" start_time="1"/>
        <element type="MakeAttachable" attach="true" vehicle_id="abrams07" start_time="1"/>


<!--Zeus Positions
============-->
        <element type = "CreateUnit" weapon="predator" pos="-8189.9697 14782.53 34.656342" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="13327.71 14820.262 34.32296" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="18192.174 14386.223 32.037048" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="13621.496 -7036.5288 37.322998" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="-15677.998 -2943.4827 -825.12622" spare_clips="1" yaw_pitch_roll="0 0 50" />
          <element type = "CreateUnit" weapon="predator" pos="5691.1479 2500.3638 2581.989" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="15115 -2408 2582" spare_clips="1" yaw_pitch_roll="0 0 50" />
        <element type = "CreateUnit" weapon="predator" pos="-16128.108 -26549.256 -1084.3518" spare_clips="1" yaw_pitch_roll="0 0 50" />
         

    <!--    <element type="ActivateVehicle" vehicle_id="heli01" start_time="5"/>
        <element type="OrderHeli" vehicle_id="heli01" order="move" speed="1.0" up="3000" start_time="5"/>
        <element type="OrderHeli" vehicle_id="heli01" order="guard" speed="1.5" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1600" outer_radius="3000" start_time="5"/>

        <element type="ActivateVehicle" vehicle_id="heli02" start_time="3"/>
        <element type="OrderHeli" vehicle_id="heli02" order="move" speed="1" up="3000" start_time="5"/>
        <element type="OrderHeli" vehicle_id="heli02" order="guard" speed=".8" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1800" outer_radius="3200" start_time="5"/>


 <!--Panhard01
============-->        
        <element type="ActivateVehicle" vehicle_id="panhard01" start_time=".5"/>
        <element type="OrderCar" vehicle_id="panhard01" order="move" position="-13668 -15466 -752" speed=".6" start_time="1"/>       
        <element type="StartTrigger" name="t_panhard01_unload" preserved="false"/>

</event>

<trigger name="t_panhard01_unload" interval="2.0" preserved="false">
            <condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/>
            <event name="e_dropoff01"/>
        </trigger>

        <event name="e_dropoff01">
            <element type="ExitPassengers" vehicle_id="panhard01" />
        
</event>        
 
DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission
            <element type="AlterGroupStats" player_type="team_a"  invisible="false" max_health="5000" health="5000" start_time="15"/>
    <!--DEBUG CODE - REMOVE-->


<!--Location 01
============-->
     <trigger name ="t_loc_trig01" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig01"/>
    </trigger>    
    <event name = "e_loc_trig01">
        <element type = "StopTrigger" name = "t_loc_trig01"/>
        <element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01"  start_time="2"/>
        <element type = "ActivateVehicle" vehicle_id="abrams02" start_time = "5.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams02" vehicle_id="abrams02" start_time = "12"/>
        <element type="OrderTank" vehicle_id="abrams02" ai="true" order="patrol" speed="1.5" start_time="10">
<!--    POS 4        <waypoint position="-18474.684 -14057.238 -867.82452"/>
<!--    POS 45 -->    <waypoint position="-23329.936 -10467.205 -971.36627"/>
<!--    POS 5    -->    <waypoint position="-23360.369 -5022.1675 -886.85199"/>
<!--    POS 6        <waypoint position="-24467.127 -1787.7705 -949.62653"/> -->
<!--    POS 7    -->    <waypoint position="-21518.486 371.05045 -1000.0136"/>
<!--    POS2        <waypoint position="-15799.431 3723.4929 0"/> -->
<!--    POS21    -->    <waypoint position="-12764.877 -736.26263 -1000.9755"/>
<!--    POS22    -->    <waypoint position="-12263.112 -5753.0884 -562.65515"/>
<!--    POS 3    -->    <waypoint position="-10753.743 -13466.121 -729.26459"/>
        </element>

        <element type = "ActivateVehicle" vehicle_id="abrams04" start_time = "5.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams04" vehicle_id="abrams04" start_time = "12"/>
        <element type="OrderTank" vehicle_id="abrams04" ai="true" order="patrol" speed="1" start_time="10">
<!--    POS 4        <waypoint position="-18474.684 -14057.238 -867.82452"/>
<!--    POS 03 -->    <waypoint position=" -23194.031 -12433.131 -857.78839"/>
<!--    POS 04    -->    <waypoint position="-23837.35 -3783.3271 -768.1944"/>
<!--    POS 06    -->    <waypoint position="-14861.047 3978.9849 -1000.0136"/>
<!--    POS         <waypoint position="-21518.486 371.05045 -1000.0136"/>
<!--    POS2        <waypoint position="-15799.431 3723.4929 0"/> -->
<!--    POS07    -->    <waypoint position="-11850.157 -4795.1162 -613.62061"/>
<!--    POS08    -->    <waypoint position=" -10259.062 -7809.3682 -628.27118"/>
<!--    POS 01-->        <waypoint position=" -8226.1348 -10834.869 -927.77509"/>
        </element>
        

        <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/>
        <element type="ShowMessage" msg="location01" />


<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol01"/>
        
        
</event>

 

<!--Location 02
============-->
     <trigger name ="t_loc_trig02" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig02"/>
    </trigger>    

    <event name = "e_loc_trig02">
        <element type = "StopTrigger" name = "t_loc_trig02"/>
        <element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02"  start_time="2"/>
        
        <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/>
        <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10">
    <!--    POS 05-->            <waypoint position=" -17108.863 17218.809  3.0517578e-005"/>
    <!--    POS 7-->            <waypoint position=" -17106.201  24729.732  0"/>
    <!--    POS 11    -->        <waypoint position=" -4070.876  26552.723  0"/>
    <!--    POS 13    -->        <waypoint position=" -1592.9578  20653.623  3.0517578e-005"/>
    <!--    POS 1    0                <waypoint position=" -5772.2422 - 27114.191 -1.677063"/>
    <!--    POS 1    6-->            <waypoint position=" -4605.3398  16685.705  0"/>
    <!--    POS 1    -->            <waypoint position=" -7170.665 13433.68 - 41.557724"/>
    </element>
        
        <element type = "ActivateVehicle" vehicle_id="abrams08" start_time = "5.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams08" vehicle_id="abrams08" start_time = "12"/>
        <element type="OrderTank" vehicle_id="abrams08" ai="true" order="patrol" speed="1" start_time="10">
    <!--    POS 03-->            <waypoint position=" -1837.2675 21134.203 -0.00010681152"/>
    <!--    POS 20-->            <waypoint position=" -4021.4111 23947.357 0.00024414063"/>
    <!--    POS 04-->            <waypoint position="-4460.2725 26791.639 -0.00135803220"/>
    <!--    POS 05-->            <waypoint position=" 2222.8938 26138.275 -0.17514038"/>
    <!--    POS 21    -->        <waypoint position=" 4593.0796 24965.336 6.4699707"/>
    <!--    POS 06    -->        <waypoint position=" 10243.614 24611.893 -5.6836243"/>
    <!--    POS 07    -->        <waypoint position=" 14388.353 21087.432 -1000.0136"/>
    <!--    POS 08    -->        <waypoint position=" 8962.0957 16934.064 -1000.0136"/>
    <!--    POS 09    -->        <waypoint position=" 5630.7891 12078.769 -1000.0135"/>
    <!--    POS 10-->            <waypoint position=" 2282.459 5414.6152 -1000.0136"/>
    <!--    POS 01    -->        <waypoint position=" -2062.5054 8829.2324 -884.16205"/>
    </element>

<element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/>
        <element type="ShowMessage" msg="location02 " />

<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol02"/>

</event>

<!--Location 03
============-->
     <trigger name ="t_loc_trig03" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig03"/>
    </trigger>    

    <event name = "e_loc_trig03">
        <element type = "StopTrigger" name = "t_loc_trig03"/>
        <element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="ADAT03" vehicle_id="adat03"  start_time="2"/>
        
        <element type="ShowMessage" msg="location03" />
           <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/>

 

<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol03"/>
 
</event>


<!--Location 04
============-->
     <trigger name ="t_loc_trig04" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig04"/>
    </trigger>    

    <event name = "e_loc_trig04">
        <element type = "StopTrigger" name = "t_loc_trig04"/>
        <element type="Objective" id="obj4" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="ADAT04" vehicle_id="adat04"  start_time="2"/>
        
        <element type="ShowMessage" msg="location04 " />
           <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/>


<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol04"/>
 

</event>


        


<!--Location 05
============-->
     <trigger name ="t_loc_trig05" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig05"/>
    </trigger>    

    <event name = "e_loc_trig05">
        <element type = "StopTrigger" name = "t_loc_trig05"/>
        <element type="StartTrigger" name="t_panhard02_unload" preserved="false"/>    
        <element type="ActivateVehicle" vehicle_id="panhard02" start_time=".5"/>
        <element type="OrderCar" vehicle_id="panhard02" order="move" position="4500 -12540 -1000" speed=".6" start_time="1"/>       

</event>

<trigger name="t_panhard02_unload" interval="2.0" preserved="false">
            <condition type="UnitInLocation" location="loc_panhard02_unload" vehicle_id="panhard02" equal="1"/>
            <event name="e_dropoff01"/>
        </trigger>

        <event name="e_dropoff01">
            <element type="ExitPassengers" vehicle_id="panhard02" />


        <element type="Objective" id="obj5" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="ADAT05" vehicle_id="adat05"  start_time="2"/>
        <element type="ShowMessage" msg="location05 " />
        <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "true"/>
        
 <!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol05"/>


</event>
        
        
<!--Location 06
============-->
     <trigger name ="t_loc_trig06" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig06"/>
    </trigger>    

    <event name = "e_loc_trig06">
        <element type = "StopTrigger" name = "t_loc_trig06"/>
        <element type="Objective" id="obj6" state="add" headline_id="Destroy Adat06" txt_id="Adat06" waypoint_id="ADAT06" vehicle_id="adat06"  start_time="2"/>
        
        <element type="ShowMessage" msg="location06" />
           <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "true"/>
        <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/>
        <element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/>
 

<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol06"/>
        
        

</event>

<!--Location 07
============-->
     <trigger name ="t_loc_trig07" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_trig07" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_trig07"/>
    </trigger>    

    <event name = "e_loc_trig07">
        <element type = "StopTrigger" name = "t_loc_trig07"/>
        <element type="Objective" id="obj7" state="add" headline_id="Destroy Adat07" txt_id="Adat07" waypoint_id="ADAT07" vehicle_id="adat07"  start_time="2"/>
        <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/>
        <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10">
    <!--    POS 03-->            <waypoint position=" 22980.459 16244.444 -1000.0136"/>
    <!--    POS04-->            <waypoint position=" 23479.43 14682.905 -1000.0136"/>
    <!--    POS 05    -->        <waypoint position=" 22985.32 12996.371 -921.18671"/>
    <!--    POS 07    -->        <waypoint position=" 21617.91 9351.1611 0"/>
        </element>
    
        
        <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/>
         <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/>
        <element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/>
        <element type="ShowMessage" msg="location07 " />
        <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "false"/>
        <element type = "SetSpawnLocation" location = "loc_respawn07" side = "1" set = "true"/>


<!--Activate the enemy soldiers-->
        
        <element type = "ActivateGroup" group_id = "patrol07"/>


</event>

<!-- Abrams 07
============-->
     <trigger name ="t_loc_abrams07" interval="2" preserved="false">
        <condition type ="UnitInLocation" location ="loc_abrams07" player_type = "team_a" greater_than="0"/>
        <event name ="e_loc_abrams07"/>
    </trigger>    

    <event name = "e_loc_abrams07">
        <element type = "StopTrigger" name = "t_loc_abrams07"/>
        <element type="ActivateVehicle" vehicle_id="abrams07" start_time=".5"/>
        
</event>

<!--patrol07 all dead
========================-->
     <trigger name="t_patrol07_dead" interval="2" preserved="false">
        <condition type = "SoldiersKilled" group_id = "patrol07" amount = "all"/>
        <event name="e_patrol07_dead"/>
    </trigger>    

    <event name = "e_patrol07_dead">
    <element type = "StopTrigger" name = "t_patrol07_dead"/>
   <element type="Objective" id="obj08" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="8107.6821 2262.9512 2649.9998" />
        <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time=".5"/>
        <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time=".5"/>
        <element type="ColorSmoke" side="1" name_id="smoke_extract1"/>
        <element type="ColorSmoke" side="2" name_id="smoke_extract2"/>
        <element type="StartTrigger" name="t_extraction" />


</event>

<!--Extraction/End of Game
========================-->

    <!--Check to see if players are all in extract location and if so, call e_win to complete the game-->
    <trigger name ="t_extraction" interval="2" preserved="false">
    <if_all>
        <condition type="VehicleDestroyed" vehicle_id="adat01"/>
        <condition type="VehicleDestroyed" vehicle_id="adat02"/>    
        <condition type="VehicleDestroyed" vehicle_id="adat03"/>    
        <condition type="VehicleDestroyed" vehicle_id="adat04"/>
        <condition type="VehicleDestroyed" vehicle_id="adat05"/>    
        <condition type="VehicleDestroyed" vehicle_id="adat06"/>    
        <condition type="VehicleDestroyed" vehicle_id="adat07"/>    
        <condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/>
    </if_all>
<event name = "e_win"/>
</trigger>

    <!--Complete the game-->
    <event name = "e_win">
          <element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/>
        <element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "2"/>
    
</event>

    <gametype_info name = "enemies_to_kill" value = "1"/>
</mission_script>


<!--Notes and stuff
=================
Coding rules:
Comment your code and then comment some more.
Triggers start with t_
Events start with e_
Locations start with loc_

-->

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