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I'm wondering how Wildlands will differentiate itself from the usu

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Wasn't there a thing in OGR where you return to 'healthy' after 3 missions?


Maybe a similar thing should happen here, alongside a team selection roster, anyone you aren't currently using, can be assumed to be on Base, therefore you can assume they are getting treatment, so after a set amount of time not being used, they return to healthy status.

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In regards to health, Ubisoft should probably make a system that's semi-realistic but also arcadey. I'm proposing that they get rid of health regeneration but allow players to replenish it through some something like medkits.


Maybe even have something like Far Cry's health system with multiple small bars that can be replenished, but any bars of health you've lost have to be treated at a safehouse or a base.


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