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Deosl

Diary from our visit to Ubisoft Paris June 2015

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Hey Ghostrecon.net community, this is Deosl and I’m going to tell you about my trip to Paris to check out Ghost Recon Wildlands by Ubisoft Paris.

I was lucky enough to be recommended by Rocky, the admin of ghostrecon.net to a Ghost Recon workshop in Paris. We had no idea beforehand what we were going to see, I expected either GR: Future Soldier 2 or maybe a return to the roots like we’ve seen with Siege. We were in total 8 members from the GR community from all over the globe. Community members from Scotland, England, Belgium, France, Norway, USA and Canada were present.

Ubisoft flew me out and we met the awesome community developer for Ghost Recon Wildlands, Emma! She was very cool and passionate about the project. Emma was accommodating and gave us a great experience and took our feedback to heart along with the rest of the developers. I really look forward to the community content they will produce for this game.

We were given a tour of the studio and then the lead developers presented their latest game to us. You could see that they were really excited and passionate to share their vision for the game they’ve been working on for the last 3 years. They were very forthcoming to our questions and really wanted to pick our brains on several subjects.

Before the presentation started, they have 1 screenshot on the screen from the game while we waited. We couldn’t contain ourselves and starting dissecting the screenshot and speculating about the game. There was so much to talk about from just 1 screenshot.

After their presentation of the game, we gave them our impressions and feedback. This was a lively session since we had different backgrounds and preferences, but most of the time we all agreed. I was pleasantly surprised by the new direction and welcomed the change.

The following day we had the pleasure of having breakfast with the CEO of Ubisoft Yves Guillemot. We talked about the game and the industry in general. We shared our feedback with Yves and our expectations for a triple A game from Ubisoft.

It was an unreal feeling sitting in the room and talking to the CEO of Ubisoft. He was just a normal guy talking about video games. The session was great and we got hear from the boss himself and the fact he took time off to talk to us, shows Ubisoft’s commitment to the community.

That’s all I can talk about today, check back later for more info. Rocky and I are present at e3 and the Uplay Lounge trying to get more details for Ghost Recon Wildlands and Rainbow Six Siege. If you are also attending, let us know and be sure to follow the official gr.net twitter account.

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If you were quick, you probably saw some stuff you shouldnt have in cortexians report, oops.

Bluefoxes write up is a good read too.

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If you were quick, you probably saw some stuff you shouldnt have in cortexians report, oops.

You mean Ubi are re-introducing the limp?

DS

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Do you guys think this is the real deal of a move back to true GR feel. I mean are you excited about this. It seems a complete 180 from GRFS.

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Do you guys think this is the real deal of a move back to true GR feel. I mean are you excited about this.

Going off the reveal trailer? No and no. It's too early to tell as the game's not been released, but as we all know, the time between a GR game's announcment and its release date is often the most exciting for us, as it always gives our imaginations a good workout. :D

DS

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Do you guys think this is the real deal of a move back to true GR feel. I mean are you excited about this. It seems a complete 180 from GRFS.

If you guys can't tell how excited I am about wastelands already I need to start upping my cast count - stat!

The potential for 4 man teams to plan a mission in anyway they wish, ie not restricted to 3 or 4 hard coded entry points, not restricted to a tick box mission objective list, and not restricted to access by foot only, this opens the game up massively compared to previous Ghost Recon's and is a huge move back to the freedom the very first Ghost Recon offered - plus some!

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If you guys can't tell how excited I am about wastelands already I need to start upping my cast count - stat!

That could be the jet lag talking. :ermm:

DS

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If you guys can't tell how excited I am about wastelands already I need to start upping my cast count - stat!

The potential for 4 man teams to plan a mission in anyway they wish, ie not restricted to 3 or 4 hard coded entry points, not restricted to a tick box mission objective list, and not restricted to access by foot only, this opens the game up massively compared to previous Ghost Recon's and is a huge move back to the freedom the very first Ghost Recon offered - plus some!

8LyrkTJ.gif

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If you guys can't tell how excited I am about wastelands already I need to start upping my cast count - stat!

The potential for 4 man teams to plan a mission in anyway they wish, ie not restricted to 3 or 4 hard coded entry points, not restricted to a tick box mission objective list, and not restricted to access by foot only, this opens the game up massively compared to previous Ghost Recon's and is a huge move back to the freedom the very first Ghost Recon offered - plus some!

8LyrkTJ.gif

that got me laughing so hard...thanks Burner

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