Jump to content
Ghost Recon.net Forums
wombat50

Wombat50's "Migryder Festival Mod"

Recommended Posts

Make sure to check out how it actually looks in-game before giving up on the work you already did. Throw a texture on there, fiddle around with various e.g. overlay and dodge settings and give it a try, it may not be as bad as you expect, at all.

  • Like 1

Share this post


Link to post
Share on other sites

I have tried it in game and that's why I was so disappointed with the effort.

Ambient Occlusion layer is not a bad idea if a person has 3dsm, Maya or similar program.

Not that familiar if GR .chr models open in either. Been awhile but there was a GR utility that allowed import of a character model and the ability to spit out either a specular or AO layer. But the layer was ill defined and did not match the texture in size or scale.

Below is a method I have tried before and I know Alex has used it too. Cut out the web gear as a layer and desaturate it. Then paste some desaturated pack or bag shapes and resize them to the correct dimensions(used 6 or 8 below). Then fill the layers with camo and blend mode of choice.

The pasted bag shapes can be given Bevel and Emboss to simulate shading. Quickest method I have found so far for changing color or camo on web gear.

post-503-0-53390100-1412454747_thumb.jpg

  • Like 2

Share this post


Link to post
Share on other sites

it looks fine to me :/ perhaps make the AO layer slightly more fabricy?

I've used the same method for the vests, yes, I've used a vest made from scratch though, rather than use the desaturated versions of older vests. I allows for much smoother texturing. and more versatility.

it's a shame about quixel :/ nvidia normal map filter should work with CS2 though. that would yield a good base result at the cost of the ability to teak it in realtime.

Share this post


Link to post
Share on other sites

Thanks Alex. Putting a fabric layer on the bags is a good idea. I'll try that.

Nividia normal map filter works fine in CS2 so no problems there.

  • Like 1

Share this post


Link to post
Share on other sites

Not bad at all, Wombat. :thumbsup:

Sometimes I spend hours days weeks experimenting with a myriad of different effects just to get a texture right. I keep backups of the various stages of work, as often I simply go way too far with trial-and-error and need/want to return to a much earlier state. Just saying, this way you can really go nuts experimenting without fear.

  • Like 2

Share this post


Link to post
Share on other sites

I'm exactly the same Apex! :D

hey wombat, just had a lightbulb moment... do you have texview 2 for Arma?

Share this post


Link to post
Share on other sites

Hey wombat i found some 3ds files in download section and rendered out AO from Susan Grey file. On left you can see AO version over it and normal on the right.

iaJ33R9.jpg

As you can see, some stuff is removed on AO side so some cleaning should be done on AO map.

Great work so far so keep it up! You inspired me to do some GR modding again after Rockall. Maybe some map or... ;)

  • Like 1

Share this post


Link to post
Share on other sites

@Alex,

I have texview 2 for Arma 2. You have my curiosity up.

@Zeko,

Hey. Would like to see the AO map you have of the Susan Grey model by itself. I'm assuming you rendered it out in 3dsm?

Glad your interest in GR modding has picked up once again. You always did excellent work.

Share this post


Link to post
Share on other sites

Sure np. Yeah rendered out in 3dsm. Thx for the kind words :)

f4HWi6Z.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Thanks Zeko. Saving it to disk and will have to try it out.

Share this post


Link to post
Share on other sites

save the character RSB files as jpeg, blank is better but whatever.

open them in texview

then save them again as but at the end of the filename place "_AS"

Texview will create an arma 2 compatible Ambient light map based on what colours absorb light and what colours reflect it... open the PAA file up in photoshop using PAAplug, discard the mipmaps but apply the swizzling

desaturate and invert what it gives you then place it over the top of your texture on lighter colour blending.

with the magic wand on non-contigouous mode and "sample all layers" select the grey areas, copy and paste them.

set the pasted layer on soft light and give it a gaussain blur of 0.6 pixels (if you're using 512x512)

it's not the best and it's a little fiddly but it works pretty well

as_demo_by_zeealex-d82ggbb.jpg

Edited by Zeealex
  • Like 2

Share this post


Link to post
Share on other sites

Has very good possibilities Alex. Didn't know Texview would do that.

Will try to post some examples with Alex's and Zeko's ideas later.

Share this post


Link to post
Share on other sites

Some experiments using Zeko's ambient occlusion layer(post #110) except for gloves, holster, boots and leg pouch.

At the least a good base to start from and the faceted look could be softened with some gaussian blur on the AO. Haven't had a real go at Alex's idea yet.

post-503-0-18147400-1413322457_thumb.jpg

post-503-0-21524200-1413322487_thumb.jpg

Been working on our current team mod so a bit distracted.

Edited by wombat50
  • Like 2

Share this post


Link to post
Share on other sites

Incoming...

I've been meaning to compile a mod but just had the motivation today.

Includes 30 missions from Migryder's mission packs.

Some map textures

-weapon sounds(for stock weapons), explosion sounds

-new grenade explosion textures

-See enclosed readme for details and credits.

I'll post a link when it gets done uploading.

  • Like 3

Share this post


Link to post
Share on other sites

Yes!!! I just love surprise Christmas presents! Thanks you so much, Wombat!!! :notworthy:

  • Like 1

Share this post


Link to post
Share on other sites

Great mod, wombat! Big fan of the sound changes and visual FX.

  • Like 1

Share this post


Link to post
Share on other sites

OK played a couple rounds SP getting my hat handed to me. Here is a small and embarrassing sample! lol I love it tho Great mod! thanks for another Christmas present!!

Edited by twcrash
  • Like 2

Share this post


Link to post
Share on other sites

I like all the Migryder missions and this is a favorite of mine and friends I play with.

Nice vid.

  • Like 1

Share this post


Link to post
Share on other sites

Nice. :gun: Migryder did a bunch of great stuff to die by! :whack:

  • Like 2

Share this post


Link to post
Share on other sites

Yes I agree here is my favorite map Aurora and its spectacular effects!!! I love it! The sun and the smoke effects are the best I have ever seen.

bWYMqeml.png

Nfoxlf9l.png

Edited by twcrash
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×