ApexMods Posted October 3, 2014 Share Posted October 3, 2014 Make sure to check out how it actually looks in-game before giving up on the work you already did. Throw a texture on there, fiddle around with various e.g. overlay and dodge settings and give it a try, it may not be as bad as you expect, at all. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 4, 2014 Author Share Posted October 4, 2014 I have tried it in game and that's why I was so disappointed with the effort. Ambient Occlusion layer is not a bad idea if a person has 3dsm, Maya or similar program. Not that familiar if GR .chr models open in either. Been awhile but there was a GR utility that allowed import of a character model and the ability to spit out either a specular or AO layer. But the layer was ill defined and did not match the texture in size or scale. Below is a method I have tried before and I know Alex has used it too. Cut out the web gear as a layer and desaturate it. Then paste some desaturated pack or bag shapes and resize them to the correct dimensions(used 6 or 8 below). Then fill the layers with camo and blend mode of choice. The pasted bag shapes can be given Bevel and Emboss to simulate shading. Quickest method I have found so far for changing color or camo on web gear. 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 4, 2014 Share Posted October 4, 2014 it looks fine to me perhaps make the AO layer slightly more fabricy? I've used the same method for the vests, yes, I've used a vest made from scratch though, rather than use the desaturated versions of older vests. I allows for much smoother texturing. and more versatility. it's a shame about quixel nvidia normal map filter should work with CS2 though. that would yield a good base result at the cost of the ability to teak it in realtime. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 4, 2014 Author Share Posted October 4, 2014 Thanks Alex. Putting a fabric layer on the bags is a good idea. I'll try that. Nividia normal map filter works fine in CS2 so no problems there. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 7, 2014 Author Share Posted October 7, 2014 Added fabric to the bags. 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted October 10, 2014 Share Posted October 10, 2014 Not bad at all, Wombat. Sometimes I spend hours days weeks experimenting with a myriad of different effects just to get a texture right. I keep backups of the various stages of work, as often I simply go way too far with trial-and-error and need/want to return to a much earlier state. Just saying, this way you can really go nuts experimenting without fear. 2 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 11, 2014 Share Posted October 11, 2014 I'm exactly the same Apex! hey wombat, just had a lightbulb moment... do you have texview 2 for Arma? Quote Link to comment Share on other sites More sharing options...
Zeko Posted October 11, 2014 Share Posted October 11, 2014 Hey wombat i found some 3ds files in download section and rendered out AO from Susan Grey file. On left you can see AO version over it and normal on the right. As you can see, some stuff is removed on AO side so some cleaning should be done on AO map. Great work so far so keep it up! You inspired me to do some GR modding again after Rockall. Maybe some map or... 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 11, 2014 Author Share Posted October 11, 2014 @Alex, I have texview 2 for Arma 2. You have my curiosity up. @Zeko, Hey. Would like to see the AO map you have of the Susan Grey model by itself. I'm assuming you rendered it out in 3dsm? Glad your interest in GR modding has picked up once again. You always did excellent work. Quote Link to comment Share on other sites More sharing options...
Zeko Posted October 11, 2014 Share Posted October 11, 2014 Sure np. Yeah rendered out in 3dsm. Thx for the kind words 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 11, 2014 Author Share Posted October 11, 2014 Thanks Zeko. Saving it to disk and will have to try it out. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 11, 2014 Share Posted October 11, 2014 (edited) save the character RSB files as jpeg, blank is better but whatever. open them in texview then save them again as but at the end of the filename place "_AS" Texview will create an arma 2 compatible Ambient light map based on what colours absorb light and what colours reflect it... open the PAA file up in photoshop using PAAplug, discard the mipmaps but apply the swizzling desaturate and invert what it gives you then place it over the top of your texture on lighter colour blending. with the magic wand on non-contigouous mode and "sample all layers" select the grey areas, copy and paste them. set the pasted layer on soft light and give it a gaussain blur of 0.6 pixels (if you're using 512x512) it's not the best and it's a little fiddly but it works pretty well Edited October 11, 2014 by Zeealex 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 11, 2014 Author Share Posted October 11, 2014 Has very good possibilities Alex. Didn't know Texview would do that. Will try to post some examples with Alex's and Zeko's ideas later. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 14, 2014 Author Share Posted October 14, 2014 (edited) Some experiments using Zeko's ambient occlusion layer(post #110) except for gloves, holster, boots and leg pouch. At the least a good base to start from and the faceted look could be softened with some gaussian blur on the AO. Haven't had a real go at Alex's idea yet. Been working on our current team mod so a bit distracted. Edited October 14, 2014 by wombat50 2 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted October 24, 2014 Share Posted October 24, 2014 Looking good so far Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 22, 2014 Share Posted November 22, 2014 Awesome work. Keep going, mate! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 24, 2014 Author Share Posted December 24, 2014 Incoming... I've been meaning to compile a mod but just had the motivation today. Includes 30 missions from Migryder's mission packs. Some map textures -weapon sounds(for stock weapons), explosion sounds -new grenade explosion textures -See enclosed readme for details and credits. I'll post a link when it gets done uploading. 3 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted December 24, 2014 Share Posted December 24, 2014 Yes!!! I just love surprise Christmas presents! Thanks you so much, Wombat!!! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 24, 2014 Author Share Posted December 24, 2014 (edited) Download Migryder_Festival_Mod here: https://www.mediafire.com/?8j2k8q06i8rlrre 170 Mb's. Contains a readme. Edit: Failed to mention in my previous post it contains edits to Russian and Male Voice. Edited December 24, 2014 by wombat50 4 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted December 24, 2014 Share Posted December 24, 2014 Downloading! Quote Link to comment Share on other sites More sharing options...
nyleken Posted December 25, 2014 Share Posted December 25, 2014 Great mod, wombat! Big fan of the sound changes and visual FX. 1 Quote Link to comment Share on other sites More sharing options...
twcrash Posted December 26, 2014 Share Posted December 26, 2014 (edited) OK played a couple rounds SP getting my hat handed to me. Here is a small and embarrassing sample! lol I love it tho Great mod! thanks for another Christmas present!! Edited December 26, 2014 by twcrash 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 26, 2014 Author Share Posted December 26, 2014 I like all the Migryder missions and this is a favorite of mine and friends I play with. Nice vid. 1 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted December 26, 2014 Share Posted December 26, 2014 Nice. Migryder did a bunch of great stuff to die by! 2 Quote Link to comment Share on other sites More sharing options...
twcrash Posted December 28, 2014 Share Posted December 28, 2014 (edited) Yes I agree here is my favorite map Aurora and its spectacular effects!!! I love it! The sun and the smoke effects are the best I have ever seen. Edited December 28, 2014 by twcrash 2 Quote Link to comment Share on other sites More sharing options...
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