Zeealex Posted June 10, 2012 Author Share Posted June 10, 2012 Mission 1: Iron Dragon's retexturing is now ready for active testing, please check this thread for more information. Thanks Quote Link to comment Share on other sites More sharing options...
pagey Posted June 10, 2012 Share Posted June 10, 2012 Ghost Recon 2.0? I can see your skills there, very neat. Texturing is really hard, never know what itll look like at the end... Wish u goodluck. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 10, 2012 Share Posted June 10, 2012 Just wondering... why is this topic under "GR - Character & Skin Modding"?!? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 11, 2012 Author Share Posted June 11, 2012 (edited) Thanks for the kind words pagey! I thought because it was a retexture it would come under skin modding, you can move it to a better fitting forum if you want Edited June 11, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 11, 2012 Author Share Posted June 11, 2012 A New Fire Effect has been successfully added to the game, it needs smoothing obviously. Screenshots: Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 11, 2012 Share Posted June 11, 2012 I have tried to cipher what billboard effect, decal or .rsbs' are connected to these type of explosions. Any idea? Good job on the fire effect Alex. Liked the breaking glass one too. Ghost skins look good with their new web gear and camo. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 11, 2012 Author Share Posted June 11, 2012 (edited) try Ike_fx_smoke_mist/mist2.rsb , i know a debris.rsb is in there. i'll let you know if figure out the precise effects for you and thanks Edited June 11, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 11, 2012 Share Posted June 11, 2012 Moved/ Have you tried changing the lighting in the lighting tool for this? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 12, 2012 Author Share Posted June 12, 2012 (edited) Thanks and the lighting tool Doesn't work on my computer, it crashes when I open a map Edited June 12, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 12, 2012 Share Posted June 12, 2012 try Ike_fx_smoke_mist/mist2.rsb , i know a debris.rsb is in there. Those were the ones Alex. Thanks Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 12, 2012 Author Share Posted June 12, 2012 no problem Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 12, 2012 Author Share Posted June 12, 2012 (edited) Finished a HUD design, but I'm not going to show anyone until Apex has okay'ed the color change on the compass, as he has said yes to using it, but nothing of editing it Oh and mission 2 day and night are ready for testing but I'll leave it until i've got a few second onions on mission 1 Edited June 12, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
belvucker Posted June 13, 2012 Share Posted June 13, 2012 I am loving the new textures, adds a nice new look to the classic title. However, I am not too keen on the new ground textures they look very un-natural. Other than that, great work Zee! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 13, 2012 Author Share Posted June 13, 2012 Thanks bevlucker I'll change the ground textures today and update the zip Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 14, 2012 Author Share Posted June 14, 2012 Work on the menu Screens has started, expect a thread about it some time later on Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 14, 2012 Share Posted June 14, 2012 Got nothing to do right now so I will start testing maps for you Alex. Oh, fear the new sig of RileyFletcher -- Zirro-one. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 14, 2012 Author Share Posted June 14, 2012 okie dokie riley, the test being given out at the moment is Just mission 1, it will be updated with a new ground detail texture and HUD Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 14, 2012 Share Posted June 14, 2012 OMG, I love this project so much already! Alex, I answered your HUD request in the other thread - in short: go, girl! Quote Link to comment Share on other sites More sharing options...
thales100 Posted June 14, 2012 Share Posted June 14, 2012 Thats awesome zeealex, thanks, this game on triple wide + Retexturing Project = ownage. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 14, 2012 Author Share Posted June 14, 2012 Haha! Thanks Thales and Apex. I can imagine using ghost recon on triple wide full stop is awesome! Quote Link to comment Share on other sites More sharing options...
teppe Posted June 14, 2012 Share Posted June 14, 2012 Oh, this looks awesome! Teppe Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 14, 2012 Author Share Posted June 14, 2012 (edited) Thanks Teppe! Suppose you all want to see the new HUD? Check the other thread in 2 minutes! Edited June 14, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 14, 2012 Author Share Posted June 14, 2012 (edited) New Screenshots: Map Retexturing Update: M02/DP02_Farm is as far as I know, finished I'll be uploading sometime tomorrow after one final run through to make sure everything is spiffing! or, at least spiffing enough might do a last minute update of the hay bales. I have now started work on M03_RRbridge, so far it's going well, but some of the textures are a bit awkward to change, others, i can't understand what they are, so i have resorted to High pass sharpening, noise reduction and then another unsharp mask until I either see them in game or find out what they are. Having said that, as you can hopefully see in the last two screenshots, it's going smoothly. i've retextured the bridge, not all of it yet, but enough of it. those who tested before this became a full blown project would have met the cliff textures before, and i am glad to announce to you, the ghastly detail texture i used then, has been replaced. The House at the start has been given an update, as has the sandbags, the Ammo boxes next the the guns have been renewed and the cow car stationed on the railway has also been renewed with a painstaking hand conducted door texture that still doesn't look right. these are all things you aren't allowed to see until it's finished or unless you decide to work on a few textures yourself. Other Updates: For the eagle eyed amongst you, you will know that I recently changed the HUD to something (a tad) cleaner You can see it here in this post! A few new weapons will be added to the game. Question: 1) Is there a way of forcing Anti-aliasing on Ghost Recon with Nvidia and ATi cards? 2)Desert Camo: A-TACs, Multicam, Pencott, ACU or BDUs? For those who are unfamiliar: A-TACS: Multicam: Pencott Sandstorm: ACU (I hope): BDUs: OR should all of them be included and the user chooses which one he/she wants? (this will apply to all environments if so.) I may start a poll about that tomorrow... That is all for tonight Edited June 14, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 14, 2012 Share Posted June 14, 2012 If I could not identify where a texture was used in the game I have resorted to applying a large text layer to the texture then go into game to see where it is used. I like the new ground texture much better. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 14, 2012 Share Posted June 14, 2012 I prefer multicam and that's what my Texas Militia soldiers and the real Texas Militia uses. But that's Texas environments. Anything is fine with me as long as it isn't ACU. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.