teppe Posted February 22, 2012 Share Posted February 22, 2012 Is it possible to let a mission in begin with that you of course choice your soldiers. But when you then start the mission, can you then do so that you only are controlling 1 person, a person that you haven't choice as soldier, but are in the mission, and then you can't be the others soldiers, and they are also following the person, and if the man you are die, then the mission is over? Teppe Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted February 22, 2012 Share Posted February 22, 2012 AvatarSwitchingOff response in the startup block will keep players from switching soldiers. Note that this can be bypassed by switching to observer mode, changing to another soldier, and turning off observer mode. You can have it end the mission when the PlayerControlledActor dies, but this will only work in SP. Quote Link to comment Share on other sites More sharing options...
teppe Posted February 22, 2012 Author Share Posted February 22, 2012 So i can let the player be one soldier? Teppe Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted February 22, 2012 Share Posted February 22, 2012 (edited) Yes, that will keep them from switching soldiers. You can also use a loop to hide the other AI on the team if you want. Group: Default Trigger: Startup Responses: Use HideAI loop to loop over all members of player platoon. Group: HideAI Trigger: LoopActors (a loop is ready to procces This Actor <make a new actor ref called this actor>) Responses: BlockPreserve Continue if compare things (if this actor is not equal to the player controlled actor Hide This Actor Edited February 22, 2012 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
teppe Posted February 22, 2012 Author Share Posted February 22, 2012 But can i let the player control 1 soldier, that he hasn't chocied in the platoon selection, but that there are placed on the map. An actor? Teppe Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted February 22, 2012 Share Posted February 22, 2012 No. Quote Link to comment Share on other sites More sharing options...
teppe Posted February 23, 2012 Author Share Posted February 23, 2012 Ok, thanks Teppe Quote Link to comment Share on other sites More sharing options...
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