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[How to stop soul switching?]

7 posts in this topic

Posted

Is it possible to let a mission in begin with that you of course choice your soldiers. But when you then start the mission, can you then do so that you only are controlling 1 person, a person that you haven't choice as soldier, but are in the mission, and then you can't be the others soldiers, and they are also following the person, and if the man you are die, then the mission is over?

Teppe

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Posted

AvatarSwitchingOff response in the startup block will keep players from switching soldiers.

Note that this can be bypassed by switching to observer mode, changing to another soldier, and turning off observer mode.

You can have it end the mission when the PlayerControlledActor dies, but this will only work in SP.

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Posted

So i can let the player be one soldier?

Teppe

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Posted (edited)

Yes, that will keep them from switching soldiers. You can also use a loop to hide the other AI on the team if you want.

Group: Default

Trigger: Startup

Responses:

Use HideAI loop to loop over all members of player platoon.

Group: HideAI

Trigger: LoopActors (a loop is ready to procces This Actor <make a new actor ref called this actor>)

Responses:

BlockPreserve

Continue if compare things (if this actor is not equal to the player controlled actor

Hide This Actor

Edited by rileyfletcher_01

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Posted

But can i let the player control 1 soldier, that he hasn't chocied in the platoon selection, but that there are placed on the map. An actor?

Teppe

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Posted

No.

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Posted

Ok, thanks

Teppe

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