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Claiming Liberty - Unofficial Expansion Pack

51 posts in this topic

Posted (edited)

Get It!

PLOT

The countries of Ukraine, Belarus, and Kazakhstan have struggled under Russian oppression for years, and rebellions are raging throughout all of Europe. All of these rebellions save one have been crushed by the might of the Russian military. This special group of patriots call themselves Coalitionists, and they are a joint force of Ukrainian, Belarusian, and Kazakh fighters who are doing all that they can to once again liberate their countries from Russia. The United States government has decided to help

the three countries set up democratic governments, and they have sent the Ghosts as the leading combat unit. You are authorized to use any means necessary to stop the Russian takeover, and there will be no rest until we have erased every single trace of Russian control in any square inch of Europe.

OVERVIEW

Claiming Liberty is an expansion pack set in the Middle East, where the Ghosts must take great risks to help three foreign countries who are seeking freedom from Russian control. Featured in this mod are several changes, including:

New vehicles such as the 9-man powerboat, the M1078 truck, and the Range Rover.

9 custom campaign specialists with a variety of skills.

16 new kits for campaign, quick mission, and co-op mode.

3 relit maps: Morning POW Camp, Dusk Battlefield, and Dawn Beach.

15 new missions including 12 campaign missions, 2 MP missions, and 1 SP mission.

3 new gametypes: VIP, Conquest, and Predator for SP and MP.

Unique interface, including new menu, backgrounds, music, intros, and uniforms.

Enhanced weapon and equipment statistics, including increased damage,

less stabilization time, and correct weights and names.

INSTALLATION

1. Extract Claiming Liberty to your desktop or desired location.

2. Copy the entire Claiming Liberty folder into your Ghost Recon\Mods directory. (e.g. C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods...)

ACTIVATION

1. Run Ghost Recon.

2. At the menu screen, click Options.

3. At the top of the Options screen, click Mods.

4. Find Claiming Liberty in the list on the left side of the screen.

5. While Claiming Liberty is selected, click Activate.

UNINSTALLATION

1. Navigate to your Ghost Recon\Mods directory. (e.g. C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods...)

2. In the Mods folder, select and right click on Claiming Liberty.

3. From the list shown, click Delete, and GRCL will be erased from your game.

CREDITS

Producer: RileyFletcher_01

Co-Producer: Wombat50

Scripting Advisor: Tinker

Testers: Tinker, Wombat50, KBReeves, BS PALADIN

Mission Designer: RileyFletcher_01

Object Designer: Phlookian

Vehicle Designer: Hammer and Phlookian

Art Designer: Wombat50

Character Designer: RileyFletcher_01

Weapon Enhancement Designer: RileyFletcher_01

Cinematic Designer: RileyFletcher_01

Composer: Kevin MacLeod

Manual Designer: RileyFletcher_01

Special Thanks To: Rocky and Wombat50

AUTHOR'S NOTE

I cannot thank the GR.net team enough for all of their help and encouragement throughout the making of this impressive mod. I can only credit myself with so little in this mod, because if I subtracted all of you from the mod, why, look at the credits. All we would have would be a manual, intro video, and twelve buggy missions. :lol: If it weren't for Tinker telling me how to fix every single scripting error I had the missions would be extremely glitchy and confusing, and if it weren't for Wombat putting up with me asking for so many maps, we'd still have those stretched incorrect formatted bluish-gray briefing photos :) And without Hammer or Phlookian, I wouldn't have any vehicles that could carry all of the players for the insertions, and without my dad and BS PALADIN and Wombat testing buggy mission after buggy mission that I spat out at them, we wouldn't have been able to have more than a one-man singleplayer test. And most of all, without Rocky devoting his already busy life to this site, none of us would have ever met and been able to help each other with these fantastic mods that all of us have produced, and even if we did make them, we could never share them without Rocky and his website here. I am obliged to all of you, and hope that you all will be here next time I'm in need of help.

Regards,

RF_01

Download It Now!

Edited by rileyfletcher_01

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Posted

I figured out that this is the 10th unofficial expansion pack and it's released on Ghost Recons 10th Anniversary, how cool is that.

Big big thanks to all the contributors, and to RileyFletcher for the massive amount of work he has put into this, truly awesome.

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Posted

Haha, its the twelfth unofficial expansion pack, actually. Maybe you miscounted?

Claiming Liberty

New Expansion Pack for Ghost Recon 9 13/11/11

Rockall

Massive Expansion Pack 1391 19/04/11

P2 : A Cold Day in Hell

Absolutely huge mod for Ghost Recon, new for 2009! 4033 29/05/09

Heroes Unleashed

Massive Ghost Recon modification. 14956 20/12/08

Mp3 (SOAF for GR)

Ports SOAF assets in to Ghost Recon (REQUIRES SOAF) 925 16/12/07

CENTCOM

Massive unofficial expansion pack for Ghost Recon with a huge campaign, new maps and models, and never seen before innovative features. 13413 31/12/06

Year of the Monkey (YOTM)

Massive total conversion with new everything, including maps, weapons, skins, missions! 8145 25/02/06

Swedish Forces - For King and Country

Massive Swedish Forces conversion featuring a revamped 40 mission campaign. 5499 23/10/05

Icebreaker : Barbarossa

The master copy of the Icebreaker 1.0 2515 31/07/05

War of Infamy 2.5

Total Conversion set in WW2 8276 06/02/05

Frostbite

Unofficial expansion pack for Ghost Recon 20401 06/12/04

Operation: Stabilise

Outstanding mod! New skins, weapons and awesome missions

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Posted

Hmmm, not sure if I should have filed Mp3 (SOAF for GR) as an Expansion, but let's call it poetic license for effect :thumbsup:

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Posted (edited)

And besides, WOI only has new skins and guns, so it should be in total conversions, doesn't even have new missions or maps, so if you move WOI to total conversions and move Mp3... :whistle: so 12 minus 2 is.....let me get my calculator :D So yes, if we cheated a little, it could be the tenth. :lol:

Edited by rileyfletcher_01

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Posted

Thanks Claiming Liberty team. :thumbsup: Downloading now.

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Posted

Any feedback yet? Patch is coming out soon, if you notice any bugs, make sure to inform me now so I can include the fixes or changes in the new patch.

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Posted

I don't know what I did wrong, but whenever I try to start a Claiming Liberty campaign, the game crashes to desktop.

I've used mods before, so I know where everything goes (GhostRecon>Mods folder), And I've activated Claiming Liberty from the Mods menu.

I'm also using the Steam version of original ghost recon, if that is somehow affecting the crashes?

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Posted

I don't know what I did wrong, but whenever I try to start a Claiming Liberty campaign, the game crashes to desktop.

I've used mods before, so I know where everything goes (GhostRecon>Mods folder), And I've activated Claiming Liberty from the Mods menu.

I'm also using the Steam version of original ghost recon, if that is somehow affecting the crashes?

I'll try it on my steam version tonight and see how it goes.

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Posted

Do you have the 1.4 patch for GR, DS and IT installed? Also, I would not suggest running CL with any mods other than CL, DS, and IT.

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Posted

Do you have the 1.4 patch for GR, DS and IT installed? Also, I would not suggest running CL with any mods other than CL, DS, and IT.

Re-installed Desert Storm and Island Thunder and it worked :thumbsup:

As of right now, I've only played the first mission and I'm thoroughly impressed. Brutal on Elite, so I had to turn it down to Veteran, and has that original hardcore tactical feel that I love.

Can't wait to finish the rest of the missions!

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Posted

Glad you enjoyed it! Claiming Liberty focused mostly on the script and storyline of the missions, but my next expansion pack will focus more on the enemy infantry and vehicles. Besides a few movement plans, most actors in CL were simply placed, but the next mod's enemy will be much more tactical, challenging, and realistic.

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Posted

... my next expansion pack will focus more on the enemy infantry and vehicles.

:o

Can't wait!!

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Posted

:) A very intellectual young fellow named 'william' commented on how he liked some of my missions while he despised others, mainly because, in the eighth mission, he had a rough insertion, therefore to quote him,
...feel like I was at Little Big Horn in the role of Custer!
Really bugs me when people do that, but oh well. Anyway, yeah, my next mod is going to change you from the role of the Ghosts and put you in the cowboy boots :) of the Texas Militia in the year 2017. Mexicans running around everywhere ransacking the south, pretty cool, huh?

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Posted

NOTICE

Claiming Liberty has suffered several technical issues in the last few days. The CL Team apologizes for these problems, and at the time, the only solution will be to

a) if you currently have v1.0 of CL, download the patch. All issues will be fixed.

b) if you currenlty have v1.1 of CL, you will still have to download the patch and install it.

c) if you have no version of CL, you will either have to wait until further notice announces that the main download link is fixed, or download v1.1 and patch it again.

Once again we apologize for these issues, but it is nearly impossible to avoid technical issues. All of the blame falls upon Wombat50 who kept telling me to release a patch, so we can probably say it's his fault, right? :thumbsup:

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Posted

Patch v1.2 has been released.

V1.1 has also been re-uploaded so please download both the full mod and the patch again.

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Posted

Wait, why do they need to download the full mod again? I'm really confused. v1.2 and v1.1 are identical except that v1.1 had corrupt files.

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Posted (edited)

Your confused!!!!!!!

Your best bet here is to do what I asked you in my PM, take whichever version of v1.1 is working then merge the latest patch with it.

Once that is done release the mod as a new version without the need for a patch.

This is getting beyond a joke. :wall:

Edited by JohnTC02

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Posted

take whichever version of v1.1 is working then merge the latest patch with it.

Once that is done release the mod as a new version without the need for a patch.

That's the best thing to do.

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Posted

It was never a joke. I think I need a vacation. I'll do all this tomorrow, when I get some sleep. I'll return when I recover from my mental breakdown :thumbsup:

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Okay, yes, I understand that it needs to work without downloading it and a patch, but the people who have v1.0, or the messed up v1.1, need a patch to fix it. Should I make a v1.2 patch that fixes these issues, or just update v1.1 and have people download it again? I'm doing what you said John, I'll get a working version to you. And yes, I am confused.

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Posted

I understand what you are saying here Riley but as there are a few variations of v1.1 floating about I would advise that you start afresh with a full mod and make it v1.2.

After that if there are any other fixes then you can release a small patch.

I know this would mean that everyone needs to download the full mod again but as it's around 85mb it isn't that big by todays standards, I don't think people would mind doing that if they new they were getting the latest/fixed version.

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Posted

Oh, now I get it. Yes, if they didn't redownload and just got the patch, it might still have corrupt files from v1.1 that the v1.2 didn't overwrite.... :unsure: Wouldn't downloading the v1.2 patch fix the previous versions, or not? It takes me a while to catch on, you might have just figured that out :whistle: Anyway, thanks for knocking some sense into me.....by the way, I inherited my stubborness from my mother's side ;)

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Posted

Version 1.2 of the full mod has been released so there is now no need for a patch.

You need to download the whole mod again if you want the latest version and if you want to play online.

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Posted

Only just noticed a typo

CL (CP01) Brown Rattlensake

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