OSO Posted May 16, 2011 Share Posted May 16, 2011 I followed the mission on 01 May 11 by USN Seals into Pakistan with great interest. It sparked my creative juices to make a map and mission based on this event. I have some very early alpha images of the map. I only started to work on it yesterday and spent most of the day today fiddling with textures so I could do a proper export. Experienced a 2 hour hiccup with the darkmaps not being generated correctly but I managed to figure it out eventually. It has been a long time since I've worked in 3ds max or on a GR project for that matter so it is going to be a slow process. Here is a render of the walls surrounding the compound: Most of the detail will be centered on this area. The compound is surrounded by mostly farmland and the most recent overhead view that I have is from google earth: The above image depicts a 600 square meter area in the immediate vicinity. Due to the limitations of the game the command map will only display 400 square meters and the playing area will be considerably smaller. Looking through the main gate: Facing SW outside the compound: These are very early shots in the map development and the textures/mesh is subject to modification. I don't have an ETA on this project but am hoping to have the map complete by the end of summer. I'd like to develop skins for both friendlies and enemies. If there is anyone out there that would like to lend a hand with things either post here or send me a PM. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 16, 2011 Share Posted May 16, 2011 AWESOME!! i was wondering how long it would be before a mod was made on it cant wait Quote Link to comment Share on other sites More sharing options...
remix79 Posted May 16, 2011 Share Posted May 16, 2011 THIS IS COMPLETELY RELEVANT TO MY INTERESTS. I applaud your efforts, and hope this mod goes smoothly for you! Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 16, 2011 Share Posted May 16, 2011 Excellent news to see you modding GR again! Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 16, 2011 Share Posted May 16, 2011 Wow, when Oso said he was working on something new, why on earth did this not occur to me! Very exciting project, nice one Oso. ps. Welcome back to GR modding! Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 16, 2011 Share Posted May 16, 2011 Random script here I see. Would be nice to explore all the possible insertions, difference in guards, and the man himself in a random room. Ditto on nice to see you modding. Quote Link to comment Share on other sites More sharing options...
OSO Posted May 17, 2011 Author Share Posted May 17, 2011 Random script here I see. Would be nice to explore all the possible insertions, difference in guards, and the man himself in a random room. Ditto on nice to see you modding. I agree that there are a lot of interesting scenarios to develop here. What if Pakistan got involved? Due to the proximity of the military base this could have been a much, much more challenging. What if there were more defenders at the compound? Things had the potential to get real ugly fast... Quote Link to comment Share on other sites More sharing options...
Zeko Posted May 17, 2011 Share Posted May 17, 2011 Welcome back Oso! Nice to see legends back in GR Quote Link to comment Share on other sites More sharing options...
OSO Posted May 22, 2011 Author Share Posted May 22, 2011 Here is a progress report. Tinker is going to assist in mission scripting and anything else the two of us can think of, Hammer is going to model a few vehicles, & Wombat50 is going to assist in character skinning and map textures. I reskinned a couple of specialists, Scott Ibrahim & Lindy Cohen. I used some skins from WitchDr. and modified them with bits and pieces from the stuff BjB had uploaded. Scott: Lindy: The courtyard LZ area is mostly finished now: Close Up: Scott & Lindy in game: Approximate view of the same close up in game: An old truck from Frosbite - not sure if it will make it into the final mod. That's it for now. Got a 3 day weekend coming up next weekend; hopefully I will make a lot of progress. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 22, 2011 Share Posted May 22, 2011 Nice work, good team assembled, sounding very promising. Quote Link to comment Share on other sites More sharing options...
DonMiguel Posted May 26, 2011 Share Posted May 26, 2011 Anything Oso has got to be good! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 26, 2011 Share Posted May 26, 2011 Update on Pakistani Police Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 26, 2011 Share Posted May 26, 2011 Wow. Isn't it just unbelievable how we are getting spoiled with amazing new mods for good old Ghost Recon again and again even after all these years? Quite frankly I don't know how to keep up with all the new releases popping up recently! How am I supposed to find the time to play all these gems? Never mind, just keep'em coming! Thank you, thank you, thank you! Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 27, 2011 Share Posted May 27, 2011 One of these days Oso, I will stick true with my words about buying a drink These is awesome! Quote Link to comment Share on other sites More sharing options...
OSO Posted May 30, 2011 Author Share Posted May 30, 2011 Big weekend here. I got a lot done and here are some screenshots First on the list are 2 re-textures of 2 more specialists. These are a combination of WitchDokta's tropentarn skins, an arid desert patch for the German flag, and some hand painted grass stains. Nigel is wearing a combination of WitchDokta's skins, an arid desert Union Jack patch, and some of the newer Hyde Development Pencott camo pants. Dieter Munz: Nigel Tunney: This wraps up re-skinning specialists. I plan to replace Jodit with one of Wombat's Pakistani characters. Mapping progress: Most of the work was done today. This is what the map looked like last night: Close up of a door with a window. (Tested in game and it is fully functional!!!): Today: Building on the southern area of the compound: Distant shot: This one is quite a common angle to see from news sources: A more recent close up shot: Bird's eye view facing NW: All of the interior mesh is laid out on the smaller buildings. Most of it still needs texturing Frame work for the main building in the compound has been defined: I'll be busy with my daughter's graduation next Friday and Saturday so don't expect an update until the weekend ending in 12 June 2011. Enjoy! Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 30, 2011 Share Posted May 30, 2011 Wow, really taking shape, great work. Quote Link to comment Share on other sites More sharing options...
migryder Posted May 31, 2011 Share Posted May 31, 2011 OSO is back!!! Outfreakin standing...I love your mappin' work...we are blessed yet again with a great mod coming down pipe...thanks for the effort OSO. mig Quote Link to comment Share on other sites More sharing options...
Operative Posted May 31, 2011 Share Posted May 31, 2011 I bet one of the objectives is to destroy the remains of the chopper Quote Link to comment Share on other sites More sharing options...
OSO Posted June 13, 2011 Author Share Posted June 13, 2011 Here's the weekend update... Got a lot done this week due to having some vacation time. Progress will slow down after this week. All of the buildings in the compound have been roughed in-they still need a lot of detail work to flesh them out. Here are some max renders: And finally some in game shots: Hope you enjoy! Quote Link to comment Share on other sites More sharing options...
migryder Posted June 13, 2011 Share Posted June 13, 2011 looking sweet OSO... Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 13, 2011 Share Posted June 13, 2011 Beautiful! Will there be a day version, too? Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 13, 2011 Share Posted June 13, 2011 Very cool. Ill be playing this one for sure. Quote Link to comment Share on other sites More sharing options...
OSO Posted June 13, 2011 Author Share Posted June 13, 2011 Beautiful! Will there be a day version, too? There will be multiple versions. Thanks for all of the compliments and encouragement. Quote Link to comment Share on other sites More sharing options...
H-Hour Posted June 15, 2011 Share Posted June 15, 2011 (edited) Looks great Oso! Glad to see you got the bug again. I hope you plan to include the dog with the insertion team! Edited June 15, 2011 by H-Hour Quote Link to comment Share on other sites More sharing options...
Zeko Posted July 4, 2011 Share Posted July 4, 2011 Looking good as always Oso Any updates? Quote Link to comment Share on other sites More sharing options...
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