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Pave Low

NVIDIA drivers: WHQL - 270.61

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GeForce/ION Drivers: WHQL 270.61 are out, dated 18 April 2011

Windows 7 or Windows Vista (64-bit)

Windows 7 or Windows Vista (32-bit)

Windows XP, Windows XP Media Center Edition

Windows XP x64, Server 2003 x64

This is the first WHQL-certified release from the Release 270 family of drivers (versions 270.xx to 274.xx). You can read more about this family of drivers on GeForce.com.

This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs. This driver package also includes the 3D Vision Controller driver.

New in Release 270.61

GPU Support

Adds support for the newly released GeForce GTX 590, GeForce GTX 560 Ti and GeForce GTX 550 Ti GPUs.

Performance

Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers. The following are examples of some of the most significant improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:

GeForce GTX 580:

Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on)

Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)

Up to 11% in Just Cause 2 (1920x1200 8xAA/16xAF, Concrete Jungle)

Up to 11% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)

Up to 7% in Civilization V (1920x1200 4xAA/16xAF, Max settings)

Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)

Up to 5% in Civilization V (SLI 1920x1200 8xAA/16xAF, Max settings)

Up to 5% in Left 4 Dead 2 (1920x1200 noAA/AF, Outdoor)

Up to 5% in Left 4 Dead 2 (SLI 2560x1600 4xAA/16xAF, Outdoor)

Up to 4% in H.A.W.X. 2 (SLI 1920x1200 8xAA/16xAF, Max settings)

Up to 4% in Mafia 2 (SLI 2560x1600 AA on/16xAF, PhysX = High)

GeForce GTX 560 Ti:

Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High)

Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High)

Up to 19% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)

Up to 13% in Just Cause 2 (1920x1200 4xAA/16xAF, Concrete Jungle)

Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)

Up to 5% in Call of Duty: Black Ops (1920x1200 noAA/AF, Jungle Map)

Up to 5% in H.A.W.X. 2 (SLI 1920x1200 4xAA/16xAF, Max settings)

Up to 4% in Call of Duty: Black Ops (SLI 2560x1600 4xAA/16xAF, Jungle Map)

Up to 4% in Civilization V (1920x1200 noAA/AF, Max settings)

Up to 4% in Left 4 Dead 2 (SLI 1920x1200 4xAA/16xAF, Outdoor)

Up to 4% in Metro 2033 (SLI 1920x1200 4xAA/16xAF, PhysX on)

NVIDIA Update

This is a new feature in Release 270 and later drivers. NVIDIA Update keeps your PC up-to-date with the latest NVIDIA drivers by notifying you when a new driver is available and directing you to the driver on www.nvidia.com. When you install a Release 270 or later GeForce driver from www.nvidia.com, you will be presented with the option to install NVIDIA Update. Click here to learn more about NVIDIA Update.

NVIDIA 3D Vision

With Release 270 drivers, the 3D Vision Controller driver is now included with all GPU driver installations. This driver package includes v270.61 3D Vision Controller driver. Users are no longer required to install a separate 3D Vision Controller driver or CD driver. For more information, please view this knowledgebase article for more information.

New features added to 3D Vision window mode

Adds support for HDMI 1.4 3D TVs when using 3DTV Play software, including DirectX 9 games, Google Earth, and 3DVisionLive.com.

3D Vision window mode now works with Windows Aero enabled

New NVIDIA Control Panel option to toggle 3D Vision window mode on or off.

Performance improvements

DirectX 9 applications when using NVIDIA SLI

Better performance using the in-game crosshair for Half-life 2, Left4Dead, and Left4Dead2

Adds support for new 3D Vision Desktop LCD monitors: Acer GD245HQA and Tongfang LM2230W

Adds support for new 3D Vision projectors: Acer X1261P, Acer X1261-3D, DepthQ HDs3D-1, NEC NP-V300X, Sanyo PDG-DXL2000

Added support for new 3D Vision All In One PCs: Acer Aspire Z5673, Lenovo B520

Added the following 3D Vision game profiles:

Alice Madness Returns

Assassin’s Creed: Brotherhood

Battle: Los Angeles

Breach

Cars 2

Crysis 2 (including multi-player demo)

Dead Space 2

DeathSpank

Deep Black

Dirt 3

Dragon Age II

Duke Nukem Forever

Dungeon Defenders

Dungeon Siege III

Fable III

Faxion Online

F.3.A.R.

Final Fantasy XIV

Homefront (DirectX 9 and DirectX 10)

Hunted: Demon’s Forge

Lego Star Wars III: The Clone Wars

Lego Universe

Need for Speed World

Oil Rush

Portal 2

RaidersSphere

Red Faction: Armageddon

Richard Burns Rally

Rift

Section 8: Prejudice

Shift 2 Unleashed

Shogun 2: Total War

Star Wars: Clone Wars Adventures

Test Drive Unlimited 2

The Sims Medieval

Updated the following 3D Vision game profiles

MX vs. ATV Reflex

Monster Hunter Frontier Benchmark

NVIDIA Surround

Adds 3D Vision Surround support when using 3D Vision monitors with built-in IR emitters

Increase performance for GeForce 200 series, 400 Series and 500 Series GPUs in several DirectX 9 PC games vs. the latest Release 265 drivers. The following are examples of some of the most significant improvements measured on Windows 7 64-bit. Results will vary depending on your GPU and system configuration.

GeForce GTX 480 SLI in 3D Vision Surround:

Up to 109% in Aliens vs. Predator (5760x1080 1xAA / 16xAF)

Up to 107% in Burnout Paradise (5760x1080 2xAA / 16xAF)

Up to 267% in Call of Duty Black Ops (5760x1080 2xAA / 16xAF)

Up to 177% in Call of Duty: Modern Warfare 2 (5760x1080 2xAA / 16xAF)

Up to 15% in Far Cry 2 DirectX 9 (5760x1080 2xAA / 16xAF)

Up to 250% in Left4Dead2 (5760x1080 2xAA / 16xAF)

Up to 159% in Need for Speed Shift 2 (5760x1080 2xAA / 16xAF)

CUDA

Adds support for applications using CUDA 4.0 features such as Unified Virtual Addressing (UVA) and GPUDirect™ v2.0.

Other

Installs HD Audio driver version 1.2.22.1

Installs PhysX System Software to version 9.10.0514

Supports the new GPU-accelerated features in Adobe CS5.

Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.

Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.

Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.

Supports OpenGL 3.3 for GeForce 8-series and later GPUs.

Supports OpenGL 4.1 on GeForce 400 series and later GPUs.

Supports single GPU and NVIDIA SLI technology* on DirectX 9 and OpenGL.

Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.

Users without US English operating systems can select their language and download the International driver here.

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During my gaming absence over the PSU replacement, I can see that the Nvidia control panel is a bit different. What's the optimum settings for GRAW 2 MP? I'm just using one graphics card and the 'Set Multi-GPU and PhysX Configuration' page is new to me. How should that be configured?

DS

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There is a GRAW2 profile already in the driver (under program settings) so you shouldn't need to do any specific game configuration changes for it

as to a few general "global settings" tweaks (system wide):

Turn multi-display off and to "single display performance mode"

Personally I turn PhysX off (unselect GPU) so all the cards resources are allocated to the game (also turn it off in game)

and also turn "CUDA GPU's" to "none" (untick the Graphics card)

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Thanks for the advice Pave. I've done the first two. Where do I unselect GPU to sort the PhysX out?

DS

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On mine it's on the "Set SLI configuration" page

but as you have one card not sure if you'll have that....do you instead have a page listed as "Set PhysX configuration" ?

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NVIDIA control panel / Set PhysX configuration / Select a processor

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Now I've disabled PhysX on the control panel, it's no longer an option in the game, and defaults to 'Normal'.

Shoul I disable multi-GPU too? The game seems to chug a little.

DS

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disable multi-GPU
Hmmm...I updated the drivers to 270.61 and then ran 3DMark. It chugged and and stopped running the program. I then uninstalled the drivers from device manager, reinstalled them and the same thing happened in 3DMark. This time though, it lowered the resolution and popped up an driver not working message. I then ran Windows Experience Index and it dropped from 5.9 to 5.0, and that drop was in the graphics performance. Is this a driver issue?

DS

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