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a new Total Conversion Mod "Sabotage"


pz3

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Tried a different method of taking some plant speciemens photos for textures.

The white sheet of card stock was leaving gray shadows that were hard to select out.

Took a pocket knife, camera and an old navy blue hoodie with me.

Cut some branches and put them on the hoodie laying on the ground(spread wrinkles out best I could).

Took photo. Had good results using the color range tool.

post-503-0-94811900-1384021922_thumb.jpg

Almost any color of fabric would work except anything plant related.

If I was real serious I'd make a frame and stretch fabric on it.

Edited by wombat50
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Well done there. I like seeing all these plant projects come together.

IMPORTANT NOTICE TO ALL:

I PZ3 am cance... disc... ok no im not.

In my other spare time have created Pz3 Jr. This project will be probably done before Sabotage but..

none the less the mod must go on. I will also be trying to teach Mrs Pz3 how to mod. Whatever there is my important announcement lol.

Will effect timeline surely but was excited when.she told me.

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Did this this morining. Wasn't sure how I was going to create a spruce tree and might of been hard to explain to wombat. Actually turns out it isn't much different then any other tree.
GR had always used a strange method of creating them. I like this way more. The color is off but that will be an easy fix.

oc9f.jpg

Edited by pz3
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Riley, Will do! Not yet though, still working on models for the first level. Its getting closer though!

Mr Moon, what is it you have exactly?

Work continues, just a side note. None of these pictures / video I show you is to be expected to be the actual level. Im actually using an old version of the level to test mesh on. I am only going to say that as of today Level 1 here is only 30ish % complete. It has a very long way to go.

but it sure is fun killing bad guys on it.

9p5b.jpg

Edited by pz3
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As many of you probably know. I don't have a lot of experience creating levels for GR. With that said there were still some lengering questions about what is going to work and not work. With that said....

I needed to know these things:

-How Sherman levels Work?

-How to utiize normals in more open spaces?

-Would burning lighting into the models textures improve quality or not?

-Is my workflow from concept to finish the most effecient way?

Well taking a short break from the map S01 I will be answering all these questions on a mini map. Will also be playable in the mod. This mini map will be simply called.

SM01 - Kill House

Based on a simple military live fire kill house. It will have some exterior play as well as all the interior play.

2 Door intrances and a catwalk overlooking the killhouse. So far it has been a cake walk creating it to this point. I see no reason why it will not be finished in a week or two.

Sneek Peek!

mhvj.jpg

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Hi pz3 for example I have a number of characters skinned up to look like.

Conscripts in klmk camo (summer)

Motorized infantry in flora camo with digi flora body armor webing etc. (Summer)

Vdv in digital flora camo and flektarn d camo. (summer/winter)

Russian navy personel officers' sailors in black or blue fatigues. (winter)

Spetsnaz in surpat camo (summer)

These are the paratroopers in digi flora.

grshotd1.jpg

Edited by MrMoon
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