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Portal 2 Announced


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Interesting things are happening in the world of Portal

It started with this odd patch update to portal

Changed radio transmission frequency to comply with federal and state spectrum management regulations
and a new achievement, titled “Transmission Received"

now Players are reporting unusual things happening with the radios in game

and Viral messages hidden in the “patch update”

Could Portal 2 be imminent ???

read more here:

http://www.shacknews.com/onearticle.x/62575

http://forums.steampowered.com/forums/show...d.php?t=1168990

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ahah! yes, it was..

Portal 2 Announced

March 5, 2010, 9:44 am - Valve - Press Release

Valve, creators of best-selling game franchises (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies (such as Steam and Source), today announced Portal 2 for shipment this coming holiday season.

Portal 2 is the sequel to 2007's Portal, which won 70 industry achievement awards.

and gameinformer have posted a couple of articles:

April Cover Revealed

Subscribers can expect to receive their copy in the near future. If you're as excited about Portal 2 as we are, be sure to check out our Portal 2 Hub Page throughout the month for even more mind-blowing details you won't find anywhere else.

Oh, and did we forget to mention it has co-op?

Whoohoo Co-op! that's a surprise

Portal 2 For Two

While we won't reveal much more (be sure to read our 12-page story in our April issue) just know the original portal isn't the last time you'll see GLaDOS.

There will also be surprising new characters and brand new areas of the Aperture Science Labs.

The two-player co-op mode will feature its own campaign with two new playable characters. When it comes to these mind-bending puzzles, two brains are always better than one.

gameinformer - Portal 2 Hub Page

:thumbsup::thumbsup:

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Portal 2: The 10 things you NEED to know

You have no idea how excited you need to be...

So, Portal 2 has been officially announced. Excited yet? Of course you are, but not nearly excited enough. Seriously, we can promise you that.

We've tracked down every available detail on Valve's sequel to one of this generation's few perfect games, and believe us, this time around, GLaDOS' reign of physics-bending tyranny is a whole new cube game. In fact it's going to make Portal look like a trailer for the main event. Here's why.

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  • 2 months later...

Bleah, it's been delayed to "2011" .... :hmm: .. deja-vu :P

VALVE ANNOUNCES MAKING GAMES IS HARD

June 9, 2010 -- Aperture Science, doing business as Aperture Laboratories LLC, in partnership with Valve today announced the successful completion of an ethics-review-panel-supervised release date restructuring process. Portal 2, the sequel to the ground-breaking title that earned over 30 Game of the Year awards despite missing its original ship date, is now targeted for a 2011 release.

Representatives from both companies acknowledged that public safety concerns factored into the decision. They went on to say that even though Portal 2 will arrive slightly later than planned, all life on earth won't instantaneously stop as every molecule in your body explodes at the speed of light, which is what would happen should a rip ever appear in the fabric of Valve Time.

"Also, the game will be even better," they added, missing an historic opportunity to create the first product delay press release to mention that a product is being delayed to make it worse.

To ask questions about how close we all came to dying, or to ask futile questions about the previously announced E3 ***PORTAL-2-THEMED-FOR-GOD'S SAKE*** surprise or, less futilely, to schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve's delegate to the EU's Valve Time Studies Group, Doug Lombardi.

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"Also, the game will be even better," they added, missing an historic opportunity to create the first product delay press release to mention that a product is being delayed to make it worse.

Haha nice... :D

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  • 2 weeks later...

E3 2010 Gameplay Presentation (Voodoo Extreme Edition) - HD Flash version (1254 x 824)

A fantastically fabulous Portal 2 720p HD gameplay movie:

Portal 2 HD Direct Feed E3 2010 Gameplay Movie - HD Flash version (1254 x 824)

these three videos are filmed off-screen, though they do feature commentary and extensive explanations of the sequel's new gameplay mechanics:

E3 2010 Gameplay Presentation: Part #1

E3 2010 Gameplay Presentation: Part #2

E3 2010 Gameplay Presentation: Part #3

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  • 2 months later...
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Portal 2 is a first-person puzzle-platform video game developed by Valve Corporation.

It is the sequel to the 2007 video game Portal .

Portal 2 comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "portal gun", a device that can create inter-spatial portals between flat planes.

The game's unique physics allow momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers. Other gameplay elements were added to Portal 2, including tractor beams, laser redirection, and special paint-like gels that impart special properties to objects they touch.

Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas or P-body, in the co-operative campaign, can move, look, and carry and drop objects, as well as interacting with switches. The goal is to maneuver the characters through a number of test chambers in the Aperture Science facility, traversing the chamber from the start to the exit. Though the player-character can take some damage for a brief period of time, they will die under sustained injury and be restarted at a recent checkpoint; however, characters are equipped with "long fall boots" that absorb the shock of landing after a large vertical drop. The player must figure out how to overcome seemingly-bottomless gaps, evade pools of toxic liquid, or avoid line-of-sight or even disable robotic turrets to safely arrive at the exit.

Initial levels provide a tutorial on general movement controls and interactions with the environment. After these levels, the player will be required to solve puzzles in test chambers within the Aperture Science Enrichment Center using the "portal gun" (the Aperture Science Handheld Portal Device), a device that can create two portals connecting two surfaces across space. Players solve puzzles by using these portals to move unconventionally between rooms or to use the ability to fling objects or themselves across a distance. The functionality of the gun has not changed between the games, but within Portal 2, players can take advantage of the transmission of other physical effects through the portals.[4] One example is the direction of Excursion Funnel tractor beams or Hard Light Bridges through portals to provide surfaces or areas which the player can use to move the player-character or specific objects across obstacles.

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  • 4 months later...

Portal 2 has officially sold more copies on the PC than any other platform.

Build a good game, and it will sell. :)

And it is a great game, builds upon the previous, which is just how it should be! :yes:

Portal 2 was more successful on the PC than it was on PlayStation 3 and Xbox 360, Valve boss Gabe Newell has revealed.

Speaking in an interview with Gamasutra, he explained that the studio never sets out to make games to specifically appeal to PC or console gamers and is often surprised to see which version fares better.

"We can never predict; I mean we just try to build good games and then we tend to be surprised," he said. "Portal 2 did better on the PC than it did on the consoles; Left 4 Dead did better on the consoles than it did on the PC."

Newell didn't clarify whether he was referring to units sold or total revenue earned.

"So you know we don't try to guess, because we're not sure what value there is to guessing," he continued.

"We've never had a situation where we said, 'We really, really want to build something that is more popular for the console guys.' Because usually we have a bunch of other higher priority problems we want to solve. So we're glad that people want to play our games wherever they want to play."

Source

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