shakealeg1212 Posted August 9, 2017 Share Posted August 9, 2017 here is a cool article reviewing Ghost Recon and Heroes Unleashed b9. it's always great to hear that GR is still being discussed and Apex's work is being appreciated. http://gamingpastime.com/ghost-recon-pc-review/ 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted August 9, 2017 Share Posted August 9, 2017 Nice find shakealeg, thats a big review! Great stuff! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 9, 2017 Share Posted August 9, 2017 (edited) Link: HU Tags Multicam Mod Requires HU version 1.0.0b9 Kudos to ApexMods for the Heroes Unleashed Mod and the work and time he took to make it! REQUIRES and ACTIVATED in this order: GR patched to 1.4 DS IT Heroes Unleashed 1.0.0b9 aka V9 HU_Tags_Multicam Mod >>Version 1: -Hex edited 31 .map files to correct the issue where AI could see through the vegetation. -This was done with the 010 Editor and AlexKimov's .map file template. -Correctly tagged vegetation.rsb's with the RSB Editor as needed. Replaces Ghost skins in SP with multicam. Ghosts characters in three versions of Multicam: woodland, desert and jungle. The snipers use the Scott Ibrahim and Jack Stone models. Support uses the Nigel Tunney and Buzz Gordon Models. Demo and Rifleman use the original models. Textures are 512 x 512. A few weapon, frag, Russian and Female voice sounds. m01_caves.mis is an edited version of HU campaign mission M01 Caves, the second mission of the HU campaign. Edited to correct the CTD when trying to load a save. The "Effect - Hidden" was set an at height of 9,999 meters, IIRC. I set it to 2 meters and have not had any CTD when loading any save either ingame or when resuming the mission. 093 Islands Noon, 175 Islands Noon have the issue where the ghosts do not appear on the command map. I did not have luck tagging vegetation on these maps. Credit: Big thanks to AlexKimov who provided the know how and .map template so that the below community made maps would have correct vegetation tagging. NAME OF MAP INGAME MAP FOLDER NAME 056 Canyon River gp22_canyon_river 069 Battleground gp02_battleground 073 Sniper Training cgt03_snipe 088 Ranch gp14_ranch 089 Tropics Fog crx2_tropics_fog 090 Jungle Villa -Tof a03_sordela_residence 097 Jungle Path -Tof tof1_jungle_path 103 Countryside fog ef7_countryside_fog 105 Monkey Island rmi02_monkey_island 128 Chinese Temple gp04_chinese_temple 139 Countryside clear ef1_countryside_clear 146 Penitentiary gp06_penitentiary 150 Lake Retreat gp07_lake_retreat 152 Farmstead gp12_farmstead 160 Ridge gp20_ridge 161 Waterfall gp21_brandywine_falls 163 Jungle Camp gp23_jungle_camp 165 Ocean Town gp25_ocean_city 191 Jungle Hamlet a01_pueblo_esperanza 192 Country Home gp05_country_home 193 Ski Slope gp15_ski_slope 195 Islands Dawn (XXL) p02_islands_dawn 206 Jungle Path Rain tof2_jungle_path_rain 214 Isles Dawn (M) p04_isles_dawn 216 Sunken Fortress gp01_sunken_fortress 217 Jungle Beach a02_playa_neruda 223 Monkey Island Rain rmi03_monkey_island_rain 231 Tropics crx2_tropics_fog 232 Jurassic Park gp13_jurassic_park 234 Towers gp28_towers 237 Beach Village a04_pueblo_zapata UNDONE due to spareness of vegetation or too damn lazy. 71 Nuclear Facility 172 Radar Island 188 Subway -wombat Edited August 10, 2017 by wombat50 3 Quote Link to comment Share on other sites More sharing options...
Burner Posted August 9, 2017 Share Posted August 9, 2017 (edited) Edited August 9, 2017 by Burner 3 Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted August 10, 2017 Share Posted August 10, 2017 Wombat - you ROCK for making this uniform-mission-vegetation pack! Burner, ACU works well in environments that produce a light sheen - as it then more closely matches the more "reflective" nature of the ACU. But put it in an environment where that "sheen" is reduced, and its massive shortcomings come shining through (pun intended!). Some examples... All I know is that when the Zombie Apocalypse occurs, I'll be rushing for the Multicam, and hope that every cannibal I'll ever encounter is wearing ACU. 1 Quote Link to comment Share on other sites More sharing options...
Burner Posted August 10, 2017 Share Posted August 10, 2017 I guess the Army high brass predicated that all future wars would occur in gray concrete urban environments which was the thinking with MOUT...this would have made sense if it worked out that way. And then there was Afghanistan which can be quite green and brown and Iraq which is mostly desert. Thankfully mutilcam came in to save the day. Quote Link to comment Share on other sites More sharing options...
delliejonut Posted August 29, 2017 Share Posted August 29, 2017 (edited) Anyone else get a CTD when trying to play any of the XL or XXL maps like Islands? It's weird. If it's say Islands on XXL Black Ops on Elite it will straight up crash, if it's a little smaller I will get sound but the window will minimize and I won't be able to play. EDIT: Apparently it's any sized match, even my saved campaign. I recently updated my video card drivers, as far as I know it's the only thing that could be causing it. Any ideas? Edited August 29, 2017 by delliejonut Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 29, 2017 Share Posted August 29, 2017 <MapName>214 - Isles Dawn and <MapName>093 - Isles Noon both work for me on XXL Black Ops. Occasionally in SP and with friends online we will have CTD with HU but it is uncommon. The only idea I have is the following: Ghost Recon patched to version 1.4 (check lower right hand corner of the GR Main Menu screen for version number) Then activate in this order: Desert Siege Island Thunder Heroes Unleashed v1.0.0b9 Quote Link to comment Share on other sites More sharing options...
delliejonut Posted August 30, 2017 Share Posted August 30, 2017 I figured it out. For some reason my video card update started a conflict between the "Not A Game" mod and HU, so I just removed NAG. Works great now. 2 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted September 9, 2017 Share Posted September 9, 2017 Hi people. I decided to update my Heroes Unleashed walkthrough. Here's the latest mission: I somehow got a flawless victory here, don't know how. 2 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 9, 2017 Share Posted September 9, 2017 Well done. Enjoyed the commentary and the choice of music. Friendly and enemy AI are both improved in HU at least it seems so. Nice re-textures by Apex too. 1 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted September 16, 2017 Share Posted September 16, 2017 (edited) Got 2 new missions up: In this one, I changed this up and got shot Edited September 16, 2017 by Jose21crisis 1 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted September 16, 2017 Share Posted September 16, 2017 And on this one I was sacred as hell due to all the civilians running around 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 16, 2017 Share Posted September 16, 2017 Good stuff Jose. Quick Save 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 17, 2017 Share Posted September 17, 2017 You were definitely more scared on the Embassy mission. Nice commentary! 1 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted September 24, 2017 Share Posted September 24, 2017 I'm a bit late, but outstanding work Wombat! those mulitcam skins are some of the best skins i've seen yet. i remember a few years ago you were working on various explosion and smoke effects. would you ever consider throwing those into this add on mod? 1 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted September 26, 2017 Share Posted September 26, 2017 First Time ever I see the AI trying a flanking tactic, and they succeded. Also, first time a SAM launcher defends itself 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 26, 2017 Share Posted September 26, 2017 "I almost got ventilated there." Lol That SAM launcher was awesome! 2 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted October 7, 2017 Share Posted October 7, 2017 New one I can't believe how long this mission took me to complete, the russians REALLY wanted to win this time. Quote Link to comment Share on other sites More sharing options...
PacheeDriver Posted October 8, 2017 Share Posted October 8, 2017 (edited) Hi guys, I just signed up b/c I am looking for a fix to my problem: I have played the "HU Campaign" up to mission 22 (Spectre Wind) - twice! For the life of me I cannot finish the objective "vehicle park" - so, basically, I am stuck in mission 22 with no enemy left, having been all over the map, shot at every tire of every vehicle on the map - phew... While the mod is AWESOME, I'm a little flustered and would appreciate some help, since I'm out of ideas. Thanks in advance! Cheers (BTW: is the bayonet of any use, i.e. does it work?) Edited October 8, 2017 by PacheeDriver addition Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 8, 2017 Share Posted October 8, 2017 (edited) You can use console commands to continue to the next mission. While in the game, press the NumPad Enter key to bring up the console. type autowin then press the NumPad Enter key again. Press the ESC key to exit the console. Not sure about the HU bayonet. In another mod you had to get within 2-3 meters of an enemy and press the fire button to hurt them. Edited October 8, 2017 by wombat50 Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted October 8, 2017 Share Posted October 8, 2017 According to the read me, you can extract "at any time", maybe you could try extracting after killing everything? Although this would probably not work. Also, just shooting at the vehicle's tires doesn't deactivate them at times. One time I had to shoot all of the tires and the engine of a truck to make it stop functioning. If that also fails, just do what Wombat50 says and type autowin. Quote Link to comment Share on other sites More sharing options...
PacheeDriver Posted October 10, 2017 Share Posted October 10, 2017 Thanks for the input! Here's the fix: it takes grenades to actually disable the vehicles in mission 22. Next I'll figure out that bayonet affixed to my shotgun Cheers! Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted October 10, 2017 Share Posted October 10, 2017 Thanks for that. I'll need to remind myself from bringing a GL or a shotgun to disable those vehicles (I used a shotgun to disable a truck so I guess it should work on other trucks too) Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted October 12, 2017 Share Posted October 12, 2017 Well, apparently I discovered the limit of what I can record. I can't seem to be able to record Mission 9 (Zebra Straw). The recorder either refuses to record, or the game outright crashes when I try to record. Guess I'll take sometime without recording to fix things up. I'd say that is a good thing. That mission was pretty tough mission in vanilla, so I don't know how harder it would have been in HU. Quote Link to comment Share on other sites More sharing options...
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