Zeealex Posted July 2, 2014 Share Posted July 2, 2014 A Scott Mitchell specialist?god, no please no!!! Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 6, 2014 Share Posted July 6, 2014 also it be awesome to see tovarishchs blood mod implemented into HU. imo its hands down the best and most realistic blood mod. http://www.ghostrecon.net/forums/index.php?showtopic=60017#entry600308 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 6, 2014 Share Posted July 6, 2014 That blood mod is very nice never seen it before. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 6, 2014 Author Share Posted July 6, 2014 Thanks for the input guys. All suggestions duly noted and will be considered… except adding a Scott Mitchell character, of course. Meanwhile shakealeg's distaste for the menu screens has been addressed. I added an add-on mod for beta 9 and got so sidetracked in the process that I ended up reworking the entire user interface. It's well worth it, I assure you. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 6, 2014 Share Posted July 6, 2014 apex you're the man! thanks for the hard work! Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 8, 2014 Share Posted July 8, 2014 No scott mitchel? Tell me you are at least going to add diamond formation!? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 8, 2014 Share Posted July 8, 2014 (edited) YES WE DEFINITELY NEED DIAMOND FORMATION, you know because apparently gamers these days are mentally incapable of escorting hostages like normal human beings. Edited July 8, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 8, 2014 Share Posted July 8, 2014 (edited) But... but I want my hand held. Why would I want to play a game that forces me to think and make my own decisions ?! (Sarcasm) Edited July 8, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 8, 2014 Share Posted July 8, 2014 I demand you code into the game random instances where the words "DIAMOND FORMATION MOTHER ******R" are yelled and your well hidden team for no reason dive head first into a heavy machine gun position with sidearms drawn. Also at this point everything around the player must explode, tress burst into flame, walls become super combustable objects and cars and vehicles become super sensitive powder kegs. And then scott mitchel parachutes down clutching a shoulder mounted mctavish launcher. No. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 8, 2014 Share Posted July 8, 2014 holy ######, that is the most amazing sum up EVER!! anyway, lets get back on topic guys Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 9, 2014 Share Posted July 9, 2014 anyways, apex i have an idea for the file size dilemma. divide heroes unleashed into two parts. one being HU core and the other being all the extra maps. im pretty sure maps/textures take up the most space. and maybe make the map pack optional for those with limited internet. keep up the great work man Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 9, 2014 Share Posted July 9, 2014 You should totally add SWAT teams bro, they're so tacticool. /sarcasm ​ Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 9, 2014 Share Posted July 9, 2014 anyways, apex i have an idea for the file size dilemma. divide heroes unleashed into two parts. one being HU core and the other being all the extra maps. im pretty sure maps/textures take up the most space. and maybe make the map pack optional for those with limited internet. keep up the great work man yeah, this is what they do in the Arma community and it works quite well Quote Link to comment Share on other sites More sharing options...
MrMoon Posted July 9, 2014 Share Posted July 9, 2014 Just throwing this into the ring here, would be nice to see true 2008 Russians for the original campaign. Like in the real life georgia/Russia war. As oppossed to the chechen war style guys red storm did. Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 15, 2014 Share Posted July 15, 2014 I've got a question: how much autonomy do US Army Special Forces operatives get in choosing their equipment? It might be nice to give them back their woodland BDUs but have them wearing modern-day, 2014-esque headgear and plate carriers. Y'know, dat sense of individuality. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 15, 2014 Share Posted July 15, 2014 Apexmods wants it to remain as true to the setting as possible, the game is set in 2008, not 2014 Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 15, 2014 Share Posted July 15, 2014 Apexmods wants it to remain as true to the setting as possible, the game is set in 2008, not 2014 A lot of US Army combat helmets in 2014 existed in 2008. SFOD-D used MICH helmets in Baghdad during the first stages of the Iraq War. Just asking whether they had autonomy with their gear is all, though it seems more likely that Special Forces operatives wear equipment based on the region they're operating in. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 16, 2014 Share Posted July 16, 2014 (edited) from what I understand, they certainly have more up-to-date gear (crye precision or UFPRO gear for instance) but they still have to follow some sort of uniform regulation.for instance, I've never known US Army special forces squads or individuals to use ATACS, or Pencott camo, however some US army special forces can still be seen using M81 woodland camo and multicam.It makes me wonder if there's a uniform authorization process in which the operative may choose their camo so long as it's previous government issue camo or colours. Edited July 16, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 16, 2014 Share Posted July 16, 2014 Yeah, having the Ghosts wear BDUs and Woodland doesn't stray far from reality. Interestingly enough, the SAS allows their operatives to choose their equipment. ​ Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 16, 2014 Share Posted July 16, 2014 (edited) Google US special forces Afghanistan. I think they can wear about anything within reason when on operations. If they are pulling regular garrison duty stateside they probably have to conform to the dress code. Edited July 16, 2014 by wombat50 Quote Link to comment Share on other sites More sharing options...
nyleken Posted July 16, 2014 Share Posted July 16, 2014 (edited) I'm positive that it's to blend in with the local populace, hence why they're allowed to wear beards in Afghanistan. Don't know if the 5th SFG would do the same as I've only really seen SFOD-D and SAD teams wearing civilian clothing as part of their outfit. Though Delta is probably [REDACTED] EDIT: Disregard what I said earlier about the 5th SFG. Apparently they CAN wear civilian clothing. Edited July 16, 2014 by nyleken Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 18, 2014 Author Share Posted July 18, 2014 anyways, apex i have an idea for the file size dilemma. divide heroes unleashed into two parts. one being HU core and the other being all the extra maps. im pretty sure maps/textures take up the most space. and maybe make the map pack optional for those with limited internet. keep up the great work man Dividing the mod up into independent parts may be difficult, if not impossible, at this point, because everything is somehow interconnected, meaning that e.g. due to script dependencies the new game types only work properly with the included maps, equipment, actors etc. and vice versa, and even the new interface in beta 9 relies on naming conventions found throughout the mod. By now I've crossed the 12 GB mark with beta 9, so I'll give all this some additional thought. As for the different suggestions on skins, due to the new mod structure it should be quite easy to plug in new appearances for various characters via add-on mods, so I may leave that to others as there's a lot of personal preference involved and you probably can't please everyone. There'll be hundreds of new characters/skins as it is. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 18, 2014 Share Posted July 18, 2014 12gb?! holy bananas i cant wait!! Quote Link to comment Share on other sites More sharing options...
4ceReconSniper Posted July 30, 2014 Share Posted July 30, 2014 Looking forward to play this mod. Thank you Apex for keeping this game alive. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 9, 2014 Author Share Posted August 9, 2014 Thank you very much, 4ceRecon. Very much appreciated! Here's a new tidbit of development info (providing yet another glimpse into my obvious insanity): I always considered it to be somewhat of an immersion breaker when you run into a bunch of enemies and several of them look exactly the same. Something had to be done, so… now there's over 800 distinct character skins, with more than 800 individual faces, to be found in the next version of Heroes Unleashed. This also means that the new version of GRHU will be more demanding on graphics hardware, although preliminary testing on fairly low-spec integrated graphics cards looks promising, with minimal performance impact. For most contemporary hardware this should not be an issue, at all. Quote Link to comment Share on other sites More sharing options...
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