Jump to content
Ghost Recon.net Forums
Phlookian

Ratsnest (development)

Recommended Posts

Phew....... it really has been some time since I popped my head in here :icon_redface:

I've been pretty busy in the real world and the amount of modding time I get is pitiful (and quite often zero)

But I've been gradually working towards finishing this project.

I still have some way to go here (and some of the content I had planned just isn't going to make it into the finished map)

Still, there seems to be so little going on with [GR] posts these days that I thought I'd put up a few more pics to show that I haven't given up (of course by the time I finish this thing, there won't be anyone actually playing the game >_< )

Oh well......

Ratsnestnewpic01.jpg

Ratsnestnewpic02.jpg

Ratsnestnewpic06.jpg

Ratsnestnewpic11.jpg

Ratsnestnewpic12.jpg

Ratsnestnewpic13.jpg

Ratsnestnewpic08.jpg

Interior shots:

Ratsnestnewpic03.jpg

Ratsnestnewpic05.jpg

Ratsnestnewpic07.jpg

Share this post


Link to post
Share on other sites

Thanks guys,

Some sniper fun too, at the moment the sniper positions are so strong that the cqb players will be pretty unhappy.

I need to add lots of cover items (trees, cars etc) to balance it out

But it is coming along

I have discovered a few weird faults (which I'm working to fix)

I have a stock of map filler items (lights, furniture, crates etc) that I use to fill the various rooms. When I try to put light fittings in some of the rooms they do not show in game.

I don't know if there is a limit to how many times you can copy the same object............

But if I put the same light in another room they are rendered perfectly in the game

Very very strange

:hmm:

Share this post


Link to post
Share on other sites

In the spirit of keeping this thing going, I thought I'd put up a few pics, as you can see I've started playing with the lighting, this is now taking its own sweet time as the level exporter is now actively fighting me (which is a bit of a surprise)

The map is pretty large and overly complex (gee must be one of my maps :P ), and it really isn't liking the complexity

Just adding a few poly's or even changing a setting in the map editor is enough to completely contaminate the whole map on export (and it can take days just to get a clean version into the game).

To belatedly reply to Tinkers post, the light fitting fault was the start of this and there is no rhyme or reason to the problem, its just weird.

Anyhow, this is how it looks at the moment:

Ratsnestlit01.jpg

Ratsnestlit02.jpg

Ratsnestlit03.jpg

Ratsnestlit04.jpg

Ratsnestlit05.jpg

Ratsnestlit06.jpg

Things to do:

there are a number of small bugs (pathing issues, bad textures etc) that need to be put right

I need to populate the streets with cover items

I need to add light fittings to many rooms and work out a lighting plan (which lights are on/ off)

there are places in the map where its obvious that the world ends just a few feet away (i need to put a few fake buildings on the outskirts)

adjusting the fps is going to be hell on earth with a map of this complexity

I need to add trees and bushes to many areas

I really want to add some destroyable mission objectives (lets see if the map exporter will let me)

I don't know how long all this will take (you might all be playing future soldier by then)

Just thought I'd let you know I'm still out here somewhere

Phlook :thumbsup:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×