spotH3D Posted July 26, 2007 Share Posted July 26, 2007 Does anyone know how to make it so that the bullet hole decals stick around longer than 15 seconds? I editted the sustain="15" field in the decals document (in the effects folder) but it seems to have no effect. If anyone could tell me how I would appreciate it, it would greatly add to immersion to see the area all tore up after a wicked firefight. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 26, 2007 Share Posted July 26, 2007 (edited) That's exactly what controls it. To determine what surface has what decal, look at the material name and it'll tell you what decal will show up for an impact. Unless you're referring to my mod, then it's under: bullet_asphlt_mark_df Grenades craters are under: grenade_hit_df If you do a search for those exact lines, you'll come up with the string of code that controls the decal, and sustain will be in there. Edited July 26, 2007 by Agent Smith Quote Link to comment Share on other sites More sharing options...
spotH3D Posted July 26, 2007 Author Share Posted July 26, 2007 I've got a little mod setup that is only Local/English/effects/decals.xml I have increased values on all sustain="15" but it seems to have no effect on making the decals stick around longer. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 27, 2007 Share Posted July 27, 2007 I've got a little mod setup that is only Local/English/effects/decals.xml I have increased values on all sustain="15" but it seems to have no effect on making the decals stick around longer. Upload and PM me the .xml that you're using and I'll take a look at it. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted August 11, 2007 Author Share Posted August 11, 2007 Hopefully in the next patch I might be able to figure something out about this. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 11, 2007 Share Posted August 11, 2007 Hopefully in the next patch I might be able to figure something out about this. The .XML you PMed me I wasn't able to download, it kept giving me an error. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted August 13, 2007 Author Share Posted August 13, 2007 Resent Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 13, 2007 Share Posted August 13, 2007 I looked it at, and what you did should make it work. I'm very confused, going to have to test it on my system. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted August 13, 2007 Author Share Posted August 13, 2007 Thanks a ton. When I use your mod it works fine, when I try to switch around my Local folders and use that simple file nothing happens. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 13, 2007 Share Posted August 13, 2007 Two things: 1. You don't actually have the file in the Local/English/effects/decals folder. Sounds stupid, but it happens, even to the best of us. Sometimes we save the files in a different spot. 2. You over-rided it with another .xml which has changed values. It works on my system, so the file is ok. It looks like it's on your end. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted August 14, 2007 Author Share Posted August 14, 2007 Argh! #1 was right, I forgot the decals folder under effects!!!! Thanks a ton Agent Smith!!! Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 14, 2007 Share Posted August 14, 2007 Argh! #1 was right, I forgot the decals folder under effects!!!! Thanks a ton Agent Smith!!! Well there you go. Just double check next time. Quote Link to comment Share on other sites More sharing options...
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