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jguru

newbie modding problem

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Summary:

AIs don't shoot after they've been made visible, vulnerable

Details:

I've just started modding [GR] missions and I ran into a problem I can't seem to find any answers for - I'm guessing it's a simple mistake on my part. Hopefully someone can help point me in the right direction.

I have a mod where there are a number of enemy platoons that onStartup are set to:

1) undetectable, invisible

2) assigned a plan that sets them to recon, hold, upright, bored

3) set a timer

Later on a timer expired event those same platoons

1) are told to abort their plan

2) made visible and vulnerable

3) assigned a new plan that has a path and movement ROE

They follow their path, but do not react to player actions; nor do they shoot.

I've tried giving them explicit suppress combat orders, turning AI on, and a variety of other plan actions.

I'm pulling my hair out trying to find a fix for this issue - any help would be greatly appreciated.

Thanks,

Andrew

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I found what appears to have been the problem - I had 2 startup scripts; when I removed one all these problems seemed to go away.

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As an aside, you should not need the first plan. At least if memory serves.

I have not scripted for a while, but I do not think it was needed....

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